

Salvaged Axe
A high-yield resource gathering axe. Slower than the Hatchet.
Tools & durability
| Resource | Power per hit | Swings to break |
|---|---|---|
| Wood | 50 | ~1,499 |
| Flesh | 15 | ~500 |
Power is the damage to the node per swing. Swings are counted from 500 condition.
What it farms
| Target | You get | Hits | Times | Tool lasts |
|---|---|---|---|---|
| Trees | ||||
Same for 10 more treesDead tree, Hura crepitans, Hura crepitans sapling, Large fir tree, Mauritia flexuosa, Mauritia flexuosa sapling, Schizolobium, Schizolobium sapling, Swamp tree, Trumpet tree | 20 | 25.0 | 74 | |
Same for 5 more treesBirch tree, Large oak tree, Medium beech tree, Medium palm tree, Medium tropical palm | 15 | 18.8 | 99 | |
Same for 2 more treesSmall beech tree, Small oak tree | 10 | 12.5 | 149 | |
| Animals | ||||
| 9 | 11.3 | 55 | ||
| 10 | 12.5 | 50 | ||
| 10 | 12.5 | 50 | ||
| 10 | 12.5 | 50 | ||
| 7 | 8.8 | 71 | ||
| 9 | 11.3 | 55 | ||
Each row is one full target, with the bonus the last hit adds. Gathering teas add to it. Hits assume you never hit the bonus marker. Compare every tool.
- Trees of one size give the same, so a row names every tree it covers. The Salvaged Axe also cuts Large cactus, Large pile of driftwood, Log, Medium cactus, Medium pile of driftwood, Small cactus, Small pile of driftwood and Woodpile. Each page says what it gives.
The Salvaged Axe also skins 9 more animals and the bodies of 26 kinds of NPC
Animals: Bull, Cow, Crocodile, Horse, Panther, Shark, Sheep, Snake, Tiger.NPCs: Arctic Scientist, Bandit Camp Guard, Cargo Ship Scientist, Dive Master, Excavator Scientist, Fisherman, Heavy Scientist, Heavy Scientist With Flamethrower, Heavy Scientist With Minigun, Hunter, Lumberjack, Military Base Scientist, Military Tunnel Scientist, Miner, Naval Scientist, Newman, NVG Scientist, Outbreak Scientist, Outpost Scientist, Patrol Scientist, PT Boat Scientist, RHIB Scientist, Stablehand, Tunnel Dweller, Underwater Dweller, Vagabond. Each page says what its body gives.
- As a weapon
- 40 Slash + Stab per hit. 3 hits kill a naked 100 HP player in 2.50s. See Damage
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 21 |
A half-worn item costs about half and loses half as much.
Wearing it
Survival
Farming & fishing
Electrical & stations
Vehicles & mounts
Details
Methodology
Tested in game: we gave the Salvaged Axe to a player on our own server and used it on the first three trees and every animal in the table above until it was empty, three times each, and counted the hits, the wear and every item it handed out. Time is the hits times the swing time. The other trees are worked out the same way from the health and wood we read from each tree on our server. Tested on the current version of Rust.
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 25s | 60 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Looted from
| Container | Chance | Amount |
|---|---|---|
| 2% | 1 | |
| 1.3% | 1-2 | |
| 1.3% | 1 | |
| 0.8% | 1-3 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 |
| Monument | Per full clear | Crates |
|---|---|---|
| 0.2 | 8 Tool Crate8 Military Crate | |
| under 0.1 | 2 Tool Crate4 Elite Crate19 Military Crate | |
| under 0.1 | 4 Tool Crate2 Military Crate | |
| under 0.1 | 3 Tool Crate1 Military Crate | |
| under 0.1 | 2 Tool Crate7 Military Crate |
What opening every crate and barrel there once gives, on average.
Missions
1 mission| Mission | Chance | Amount |
|---|---|---|
| 1.6% | 1-2 |
| Ground | Chance per dig spot | Amount per find |
|---|---|---|
| 4.5% | 1 |
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Crafting
| Makes | Ingredients | Time | Workbench |
|---|---|---|---|
| 25s | |||
| All raw materialsfor one craft | |||
| Blueprint | What it takes | Scrap |
|---|---|---|
| 60 | ||
| Unlock one of these first, then this one. | ||
| Unlocks nexton the tech tree | ||
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Damage
- Damage
- 40
- Slash + Stab
- DPS
- 32
- before reload
- Swings a minute
- 48
- rounds a minute
- Reach
- 1.5 m
3 hits to kill a 100 HP player, 2.50 s to kill. Chest hits, point blank, no armour.
- Throw
- 25 · 18 m/s
- Head
- 80 (highest)
- ×2, 2 hits
- Chest
- 40
- ×1, 3 hits
- Stomach
- 40
- ×1, 3 hits
- Arm
- 40
- ×1, 3 hits
- Leg
- 30
- ×0.75, 4 hits
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 8 | 2 | |
| 7.5 | 34 | |
| 0.95 | 527 | |
| 0.45 | 2,223 | |
| 0.45 | 4,445 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Skins
Apply with the Repair Bench. Prices are Steam Market USD.
Loading skinsSalvaged Axe: common questions
- How much damage does Salvaged Axe do?
- Salvaged Axe deals 40 damage per swing and swings 48 times per minute.
- Where do you find Salvaged Axe?
- Craft it at workbench level 2. It drops from Tool Box (2%), Locked Crate (1.3%) and Underwater Crate (Basic) (1.3%), plus 8 more. The most from one full clear: Airfield (0.2), Missile Silo (under 0.1) and Ferry Terminal (under 0.1). Mission box: Treasure box (1.6%). Dig it up with a metal detector: Forest (4.5%).
- What does Salvaged Axe cost to craft?
- Salvaged Axe crafts for 1 Metal Pipe, 5 Metal Blade.
- What does Salvaged Axe recycle for?
- Recycling Salvaged Axe at a powered monument recycler (60%) returns 3 Metal Blade, Metal Pipe (60%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.