Missile Silo Loot

Missile Silo monument in Rust
Loot containers
65
average on spawn
Scrap from one clear
392
at least, every container opened once
Radiation
80
rads/s at the strongest zone
NPCs
27
at most, at full population
Keycard readers
1
1 red
Ovens and refineries
None
Safe zone
No
Monument area
200 × 200 m, 100 m tall
No building
170 m radius around the centre
Chinook crate drop
No
Patrol heli crash site
No
Train tunnel entrance
No
Puzzle order
  • Swipe the red card, the door opens.

Blockers here

2 blockers
BlockerBlocksExplosives to clear one (sulfur to craft)
Lockers ×1The metal door
Terminals ×1The metal door

Each icon shows how many of that explosive clear one blocker, cheapest first; the number under it is the sulfur to craft them. 40mm HE grenades come only from loot. 1 C4 clears any blocker, and a pickaxe mines one for its metal. Monument blockers lists every explosive and what each gives.

Missile Silo loot on spawn

at least 392 scrap total

Opening everything once gives at least 392 scrap. Crates respawn on the monument's own timers. What you find here lists every item they give.

Missile Silo radiation

no protection worn
ZoneTierRadius (m)Centre (rads/s)Half radius (rads/s)Protection to block
1low52.210-10
2medium33.625-25
3medium33.625-25
4medium33.625-25
5high3.180-max (30/s gets through)

Rads per second. Your radiation protection subtracts from these, and the game caps protection at 50, so a zone above 50 always lets some through. What to wear names the gear that blocks it, and the radiation guide compares every monument.

What to wear

50% protection is the most that counts
Strongest zone
80 rads a second with nothing on. The game counts 50% protection at most, so 30 rads a second always get through here, whatever you wear.
Lightest that is enough
Hazmat Suit50%Slot: whole body. Craft at workbench level 2. 30 rads a second still get through.
Cheap full kit

39% in all. Common or uncommon clothes made at workbench level 1 or lower. 41 rads a second still get through.

Pills
Anti-Radiation Pills take 75 off the radiation you have taken in, and 5 off your hydration. Use them for what still gets through.

Every piece that helps at Missile Silo

Every piece that helps at Missile Silo
PieceProtectionRads through
Hazmat SuitWhole body50%30
Arctic Scientist SuitWhole body50%30
Bandit Guard GearChest, Hands50%30
Heavy Scientist SuitWhole body50%30
Naval Scientist SuitWhole body50%30
Show 23 more

Rads through is the dose at the strongest spot of the strongest zone with only that piece worn, the same figure as on the piece's own page. Pieces under 10% protection, the strongest zone of the weakest monument, are left out, as they are on the attire pages.

What you find here

317 items, average per full clear
Attachments, 10 items
Attachments 10 itemsPer clear
Muzzle Brake0.2
Extended Magazine0.1
Military Silencerunder 0.1
Holosightunder 0.1
Muzzle Boostunder 0.1
Show 5 more
Explosives, 5 items
Explosives 5 itemsPer clear
F1 Grenade1.2
MLRS Rocket0.8
Beancan Grenade0.6
Timed Explosive Chargeunder 0.1
Satchel Chargeunder 0.1
Medical, 3 items
Medical 3 itemsPer clear
Anti-Radiation Pills0.4
Large Medkitunder 0.1
Medical Syringeunder 0.1
Resources, 7 items
Resources 7 itemsPer clear
Scrap376
High Quality Metal87
Crude Oil34
Low Grade Fuel24
Targeting Computer2.2
Show 2 more
Tools, 15 items
Tools 15 itemsPer clear
Flare0.4
Supply Signal0.4
Binoculars0.3
Pickaxe0.2
Water Bucket0.2
Show 10 more
Traps, 6 items
Traps 6 itemsPer clear
Wooden Floor Spikes0.2
Snap Trap0.1
Homemade Landmine0.1
Shotgun Trapunder 0.1
Tin Can Alarmunder 0.1
Show 1 more
Flame Turretunder 0.1
Food, 10 items
Food 10 itemsPer clear
Granola Bar0.6
Can of Tuna0.6
Bread Loaf0.6
Corn0.6
Potato0.6
Show 5 more
Siege and mounted, 5 items
Siege and mounted 5 itemsPer clear
Battering Ram0.2
Catapult0.2
Mounted Ballista0.1
Ballistaunder 0.1
Siege Towerunder 0.1
Fun, 2 items
Fun 2 itemsPer clear
Acoustic Guitar0.2
Telephoneunder 0.1

What opening every crate and barrel above once gives, on average, most first. The figures are the ones on each item's own page. Blueprints are not counted. Not counted, because no loot table was tested for them yet: Vehicle Parts Crate (2), Food Box (1). A full clear gives a little more than shown.

Missile Silo pickups

inside the monument area

Hemp, berries, mushrooms and ore you pick up by hand, counted inside the monument area right after the map loads. They spawn at random points, so this is an average and a map can have more or fewer.

Missile Silo spawns and respawn times

most alive at once
SpawnsMax at oncePer respawnRespawn
31-no respawn timer
4-no respawn timer
3-no respawn timer
1-no respawn timer

A row with several items fills each spot with one of them at the odds shown. A timed row starts with one respawn's worth and adds that many each respawn until it reaches the max. Respawn times hold up to 150 players online; more players make them faster. Rows with no respawn timer fill once when the monument loads.

Methodology

Tested in game on live 4000 maps on our own server: loot containers by type (the average of 8 placed copies; containers spawn at random points, so a map can have a few more or fewer), recyclers, workbenches, research tables, repair benches, keycard readers and their tier, pickups inside the monument area, fuse boxes, NPC capacity, radiation per second and every spawner's limit and respawn time. NPCs are the monument's own guards; tunnel dwellers in a train station below and roadside scientists are not counted. No-building areas, Chinook drop zones, crash sites, train tunnel links and puzzle wiring were tested the same way. Scrap estimates use the measured average scrap per opening of each container type; a container not yet tested counts its guaranteed scrap, marked +. What you find here is each container count times the tested chance and average amount of every item in it, the same figures as the item pages. What to wear takes the protection of each piece off the strongest zone, the same figures as the attire pages. Tested on the current version of Rust.

Similar monuments

loot containers

Missile Silo: common questions

What loot is at Missile Silo in Rust?
About 65 loot containers on spawn, the most common are Military Crate (19), Crate (16), Loot Barrel II (9). Opening all of them once gives at least 392 scrap.
What keycard do you need at Missile Silo?
Missile Silo has 1 Red keycard reader. Bring a red keycard.
How much radiation is at Missile Silo?
Up to 80 rads per second with no protection, across 5 zones. Clothing radiation protection lowers it. The Hazmat Suit (50% protection) is the lightest piece you can craft that reaches the 50% the game counts, and 30 rads per second still get through the strongest zone.
How do you get past the blockers at Missile Silo?
Lockers ×1: in front of the metal door; the cheapest to craft is 70 Explosive 5.56 Rifle Ammo (1,750 sulfur). Terminals ×1: in front of the metal door; the cheapest to craft is 70 Explosive 5.56 Rifle Ammo (1,750 sulfur). 1 C4 clears any blocker, and a pickaxe mines one for its metal.
Does Missile Silo have a recycler?
No.