
Missile Silo Loot

- Loot containers
- 65
- average on spawn
- Scrap from one clear
- 392
- at least, every container opened once
- Radiation
- 80
- rads/s at the strongest zone
- NPCs
- 27
- at most, at full population
- Keycard readers
- 1
- 1 red
- Puzzle
- NPCs
- Ovens and refineries
- None
- Safe zone
- No
- Monument area
- 200 × 200 m, 100 m tall
- No building
- 170 m radius around the centre
- Chinook crate drop
- No
- Patrol heli crash site
- No
- Train tunnel entrance
- No
- Puzzle order
- Swipe the red card, the door opens.
Blockers here
2 blockers| Blocker | Blocks | Explosives to clear one (sulfur to craft) |
|---|---|---|
| Lockers ×1 | The metal door | |
| Terminals ×1 | The metal door |
Each icon shows how many of that explosive clear one blocker, cheapest first; the number under it is the sulfur to craft them. 40mm HE grenades come only from loot. 1 C4 clears any blocker, and a pickaxe mines one for its metal. Monument blockers lists every explosive and what each gives.
Missile Silo loot on spawn
at least 392 scrap total| Container | Count | Scrap each | Total |
|---|---|---|---|
| Military Crate | 19 | 8 | 152 |
| Crate | 16 | 5 | 80 |
| Loot Barrel II | 9 | 2 | 18 |
| Loot Barrel | 8 | 2 | 16 |
| Elite Crate | 4 | 25 | 100 |
| Oil Barrel | 2 | 0 | 0 |
| Tool Crate | 2 | 5 | 10 |
| Vehicle Parts Crate | 2 | 8+ | 16+ |
| Food Box | 1 | - | - |
| Food Crate | 1 | 0 | 0 |
| Trash Pile | 1 | 0 | 0 |
Opening everything once gives at least 392 scrap. Crates respawn on the monument's own timers. What you find here lists every item they give.
Missile Silo radiation
no protection worn| Zone | Tier | Radius (m) | Centre (rads/s) | Half radius (rads/s) | Protection to block |
|---|---|---|---|---|---|
| 1 | low | 52.2 | 10 | - | 10 |
| 2 | medium | 33.6 | 25 | - | 25 |
| 3 | medium | 33.6 | 25 | - | 25 |
| 4 | medium | 33.6 | 25 | - | 25 |
| 5 | high | 3.1 | 80 | - | max (30/s gets through) |
Rads per second. Your radiation protection subtracts from these, and the game caps protection at 50, so a zone above 50 always lets some through. What to wear names the gear that blocks it, and the radiation guide compares every monument.
What to wear
50% protection is the most that counts- Strongest zone
- 80 rads a second with nothing on. The game counts 50% protection at most, so 30 rads a second always get through here, whatever you wear.
- Lightest that is enough
- Hazmat Suit50%Slot: whole body. Craft at workbench level 2. 30 rads a second still get through.
- Cheap full kit
39% in all. Common or uncommon clothes made at workbench level 1 or lower. 41 rads a second still get through.
- Pills
- Anti-Radiation Pills take 75 off the radiation you have taken in, and 5 off your hydration. Use them for what still gets through.
Every piece that helps at Missile Silo
| Piece | Protection | Rads through |
|---|---|---|
| 50% | 30 | |
| 50% | 30 | |
| 50% | 30 | |
| 50% | 30 | |
| 50% | 30 |
Show 23 more
Rads through is the dose at the strongest spot of the strongest zone with only that piece worn, the same figure as on the piece's own page. Pieces under 10% protection, the strongest zone of the weakest monument, are left out, as they are on the attire pages.
What you find here
317 items, average per full clear| Components 28 items | Per clear |
|---|---|
| 28 | |
| 11 | |
| 9.6 | |
| 6.6 | |
| 5.6 |
Show 23 more
| Weapons 42 items | Per clear |
|---|---|
| 0.9 | |
| 0.8 | |
| 0.8 | |
| 0.4 | |
| 0.4 |
Show 37 more
| 0.3 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| under 0.1 | |
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| under 0.1 |
| Attachments 10 items | Per clear |
|---|---|
| 0.2 | |
| 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 5 more
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Ammo 13 items | Per clear |
|---|---|
| 25 | |
| 5.4 | |
| 2.2 | |
| 0.8 | |
| 0.7 |
Show 8 more
| 0.4 | |
| 0.4 | |
| 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Explosives 5 items | Per clear |
|---|---|
| 1.2 | |
| 0.8 | |
| 0.6 | |
| under 0.1 | |
| under 0.1 |
| Medical 3 items | Per clear |
|---|---|
| 0.4 | |
| under 0.1 | |
| under 0.1 |
| Resources 7 items | Per clear |
|---|---|
| 376 | |
| 87 | |
| 34 | |
| 24 | |
| 2.2 |
Show 2 more
| 1.7 | |
| under 0.1 |
| Attire 48 items | Per clear |
|---|---|
| 0.6 | |
| 0.5 | |
| 0.4 | |
| 0.3 | |
| 0.3 |
Show 43 more
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
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| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
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| 0.1 | |
| 0.1 | |
| 0.1 | |
| under 0.1 | |
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| under 0.1 | |
| under 0.1 | |
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| under 0.1 | |
| under 0.1 |
| Tools 15 items | Per clear |
|---|---|
| 0.4 | |
| 0.4 | |
| 0.3 | |
| 0.2 | |
| 0.2 |
Show 10 more
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Electrical 59 items | Per clear |
|---|---|
| 0.4 | |
| 0.3 | |
| 0.3 | |
| 0.3 | |
| 0.3 |
Show 54 more
| Building 35 items | Per clear |
|---|---|
| 0.3 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 |
Show 30 more
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| under 0.1 | |
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| under 0.1 | |
| under 0.1 |
| Items 29 items | Per clear |
|---|---|
| 0.3 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 |
Show 24 more
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
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| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Traps 6 items | Per clear |
|---|---|
| 0.2 | |
| 0.1 | |
| 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 1 more
| under 0.1 |
| Food 10 items | Per clear |
|---|---|
| 0.6 | |
| 0.6 | |
| 0.6 | |
| 0.6 | |
| 0.6 |
Show 5 more
| 0.6 | |
| 0.5 | |
| 0.5 | |
| 0.5 | |
| 0.5 |
| Siege and mounted 5 items | Per clear |
|---|---|
| 0.2 | |
| 0.2 | |
| 0.1 | |
| under 0.1 | |
| under 0.1 |
| Fun 2 items | Per clear |
|---|---|
| 0.2 | |
| under 0.1 |
What opening every crate and barrel above once gives, on average, most first. The figures are the ones on each item's own page. Blueprints are not counted. Not counted, because no loot table was tested for them yet: Vehicle Parts Crate (2), Food Box (1). A full clear gives a little more than shown.
Missile Silo pickups
inside the monument area| Pickup | Count |
|---|---|
| Wood | 6 |
| Stones | 4 |
| Metal Ore | 3 |
| Sulfur Ore | 3 |
| Hemp | 2 |
Hemp, berries, mushrooms and ore you pick up by hand, counted inside the monument area right after the map loads. They spawn at random points, so this is an average and a map can have more or fewer.
Missile Silo spawns and respawn times
most alive at once| Spawns | Max at once | Per respawn | Respawn |
|---|---|---|---|
Crate30% | 31 | - | no respawn timer |
| 4 | - | no respawn timer | |
| 3 | - | no respawn timer | |
| 1 | - | no respawn timer |
A row with several items fills each spot with one of them at the odds shown. A timed row starts with one respawn's worth and adds that many each respawn until it reaches the max. Respawn times hold up to 150 players online; more players make them faster. Rows with no respawn timer fill once when the monument loads.
Methodology
Tested in game on live 4000 maps on our own server: loot containers by type (the average of 8 placed copies; containers spawn at random points, so a map can have a few more or fewer), recyclers, workbenches, research tables, repair benches, keycard readers and their tier, pickups inside the monument area, fuse boxes, NPC capacity, radiation per second and every spawner's limit and respawn time. NPCs are the monument's own guards; tunnel dwellers in a train station below and roadside scientists are not counted. No-building areas, Chinook drop zones, crash sites, train tunnel links and puzzle wiring were tested the same way. Scrap estimates use the measured average scrap per opening of each container type; a container not yet tested counts its guaranteed scrap, marked +. What you find here is each container count times the tested chance and average amount of every item in it, the same figures as the item pages. What to wear takes the protection of each piece off the strongest zone, the same figures as the attire pages. Tested on the current version of Rust.
Similar monuments
loot containersMissile Silo: common questions
- What loot is at Missile Silo in Rust?
- About 65 loot containers on spawn, the most common are Military Crate (19), Crate (16), Loot Barrel II (9). Opening all of them once gives at least 392 scrap.
- What keycard do you need at Missile Silo?
- Missile Silo has 1 Red keycard reader. Bring a red keycard.
- How much radiation is at Missile Silo?
- Up to 80 rads per second with no protection, across 5 zones. Clothing radiation protection lowers it. The Hazmat Suit (50% protection) is the lightest piece you can craft that reaches the 50% the game counts, and 30 rads per second still get through the strongest zone.
- How do you get past the blockers at Missile Silo?
- Lockers ×1: in front of the metal door; the cheapest to craft is 70 Explosive 5.56 Rifle Ammo (1,750 sulfur). Terminals ×1: in front of the metal door; the cheapest to craft is 70 Explosive 5.56 Rifle Ammo (1,750 sulfur). 1 C4 clears any blocker, and a pickaxe mines one for its metal.
- Does Missile Silo have a recycler?
- No.