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Rust Patch Notes: October 2026

Livestock Update, released 01 October 2026: 118 changes, every one listed below and summed up in short.

This month, in short

October 2026 Rust patch introduces livestock and improves game performance.

  • LivestockNew farmable animals, cows and sheep, added along with milk, beef, mutton, and wool.
  • MechanicsVendor bartering mechanic introduced, allowing players to trade items with vendors.
  • PerformanceSignificant memory optimizations reduce client load by up to 450MB.
  • MonumentsNew powergrid loot rooms added to many monuments for enhanced exploration.
  • DeployablesSandbags can now be stacked, offering more tactical deployment options.
  • UIImproved server browser and country selection UI for better navigation.
  • VehiclesImproved physics performance by ticking vehicles in parallel.
  • FixesFixed various client crashes and exploits, improving overall game stability.

AI summary, may be wrong.

Livestock Update

October Patch · 01 October 2026 · 118 changes

Features17

  • New farmable animal - Cow
  • New farmable animal - Sheep
  • Added Milk, Skimmed Milk and Cream
  • New Creamy and Milky versions of most pure Teas
  • New Beef and Mutton Meat
  • New Shepherds Pie
  • New Beef Pie
  • Added Wool
  • Added vendor bartering mechanic
  • Added decorative frogs, rabbits, squirrels, sea turtles, crabs and jellyfish
  • Added new powergrid loot rooms to many monuments
  • Revamped sandbags deployable that can be stacked up
  • Machete art and animation refresh
  • Added 11 New achievements
  • Added Plague Hazmat Suit skin
  • Made ladder hatches skinnable (all variants)
  • Added client prediction for throwables

Improvements34

  • Oil Rig crude pumping now takes 15 minutes to start producing
  • Removed duplicated hand mesh in viewmodels, saves ~100mb memory
  • Trimmed 15k+ renderers from standard proc gen world
  • Removed old animation clips for the old player model
  • 3p anim subsystem updates for many weapons
  • Air Wolf vendor at Bandit Camp will no longer sell air vehicles until their helipad has been repaired
  • Power Plant heavy fuse decay now scales based on server population - last 4x longer with 10 or lower players, same lifespan as before at 100 or greater players. Adjustable with convars powergrid.fusedecaylowpop, fusedecayhighpop, fusedecaylowpopscale
  • Improved colliders on the entrance to Legacy Shelter so its easier to get into or out of
  • Massively increased the melee protection of the Water Wheel, should be 4-5x as strong.
  • Rust client now downloads store assets from our backend, showing a blurred image in progress
  • Rust client no longer loads store assets by default, saving ~250MB on boot
  • Rust client now dynamically unloads store assets if it hasn't been opened for a minute, saving ~450MB
  • Updated some old DLC store media
  • Optimized the sizes of LOD textures, saving ~100-300MB memory in some instances
  • Remotely controlled turrets can now hit reactive targets
  • Improved physics performance of vehicles by ticking them in parallel
  • Added detailed frame timing info to the F8 performance overlay to help identify CPU/GPU bottlenecks.
  • Reduced the size of the HQM collectable
  • Optimized Newtonsoft JSON allocations
  • Optimized blueprint buttons running updates when the crafting menu is closed
  • Added analytics for signs being painted
  • Improved the country selection UI in the server browser
  • Improved server console compatibility with linux and windows terminals
  • Admin loadouts now correctly save and load item positions
  • Added option to invert the color of the brush preview when painting
  • Armor plates on the attack heli now fall off in random order instead of being predictable
  • Added option to change lock code on boat steering wheels
  • Can now deploy smart alarms on top of other deployables
  • Improved deployment of carvable pumpkins
  • Horses now drop considerably less dung, livestock are more efficient
  • Added colour wheel option to neon sign painting
  • Added larger brush size to neon sign painting
  • Painting brush outline is now a higher contrast inverted grayscale variant, the old version that shows the colour is still available behind the ConVar `paint.outlineinvert`
  • Improved the performance of muzzle flashes (dont spawn graphics for flashes at great distance, dont run lights/particle systems on flashes that have already faded out and are waiting to be recycled)

Fixed66

  • Fixed a rare client crash that would primarily occur in the deep sea
  • Fixed a console warning when hitting objects with a torch
  • Possibly fixed an issue where standing too close to the wall of a player boat when entering/leaving the deep sea would leave a player behind
  • Fixed handbrake on non cars not working as intended when toggle duck is enabled
  • Attempt #2 to fix an issue where players would get killed in boats when driving close to the shore
  • Fixed eggs dropped from wild chickens sometimes falling through the terrain
  • Possibly fixed a case where players would swap between running and swimming animations when swimming on the surface of the ocean
  • Fixed issues with head item overlay effects when downed/dying
  • Fixed inconsistent text alignment and spacing on item descriptions in inventory UI
  • Fixed dialogue on boat vendors on floating cities stating wrong direction for where to find purchased boats
  • Fuseboxes now show the model for the currently inserted fuse type rather than always showing a regular fuse
  • Fixed animations on player models stopping too early when using the last item in a stack on various entity types
  • Jobs 4(experimental) - fixed protobuf string serialization not being thread safe
  • Jobs 4(experimental) - fixed syncvar serialization not being thread safe
  • Fixed PlayerMovement NREing if server sends snapshots out of order on connect
  • Fixed battering ram hitting TCs through walls
  • Fixed item pickup and item dropped notices layout issues
  • Fixed settings search text highlighting issues
  • Fixed store showing "Store content failed to load" when your Rust item inventory is totally empty
  • Fixed cannon clippable through deployables
  • Fixed console and menu toast occasionally drawing lines on top of each other
  • Fixed hammerhead bolt ragdolling player without line of sight
  • Fixed input issues with Greek and Cyrillic keyboard layouts
  • Fixed player boats exploits
  • Fixed campfires cooking certain foods 2x as fast
  • Fixed composter showing "Turn On" and "Turn Off" options
  • Fixed players being kicked by errors in background work
  • Fixed RCON disconnect messages sometimes causing other RCON connections to drop out
  • Fixed elevator causing NRE when saved
  • Fixed server browser causing error when refreshing quickly
  • Fixed a rare map generation issue causing "holes" in the ocean
  • Fixed rail junctions sometimes being impassable by train
  • Fixed arrows being slightly rotated inside the crossbow viewmodel
  • Fixed oil rig radiation being able to start even though the locked crate was not looted
  • Fixed a rare case of crates duplicating on oil rig
  • Fixed minigun ammo counter not updating correctly when inside a container
  • Fixed an error that could happen when using binds with a greek keyboard layout
  • Fixed diving tanks and shields not occupying the backpack slot in the admin loadout UI
  • Fixed hackable crates giving out more clan points than intended
  • Fixed upgrading high external gates messing up attached door controller's positions
  • Fixed reskinning sheet metal doors messing up attached door controller's positions
  • Fixed pool cues being low quality in first person
  • Fixed an exploit where players could clip their head through the roof using storage adaptors
  • Fixed animation issues when shooting while in the new running animations
  • Fixed triangle foundations connecting together when they shouldn't
  • Fixed some items having a condition bar even though they could never lose HP
  • Fixed sometimes not being able to enter cctv codes in computer station UI
  • Fixed missile silo disappearing when looking from far away
  • Fixed an issue with searching in the settings causing incorrect text highlighting
  • Fixed PT boat turrets not appearing correctly on the death screen
  • Allowed various client commands to be set from the server again
  • Fixed cooking workbenches sometimes turning off mid-cooking
  • Fixed drop box placement allowing for a one way peek
  • Fixed salvaged cleaver sounds being audible from too far away
  • Fixed a crate spawn clipping into the wall in one of the caves
  • Fixed landmines being too big, caused by a recent change
  • Slightly decreased the size of the HQM collectable
  • Fixed locomotive bell not being audible by other players when rung
  • Fixed a floating light on large oil rig exhaust
  • Fixed static piano in outpost randomly breaking
  • Fixed parent history antihack causing invincibility on cargo ship under weird conditions
  • Fix country selection tag showing players country regardless of streamermode settings when in between updates
  • Fix SyncVar buffers being leaked when using parallel saves
  • Fix NaN values sometimes being generated for water level
  • Fixed player count of gamemodes changing when you click on different game modes
  • Fixed paintbrush outline on ornate frames

Removed1

  • Removed MutexPool
Read the official post

Earlier updates

Breach and ClearSeptember Update Changelist · 03 September 2026

Features8

  • Added Monument blockers
  • Group size TC upkeep increase
  • Drone Marketplace now requires power plant power
  • Added Paint Brush Visualizer Tool
  • Added new clan achievements
  • Added HQM node & collectable
  • Improved modular car handling and added handbrake
  • Salvaged Hammer art refresh

Improvements52

  • Added white boomer to Large Fireworks Pack
  • Updated all Fireworks icons to new artwork
  • Updated the Flashlight model and animations
  • Improved rock and cliff spawning on procedural maps
  • Rug and bear rug give 100% comfort from further away
  • Reduced memory usage on a lot of renderers, saved around 10mb of memory
  • Reduced memory usage of many low detail models throughout the game
  • Reduced VRAM usage by appropriately resizing many AO textures
  • Rentable shop now refrigerates food if the powerplant is active
  • Added deepsea.terrain_everywhere convar to enable deep sea terrain on main land
  • Fuel pumps at Dome can now store 1,000 crude (was 10,000)
  • Wearing a heavy plate helmet now muffles game audio
  • Improved the collision around the launch site silos
  • Improved the muzzle brake positions on all weapons in 3rd person
  • Improved the LOD transitions on weapon attachments
  • Cacti now have appropriate impact effects
  • Improved the appearance of satellite trail after impact.
  • Added random skin option when crafting.
  • Added a red siren light to the satellite control room. Activates and spins during descent.
  • Reworked Water Treatment Plant Maintainable features
  • Reduced the network range of hundreds of entities to keep network load down
  • Increased amount of water pipes on the map
  • Dartboard leaderboard and scorecards respect streamer mode
  • Decreased network range for various entities that aren't visible from far, optimizing network overhead
  • Moving around while wearing heavy armor now makes a distinct sound that can be heard by other players
  • Increased damage falloff on the Semi-Automatic Pistol, slightly increased crafting cost
  • Improved the composter UI to work similar to furnaces
  • Attack helicopter now loses armor plates with damage
  • Hot Air Balloon armor now falls off with damage
  • Equipping HAB armor now plays an effect and takes 3 seconds
  • Improved saveloading of server events (oil rigs, cargo, patrol heli, bradley, satellite)
  • Longsword now has slightly more accurate swings and less time between swings
  • Medkits now give some radiation reduction
  • Medkits now play a sound when used
  • Reduced Boat Planner research cost from 120 scrap
  • Increased Heavy Plate Helmet craft cost
  • Reduced homing launcher lock-in time
  • Reduced / standardized stack size for all grenades
  • Slightly increased loot spawn chances for SMG bodies, decreased rifle bodies
  • Increased wood yield when farming swamp trees
  • Added a red light / siren effect to the satellite launch room
  • Added pooling support to vehicles (memory optimization)
  • Added over 70+ new world models for various items
  • Picking up unlocked garage doors no longer requires building privilege, consistent with other doors
  • Chinese lanterns can now be picked up with fuel inside
  • Optimized boat sails, now switch to a static mesh at range
  • SAM Sites are now better at shooting down hostile drones
  • Increased buff duration and stats for some pies
  • Added admin status indicator for when infinite ammo is enabled
  • Changed the spray pie menu to sort items by DLC pack
  • Radwater now scales damage differently in sprinklers resulting in more damage
  • Boat fuel interaction now only shows up if you're the driver

Fixed74

  • The Krieg Chainsword now displays correctly on single weapon racks
  • Erroneous behaviour of comfort deployables giving more comfort from further away, you now correctly get comfort the closer you are
  • Fixed a case where sprinklers would stop hitting planters after a server restart
  • Fixed a case where sprinklers would stop hitting planters on moving boats
  • Fixed trees spawning around the fuel pumps at Dome
  • Fixed being able to delete crude from Dome pumps with a water jug
  • Fixed distant monuments flickering
  • Fixed being able to open a rentable shop while still having stored items at the shop
  • Fixed flipped normals on modular vehicle tyres
  • Fixed sugnlasses having the wrong materials applied to lenses
  • Fixed emission leak on the mini-fridge - especially evident on the gibs
  • Fixed flashlight and laser light placement on M4 shotgun
  • Fixed blueberry bush early LOD transition on medium settings
  • Fixed autoturrets parts LODs transitioning at different distances
  • Fixed sharp Toolgun LOD transition
  • Fixed Outpost chainlink fence disappearing on lowest object quality
  • Fixed Mini-crossbow cycle animation in ADS not firing
  • Fixed SPAS 3rd person not using the proper deploy SFX
  • Fixed being able to see through Supermarket ceiling on low object quality settings
  • Fixed torches not playing SFX in 3rd person
  • Fixed rugs culling at various distances - now unified
  • Fixed supply drop LODs at awkward angles
  • Fixed supply drop LOD changing colour at distance
  • Fixed flamethrower flame offset in 3rd person
  • Fixed long names leaking out of market terminal screens
  • Fixed foundations underneath a spiral staircase not having a softside for melee damage
  • Fixed typo in Smart Alarm description
  • Rugs no longer block placement of Workbench Upgrades
  • Player boat decay timer now correctly saves across restarts
  • Fixed incorrect "cannot be deployed on boats" error message when placement is just not suitable
  • Fixed gas station improved loot in cave not respawning after server restart
  • Fixed off-center and upside-down power grid indicators in airfield
  • Fixed paint colours transferring between painting different objects
  • Fixed dartboard leaderboard issues
  • Fixed CUI draggables using wrong anchor max value
  • Fixed an issue causing random skins to appear on deployables
  • Fixed various issues with boat building if the server uses a non-vanilla env.oceanlevel convar value
  • Fixed some small clipping when looking at bucket helmet skins in the skin viewer
  • Fixed various old twitch drops not being marked as drops in the inventory
  • Fixed admin creative mode indicator appearing in demos
  • Fixed not being able to enter hex codes in the painting color picker
  • Fixed oil rig scientist corpses colliding with player movement
  • Possibly fixed players in boats getting killed when bumping into land
  • Fixed being able to loot clipping bodies and bags from within a submarine
  • Fixed advanced vehicle parts not respawning in gas station cave, after a server restart
  • Fixed new shield button letting you ADS and shoot instantly while blocking with the shield
  • Fixed being able to boost on a siege tower to skip the launch site red card puzzle
  • Fixed no longer being able to deploy fireplace under a ceiling
  • Fixed being able to get inside high external stone walls by placing them on ice sheets
  • Fixed heavy scientists on small oil rig often getting stuck on the heli pad
  • Fixed sculpture radial menu texts referencing signs
  • Fixed a typo in the smart alarm description
  • Fixed "show use bind" and "show belt bar binds" settings not doing anything in the settings menu
  • Fixed boat fuel "open" interaction showing up when you are not in the driver seat
  • Fixed projectiles not dealing any damage when servers disable projectile protection
  • Fixed some convar values getting rounded in the F1 console, after opening the settings menu
  • Fixed netting impact sound being metal
  • Fixed jungle crate gibs not being green
  • Fixed not being able to mount the two chairs on gas station roof
  • Fixed long server descriptions pushing the disconnect button out of reach in the session menu
  • Fixed a clipping piece of paper on a ghostship
  • Fixed some clipping crate / barrel spawns in harbor and a junkpile
  • Fixed repair bench UI not updating when moving items from your backpack
  • Fixed targeting attachment not being compatible with the M15 pistol skin
  • Fixed a floating wire inside power plant
  • Fixed industrial torch swing being audible from too far away
  • Fixed some weapons not playing a pull-out sound to other players
  • Fixed a typo on cargo cobalt containers
  • Fixed large planter gibs spawning upside down
  • Fixed vending machine item searching including hidden items
  • Fixed players on Pooltables being able to rotate into walls (mostly happened on boats)
  • Fixed Pooltable balls moving without players hitting them
  • Stopped Wind Turbine SFX playing if the turbine isnt spinning
  • Fixed Pooltable being abel to clip into cliffs

Removed1

  • Removed duplicate lights in the military tunnels
Read the official post
Power TripChangelist · 06 August 2026

Features12

  • Power Plant - New Heavy Fuses can be plugged into special fuseboxes to power up the island-wide power grid
  • Power Plant - Added new red recycler
  • Power Plant - Added another loot room, only accessible with sufficient power plant power
  • Powerline poles can now provide electricity, amount dependent on power plant power
  • Powerline poles which provide electricity can now be climbed
  • Launch Site - New terminal for triggering satellite crash event
  • Oil Rig - Dome Crude Oil pumping system
  • Abandoned Supermarket - Added freezer that provides chilled food loot whilst receiving power from the power plant
  • Water Treatment Plant - New mechanics for activating new water dispensers located around the map
  • Oxum’s Gas Station - Added functional car lift and powered garage door
  • Airfield - Updated control tower, added new terminals for triggering airdrop and cargo helicopter events
  • New demo UI

Improvements34

  • Green recyclers (outside safezones) now operate at 50% by default, restoring to 60% with sufficient power from the power plant. Receive a 0.5s duration buff to 4.5s at maximum power
  • Power Plant environment art updates for no power/powered on states
  • IO entities can now have custom minimum/maximum wire slack levels. Enforced minimum slack level for wires connected to powerline poles
  • Art updates for the powerline poles which now provide electricity
  • The Recycle Bin workbench upgrade now has its own storage and bonus items automatically go there.
  • NPC Vendors that sold the Kayak and Paddle blueprints now just sell a kayak and a paddle
  • The Snow Jacket has been given a sizable buff to Bite and Cold protection, making it more useful in the arctic.
  • The Wolf Headdress (And skin variants such as LNY masks) now require a Tier 1 workbench to craft, in line with other helmets.
  • Improved texture sharpness overall, but especially when using TSSAA or DLSS.
  • Slightly improved performance when switching between anti-aliasing modes.
  • Added ability to show a sleeping bag/bed on the compass
  • Added ability to mark a sleeping bag as a favourite and making it first in the list
  • Mildly improved performance of weather fx
  • Blowpipe now costs 10 cloth to craft, down from 25
  • Wooden Dart now does 50 damage, up from 40
  • Bucket Helmet now costs 20 frags, down from 35
  • Bucket Helmet has a small buff to projectile and bite protection
  • Collared Shirt has a small buff to radiation and projectile protection
  • UsePlayerUpdateJobs 4 enables parallel entity saving
  • Can now modify the volume of deployed boom boxes
  • Reordered the gameui navigation to fix muscle memory, crafting button is back on the right
  • Removed console's input field character limit
  • Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
  • Made siege weapon vulnerable to fire (as intended initially)
  • Added a new 'snapping' bind for all snapping actions
  • Improved startup loading times
  • Optimised the F1 console, no more stalls when showing long texts
  • Optimised the time taken to close and open the main menu
  • Terrain shader optimisations
  • Vagabond deep sea treasure mission no longer requires you to return to the Vagabond after finding the treasure
  • Hunter NPC treasure mission and Vagabond deep sea treasure mission now display mystery reward icons
  • Adjusted NPC dialogue readout times
  • Model for Master Key
  • Fixed battering ram not doing damage to constructions sometimes

Fixed43

  • Fixed typo on the inside of the bus in Apartments monument
  • Fixed Cacti having mismatched physical materials
  • Fixed decals not appearing at all on low settings
  • Fixed being able to continue stealing some items in apartment/shop after a break-in ends
  • Fixed being able to jump through the ceiling of the medium apartment
  • Fixed being unable to shoot other players inside apartments in hardcore mode
  • Fixed Hatchet not sitting in players' hands properly in Workshop scene
  • Fixed weapon attachment insert/remove sfx being audible for nearby players
  • Fixed cannons spawning in stacks higher than their max stack size
  • Made another attempt at fixing an OcclusionCulling error a very small number of players are experiencing (thank you for the reports!)
  • Fixed water containers continuing to drain into a connected water container if the connection was disconnected from the source container
  • Fixed not being able to use a CNY spear to craft a stone spear
  • (Hardcore) Fixed being unable to loot players in vanilla safe zones
  • (RustNav) Fixed animals walking through vine trees
  • (RustNav) Fixed RustNav.Draw sometimes killing a player's connection
  • (Softcore) Fixed workbench upgrades being lost inside T2 and T3 workbench corpses
  • Fixed Compass clipping into the shield when bracing
  • Fixed not being able to place wooden barricades or barbed wooden barricades
  • Fixed armoured hot air balloon health after server restart
  • Fixed being able to move safezone NPCs with a hot air balloon
  • Fixed a handful of 'melee_collider_entity' antihack invalid false-positive scenarios
  • Fixed multiple rock / cliff prefab's setup to resolve procedurally generated maps sometimes spawning with gaps between rocks and terrain
  • New Facepunch.Pool doesn't leak (and is faster)
  • Fixed health bars bluriness and artifacts at low ui scale
  • Fixed BBQ not opening its lid in the skin viewer
  • Fixed nameplates and pie menu not being cleared on disconnect
  • Fixed horse eating sound not playing
  • Fixed door controller triggering on server restart
  • Fixed wallpaper planner mismatch when switching construction type
  • Fixed +prevskin and +nextskin not being bound by default
  • Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
  • Fixed main menu errors when Steam is unreachable
  • Fixed terrain parallax effect
  • Fixed loot containers restarting rather than resuming their loot refresh cooldowns after a server restart
  • Fixed an exploit with the treasure hunt mission given by the Hunter NPC which enabled shorter repeat cooldowns
  • Renamed the Hunter NPC treasure mission from ‘Vagabond Treasure’ to ‘Treasure Hunter’. Vagabond is a different NPC with their own treasure hunt mission
  • Fixed viewmodels for guns with high firing rates having animation glitches at low fps
  • Fixed paintball overalls always appearing as white
  • Fixed paintball gun equipped world model not always appearing in the correct state (current pellet count/pellet colour)
  • Fixed NPC dialogue panel not correctly accounting for frame deltatime (was way too slow at low fps)
  • Fixed crashes/freezes/exceptions related to UniTask pool allowing 2 threads to get the same instance from the pool
  • Fixed Rust+ camera not updating when controlling a turret
  • Fixed workshop item list not scrolling all the way down

Removed2

  • Removed UsePlayerUpdateJobs 2 mode, Jobs 3 is now default
  • Stopped sending vending machine and event map markers (cargo, helis, travelling vendor) to Rust+
Read the official post
Common GroundCommon Ground · 02 July 2026

Features6

  • Apartment Complex Monument
  • Rentable Stores
  • Added an experimental shadow caching mode for improved shadow rendering performance
  • (Softcore) Added 2x gathering rate
  • (Softcore) Added raid windows
  • Added a demo compatibility layer

Improvements23

  • New sprinting animation system while holding rifles
  • Hunting Trophies can now show player skins
  • Demo cfg files will now be rerun whenever the demo is restarted
  • New animation controller for vanilla hatchet
  • Removed texture projectors that could be causing performance loss
  • Optimized weapon rack config scripts to use PrefabAttribute
  • Added a new way of setting entity flags within a disposable scope to discourage invoking multiple unnecessary entity snapshot sends
  • Replaced usages of deprecated ‘FindObjectsOfType’ with faster unsorted ‘FindObjectsByType’
  • Reduced persistent server heap memory usage of missions WorldPositionGenerator and sped up initial and subsequent execution time runs
  • Turrets attached with a gun that only uses burst-fire (M16A2) will now also use burst-fire
  • Added a screen explaining what's Softcore
  • Improved main menu notifications
  • Computer station UI is now scaled by the UI scale convar
  • Added a new setting to control the quality of the player preview in the inventory
  • Set UsePlayerUpdateJobs 3 as default
  • Removed allocations from PlayerVoice processing
  • Reduce how much player's server state we cache every frame
  • Cleaned up a bunch of allocations (~15 sources, mostly more invokes)
  • Reduce drawcalls by about 15-20% when rendering meshes with both occlusion and batching setups
  • Opening the demo browser will now automatically refresh the list
  • Vending machines, fridges, and wall cabinets now support storage adaptor sorting
  • Added a better error message when placement is blocked by industrial piping
  • Reskinning / crafting UI will now visually highlight the currently applied skin

Fixed91

  • Possibly fixed case where voice chat would get more delayed over long play sessions
  • Fixed some leg jittering when holding a torch on horseback
  • Fixed some issues with cinematic_play and cinematic_stop commands
  • Fixed Abyss torch not using new animation logic as other torches
  • Fixed Wanted Poster text disappearing when entering/leaving the deep sea
  • Fixed the player briefly standing when rapidly switching between items while sitting
  • Fixed some clipping issues with the new player models in some Modular Car seats
  • Fixed some body parts sometimes culling too early while they are still in view, particularly on ragdolls
  • Fixed phones not attaching to the hand properly while in use
  • Fixed Ladder Hatch unlocking after learning the Elevator blueprint
  • Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
  • Fixed case where sometimes reskinning the riot helmet would leave some parts on the prior skin
  • Fixed the shield power bar staying visible if disconnecting while the shield was held
  • Fixed motorbike player model hit reaction animations playing too often
  • Fixed case where the female breast censorship effect would sometimes appear even if clothing was worn
  • Possibly fixed a rare occlusion culling error
  • (Softcore) Fixed skins of torches and rocks being included in reclaim terminal
  • Fixed LR300 space skin ammo display count being initially invisible
  • Fixed held entities potentially being visible whilst performing gestures when they are supposed to be hidden
  • Fixed stale NPC conversations being active when disconnecting and reconnecting to another server
  • Fixed hatch on the ladder hatch not rendering shadows with ‘graphics.aggressiveShadowLod’ enabled
  • Fixed M16A2 viewmodel animation issues when firing at low FPS
  • Fixed incorrect move/drop sound effects for ballistic leg armour
  • Fixed store's cart button drawn on top of friend list
  • Fixed painting binds not working in the painting menu
  • Fixed F1 console input field losing focus when connecting/disconnecting
  • Fixed wires attached to doors not following the doors correctly when it opens
  • Fixed blurry wires on moving boats with motion blur enabled
  • Fixed console input field text vanishing after pasting a long string
  • Fixed console logs using UTC time instead of local time
  • Fixed contact menu default mugshot resolution
  • Fixed fuel tanks not being connectable together
  • Fixed not being able to place wallpaper on finished boats
  • Fixed escape not closing the console when mounted to a computer station
  • Fixed painting mode not switching back to brush after picking a color at low FPS
  • Fixed friend list missing context menu
  • Fixed IO entities getting free power after being reskinned
  • Fixed stacked steam items showing as one single item in the steam inv menu
  • Fixed building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
  • Fixed electric heater appearing ON after leaving and re entering network range
  • Fixed industrial lights not lighting the player boats
  • Fixed drone controls not being keyboard layout aware
  • Fixed workshop file dialog still using the old input system
  • Fixed player dying instantly when touching a cactus while mounting a horse
  • Fixed battering ram middle wheels rotating backwards
  • Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
  • Fixed an NRE when closing the checkout result page too quickly
  • Fixed DPV fuel bar text regression
  • Fuzzy Pool no longer gets stuck spilling objects after a heavy multithreading contention
  • Fixed some of player's server cached state being potentially out of sync for 1 frame after applying network positions from client(ex: IsSwimming)
  • Fixed deep sea potentially using overworld heightmap for swimming checks and ocean wave simulation
  • Fixed NRE when 2 player spectate a player being kicked/banned
  • Fixed bots/sleepers potentially being network streamed out when cargoship moves
  • Fixed ballistic armor and bowless crossbow drop/pickup sounds being audible from far away
  • Fixed admin-only mannequin suit being invisible
  • Fixed a server warning related to corpse buoyancy
  • Fixed the bowless crossbow animation looking odd when firing in quick succession
  • Fixed a case where streamer mode would not hide your own player name
  • Fixed the flash of the instant camera being offset
  • Fixed an issue with reskinning barrels giving you the wrong item
  • Fixed an issue where the Frontier Decor barrels were not deployable in to shelves and half-height shelves
  • Fixed the purchase amount not clamping correctly when buying from a vending machine
  • Fixed the vending machine stats page sometimes updating / closing when it wasn't supposed to
  • Fixed a random green light in the middle of radtown
  • Fixed some lights in ferry terminal having oversized collision
  • Fixed scientists chasing players into the water on the deep sea islands
  • Fixed abandoned military base sometimes having a building clipped inside a silo
  • Fixed some hair styles clipping with helmets
  • Fixed small gaps appearing in the deep sea island terrain on low object quality
  • Fixed the belt animation on quarries playing too fast
  • Fixed a texture issue on quarries, with low object quality
  • Fixed rich text rendering in various UI elements
  • Fixed text written on photographs not saving
  • Fixed streamer mode not applying to the chat messages when spawning items as an admin
  • Fixed vending machine IO slot displaying "short cicruit" warning when selling skins seperately was enabled
  • Fixed wanted posters deploy guide not matching their actual size when placed
  • Fixed the ingame video player not working since the Unity upgrade
  • Fixed certain characters creating new lines in chat to create spam
  • Fixed military silencer not spawning in loot
  • Fixed a case where unloadable traincars would stay locked when unloading
  • Fixed the splash sound when jumping into water not playing
  • Fixed the auto turret cover being invisible when viewing turret skins in the skin viewer
  • Fixed being unable to invite players to a party in the ingame friends list
  • Fixed the industrial garage door destroying vehicles when closing
  • Fixed radtown buildings turning invisible when viewed from very far away
  • Fixed industrial shelves missing from conveyor filters
  • Fixed certain lights killing fps near the world origin on custom maps
  • Fixed an issue with invalid projectiles when mounting to a boat
  • Fixed player voices glitching out when heard through a computer station / CCTV
  • Fixed an issue with shields when using an attack heli turret
  • Fixed deployable snapping being inconsistent and often not working

Removed2

  • Removed all obsolete and generic versions of BaseEntity.ClientRPC, ClientRPCEx, ClientRPCPlayer, ServerRPC and ServerRPCList calls - switch to existing methods or write your own via *RPCStart->*RPCWrite->*RPCSend
  • Removed Full Server Demo support (not related to recording normal player demos on the server)
Read the official post
Built DifferentPlayer Update Changelist · 04 June 2026

Features10

  • New player model
  • New player animations
  • Upgrade to Unity 6
  • New Navmesh (default disabled)
  • New Attire: BDU Shirt
  • New Attire: BDU Pants
  • New Attire: Ballistic Helmet Armour
  • New Attire: Ballistic Vest Armour
  • New Attire: Ballistic Leg Armour
  • New Weapon: M16A2

Improvements23

  • Re-skinning electric components and storage boxes will now nicely adjust connected wires / storage adaptors
  • Optimised the HUD UI
  • The item and vehicle F1 tabs last open category now persists across sessions
  • Improved the skin viewer, added a button to preview tools/weapon in hands
  • Added a button to teleport to the associated entity on UGC entries in the admin panel
  • Added global.teleport2entityid command
  • Added confirmation popups when deleting loadouts and copypastes files
  • Added a warning popup when you're about to override a bind from the keybind menu
  • Better support for non QWERTY keyboard layouts
  • Can now refine the position and rotation separately in the Demo shot editor
  • Workbench range upgrade now also boosts comfort range
  • Added Weather.rain_grace_period convar to control how many hours after a wipe before it can rain
  • Optimisations for mission objectives which have dynamic objective markers for moving target entities - now runs faster and clientside rather than serverside
  • Must now use the spraycan to change deployable button colour, making it consistent with other colour changing entities
  • Last applied button colour is now remembered for when deploying the next button
  • Button colour change menu now shows the currently applied colour
  • Rewrote Facepunch.Pool to be more efficient in high-contention scenarios. Can spill objects when almost full during high contention. To revert back to original pool use pool.usemutexpool 1.
  • UsePlayerUpdateJobs 3 - skip NetWrite preallocation, can save 0.6ms on busy frames
  • Added PlayerModelBenchmark scene - spawns 100 naked player models and tracks various rendering stats
  • Removed or amortised about 20 different sources of allocations on the server
  • Improved scaling of the new F1 menu on smaller resolutions
  • Improved the debug.drawcolliders command to support all colliders and have different colors for different layers
  • Added a spawn.reset_groups debug command

Fixed49

  • Fixed not being able to connect electrical wires from the surface to caves
  • Fixed lunar wall dividers all named Wall Divider Pack
  • Fixed the ice throne showing as Ice King Pack
  • Fixed BBQ skins having different icon
  • Fixed diving hazmats named Abyss Pack
  • Fixed DigitalClockAlarm pooling issue
  • Fixed wire isolation not working on player boats
  • Fixed auto turret not targeting players mounted to chippy machine, at some angles
  • Fixed chippy arcade sprites looking all blurry
  • Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
  • Fixed copypaste names not being truncated in list view
  • Fixed not being able to connect a wire to a door controller when the door is open
  • Suppressed all the shader error/warning logs on server startup
  • Fixed wiretool connection rejected by the server in some cases after clearing previous connection
  • Fixed wallpaper skin picker not showing the default skins
  • Fixed BatteringRam.DamageEntities NRE
  • Fixed torch fire effect texture compression artifacts
  • Fixed console input field being confused when navigating through the command history
  • Fixed binds being overriden on game startup for non QWERTY users
  • Fixed binds menu showing the wrong keys for some actions (Mouse0 and Mouse1 showing from Primary Attack)
  • Restored "Get Premium" button on the connect modal when looking at a premium server when not having premium
  • Update our text package, fixing a bunch of errors caused by TextMeshPro
  • Fixed the Refine Shot option in the demo editor not applying DoF
  • Fixed not being able to access workbench inventory with ‘server.useLegacyWorkbenchInteraction’ enabled
  • Fixed bandage and medical syringe viewmodel animations persisting after being holstered
  • Fixed bandage and medical syringe sounds still being audible after being holstered
  • Fixed grenade throws sometimes not animating properly if a player clicked the throw button
  • Fixed emission levels for the furnace in workshop skins
  • Fixed placement issues with the "simple" deployable snapping mode
  • Fixed the "shipshape" achievement triggering under incorrect conditions
  • Fixed broken materials and colliders on a few lights in monuments
  • Fixed the Nvidia Reflex option missing from the settings menu
  • Fixed map downloads failing sometimes writing an incomplete file to disk
  • Fixed "<br>" not creating a newline in custom server loading messages
  • Fixed an issue with autoturrets still hitting a players shield after it broke
  • Fixed a modding issue with the chat.add2 command causing wrong player names to be cached
  • Fixed it always raining right after a server wipe when using a custom map
  • Fixed heli crates becoming unlootable if heli crashed near an unloadable train wagon
  • Fixed not being able to pick up wall shelves when another deployable was placed nearby
  • Fixed a demo issues with globally networked entities (cargo ship, supply drops, etc.)
  • Fixed being able to place mortars on weapon racks
  • Fixed a mortar error kicking players nearby
  • Fixed crate icons sometimes appearing beneath the cargo ship on the map
  • Fixed not being able to re-skin a tomaha snowmobile back to default
  • Fixed not being able to re-skin ceiling lights
  • Fixed re-skinning computer stations removing the connected wire and all saved CCTV codes
  • Fixed being able to shoot mortars through walls and deployables
  • Fixed "Banned" UI showing up incorrectly in certain cases when getting kicked from servers
  • Fixed an issue causing server descriptions to often fail to load in the server browser - thanks to server hosts for their cooperation

Known Issues1

  • High polling rate mice can cause some performance issues. Make sure to lower your mouse polling rate to <1000hz
Read the official post

Rust patch notes: common questions

What is new in the latest Rust update?
Livestock Update (01 October 2026) has 118 changes: 17 new features, 34 improvements and 66 fixes. It adds New farmable animal - Cow, New farmable animal - Sheep, Added Milk, Skimmed Milk and Cream and more.
When is the next Rust update?
Rust updates land on the first Thursday of the month: the last 5 did. The next one is due Thursday, November 5, 2026, the same day as the monthly force wipe.
Where are the older Rust patch notes?
Below the October 2026 notes: Breach and Clear (03 September 2026), Power Trip (06 August 2026), Common Ground (02 July 2026), Built Different (04 June 2026). Each opens to its full list of changes.