Surviving 12 Years
2025 Recap · · 987 changes
Features100
- 3 new cosmetic flowers
- 8 new cookable Pies
- Added "Allocation Tracking" to ServerProfiler
- Added 4 Shot Mini Crossbow
- Added a full color picker when painting
- Added a storage slot to drones
- Added Advanced and Pure Animal Harvesting teas
- Added Advanced and Pure Crafting Teas
- Added Ballista
- Added Battering Ram
- Added Bee Catapult bomb
- Added bicycle bunnyhopping
- Added blue light to Industrial Light pack
- Added blueprint fragments
- Added Box Sorting
- Added CargoRustige Egg
- Added Catapult
- Added Command Block
- Added crosshair customization
- Added directional item dropping
- Added DLAA option to the graphics menu
- Added Floor & Ceiling Wallpaper Pack DLC with 34 new floor and ceiling wallpapers.
- Added handheld compass item
- Added Horse Costume
- Added jungle biome
- Added keybinds to switch to specific seats in a vehicle
- Added Mini Fridge deployable
- Added Oil Filter and Soda Can craftable silencers
- Added Primitive game mode
- Added range visualizations to a variety of entities (Sprinkler, Heater, HBHF Sensor, Igniter, Auto Turret, Flame Turret, Shotgun Trap, Tesla Coil)
- Added Shields
- Added shore crate
- Added Siege Tower
- Added static CCTV cameras to Cargo Ship and Ferry Terminal
- Added Targeting Attachment to allow ping usage while holding a weapon
- Added the small spike trap
- Added Vehicles tab to F1 menu
- Added wire snapping
- Advanced & Pure Cooling Tea
- Advanced & Pure Crafting Tea
- Advanced & Pure Harvesting Tea
- Advanced & Pure Warming Tea
- Armour Slots + 3 craftable inserts
- Beehives
- Bees
- Big cat pie
- Blueprints wiped
- Bread
- Can now respawn one last time at a destroyed sleeping bag (Softcore)
- Chicken Coop
- Containers can't be opened without building privilege (Softcore)
- Cooking Workbench
- Crocodiles
- Destroyed containers now create a destroyed version of themselves that saves 50% of your loot and can be repaired/picked up (Softcore)
- Destroyed Tool Cupboards will still apply building authorization for 48 hours, can only be repaired by owner (Softcore)
- Dropped weapons and weapons from de-spawned dead players can now be found with a metal detector
- Engineering Workbench
- Exhibit Decor DLC Pack
- Food Spoiling
- Greatly reduced scrap research costs
- Hardcore refresh
- Honey
- Hopper
- Hunter vision
- Improved monument puzzle reset mechanics
- IO asset facelift
- Item Ownership
- Long Distance Gunshots
- Medical syringes can be used on horses
- Minicopter Damage Indicators
- New Blow Pipe weapon (with 4 darts)
- New Boomerang weapon
- New Cooling and Warming Teas
- New creative mode to turn entities on/off without power/fuel (see creative.AlwaysOnEnabled)
- New crop - Wheat
- New deployable snapping system
- New Harvesting Tea
- New Jungle Remnants monuments
- New Main Menu Party system
- New meat models
- New menu interface
- New mission to unlock an Outpost spawn point
- New Vine Swinging trees
- New Ziggurat monument
- Painting colourwheel & favourite colours
- Panthers
- Plant Pot
- Premium Servers
- Reduced PvP bullet damage by 25% (Softcore)
- Removed scrap crafting cost from workbenches
- Removed tech tree tax
- Rivers are now longer, wider and deeper and require swimming to cross them
- Snakes
- Storage tanks added to Abyss DLC pack
- Team Bag Labels
- Tigers
- Triangle Planters (with Railroad version)
- Volumetric Clouds Enabled by Default
- Volumetric clouds, fog, and atmospheric revamp
- When dying, you’ll now respawn with 50% of your inventory automatically (Softcore)
Improvements374
- 'ent kill' command now ignores gibs
- Added "ent scale" command
- Added "logentityspawntime" command for admins to log how long admins take to spawn on client
- Added `killbees` admin command
- Added a 5th slot to the Industrial Crafter to allow external wall crafting
- Added a breaking server rules option to the F7 report window (will not be enforced on Facepunch servers)
- Added a button in the workshop scene to toggle the Depth of Field postprocessing effect
- Added a button in the workshop scene to toggle visibility of the player model
- Added a flash to the Instant Camera
- Added a freezing icon when an item is being refrigerated
- Added a gametip popup when trying to harvest too-hot helicopter/bradley debris
- Added a radial option to toggle the display of the Growable UI
- Added a recycler to sphere tank
- Added a skybox rotation slider (Workshop Editor)
- Added a toggle to the Admin F1 UGC panel to hide wanted posters
- Added a visual warning when trying to load into a teamlimited server with a party that too big
- Added ability to see vending machine drone accessibility on the map
- Added accessibility.disableMovementInInventory convar to block player input when the inventory screen is open.
- Added additional CUI modding support
- Added admin `enable_marker_teleport` command
- Added admin `time.missiontimerscale` command to scale mission timers independently from global timescale
- Added admin commands to execute commands on bots, e.g. bot.exec_command
- Added Ambient Occlusion Map to the following assets: Baseball Cap, Beenie Hat, Bone Knife, Bolt Rifle, Hammer, Hatchet, Hide Pants, Hide Shoes, Hoodie, Long T-shirt, Longsword, LR300, M249, MP5, Pants, Pickaxe, Riot Helmet, Rug, Salvaged Hammer, Sandbag Barricade, Snow Jacket, Spinning Wheel, Sword, T-shirt, Thompson, Vagabond Jacket, Waterpipe Shotgun, Wood Storage Box
- Added an accessibility toggle to disable camera rolling on the DPV
- Added an optional index parameter to ‘consoletoggle‘ to open a specific F1 menu tab
- Added analytics for twig building cost, puzzle resets & texture memory usage
- Added colour picker for colour fields in the workshop scene
- Added command 'killallplayersradius': kill all players within the given radius
- Added command 'killplayerinview': kill the player you're looking at (works in safe zones as well)
- Added command `global.playerlistids` to list relevant ids for players on the server
- Added command `server.listplayerreportcounts` to view the amount of reports players have received on the server
- Added convar for adding a cctv code to any computer station with “global.addcctvcode”
- Added convar for clearing all cctv codes from any computer station with “global.clearcctvcodes”
- Added convar for removing a cctv code from any computer station with “global.removecctvcode”
- Added convar for setting the code of any cctv camera with “global.setcctvcameracode”
- Added convars for hardcore gamemode properties (fog of war, map disabled, etc)
- Added crafting quality tea stats in the information panel
- Added debug `fillmounts` command
- Added debug `print_topologies` command
- Added error toast message if trying to reskin an item whilst a player is sitting on the item
- Added error toast messages with failure reason when you are unable to pickup deployed items
- Added field in the workshop scene to set a custom icon for an uploaded workshop item
- Added inputs to neon sign to control which frame you want to display
- Added interior geometry and UV's for Large Wood Box, allowing for better transparency usage
- Added logging of all admin commands ran on the server inside "command_DATE.log" file
- Added map url to server tags
- Added modding support for custom item icons
- Added modding support for drone tax
- Added modding support for dropped items
- Added modding support for entity sale
- Added modding support for max health
- Added modding support for melee weapon throwable
- Added modding support for vitals
- Added new "BaseRaidBenchmark" benchmark
- Added new keybinds to mark the current position on the map and to clear all map markers
- Added new third person attack animation state for the chainsaw
- Added player's EntityID to the `playerlist`, `status`, and 'players` console results
- Added puzzles to radtown, ferry terminal and sphere tank
- Added rotation controls in the painting menu
- Added skin support to the bed
- Added snapping support to the admin test generator
- Added some more accurate colliders to small rock formations to prevent dropped items getting stuck inside
- Added some more valid food like honeycomb and birthday cake
- Added Specular Map to the following assets: Beenie Hat, Hide Pants, Hide Shoes, Hoodie, Leather Gloves, Sandbag Barricade
- Added squeeze, barrel and current bone parent readouts to the debug cam info readout
- Added stats display row for anti-vehicle damage on ammunition, removed this damage from the "lethality" number calculation
- Added teleportteam2me command, will use the local players team or the provided team id
- Added the ability to chat while in the computer station UI
- Added the setmaxhealth admin command
- Added tier-dependent loot to some more monuments - better crates if the monument spawns in higher tier areas on the map
- Added toggleable logging of stability updates
- Added tugboat horn
- Added two new variants of the vine trees
- Added UI sounds slider (affects headshot sounds)
- Added visualisation volumes to a bunch of deployables
- Added warning if trying to research a DLC item and that associated DLC is not owned
- Added weapon sight present in First-Person to the Third-Person model on Double Barrel Shotgun. It is also now skinnable
- Added “debug.deleteentitybyid” convar
- Added “fps.startlogging”, outputs a csv of frametimes (“stoplogging” to stop)
- Adjusted armour slot crafting values (see crafting tea section for info)
- Admin :'chat.mutelist' now exposes SteamID's
- Admin command `debug.invis` now has a visual indicator
- Admin command `global.god` (godmode) now has a visual indicator
- Admin ESP features can now be used in first person when spectating
- Admin: Added a "Stack" button to F1 menu item icons to give a full stack of item.
- Admin: Added authradius_multi <radius> <player> <player> <...> to auth multiple players on all entities within radius of the command user.
- Admin: Added authradius_radius <playerRadius> <entRadius> to authorise everyone within playerRadius of the command user on all entities within entRadius of the player.
- Admin: Added clear_trees_radius to clear all trees in a radius form the player
- Admin: Added deauthradius_multi<radius> <player> <player> <...> to deauth multiple players on all entities within radius of the command user.
- Admin: Added deauthradius_radius <playerRadius> <entRadius> to deauthorise everyone within playerRadius of the command user on all entities within entRadius of the player.
- Allow Bota Bag and Honeycomb in the Fridge
- Allow spaces in shot and folder names (Demo Editor)
- Apples can now sometimes be bought at water well vendors
- Applied new camera viewmodel animation to most older held items
- Automatically switch control to the camera when a shot recording starts (Demo Editor)
- Backpacks and shields can now be used with weapon racks.
- Bears now harvest for 20 meat instead of 19
- Beehive Nuclei can now be composted
- Black Raspberries can now be stacked to 20
- Boats should now update their fuel state immediately after inserting fuel, no longer need to wait 1-2s
- Bows in turrets reload time increased
- Bows placed in turrets reduced damage
- Bread now heals over time instead of instantly
- Buffed Fish Pie comfort from 25% to 100%
- Buffed mission rewards across the board
- Buffed speed and reduced delay of Elevators
- Burlap gloves now offer a small amount of bullet protection
- Can no longer toggle Search Lights on and off rapidly
- Can now adjust HBHF sensor range
- Can now bind mouse wheel movement to keybinds
- Can now change loaded rocket type with a radial menu while in the Attack Helicopter
- Can now hide the plant genetic display when looking at plants
- Can now invite Friends to team from inventory (including offline players)
- Can now invite players to team from RMB chat popup
- Can now loop the entire timeline (Demo Editor)
- Can now modify Vending machine listings in the admin panel
- Can now place parachutes on weapon racks
- Can now reskin IO deployables with the spray can without disconnecting it entirely
- Can now see others arrows loaded in bows/crossbows
- Can now see plant genetics and beehive nucleus grades on vendor ui
- Can now use multiple commands with a midi bind via the ‘;’ symbol (same as binds)
- Cargo doesn't go around oil rigs anymore
- Chainsaw starts up every time, first time, removed fail chance
- Chainsaws and flamethrowers will show how much fuel left when inside a box
- Chicken coop has been resized to more neatly fit on a single foundation (and has snapping)
- Chicken coop now shows a list of all valid food items
- Chicken model improvement and new animations
- Chinook crate will now choose with monument to drop at more randomly
- Client projectiles update as a batch in parallel, significantly improving their performance
- Command-line-arguments now overrule anything previously written to config
- Completely overhauled lighting on most IO entities, including Ceiling Lights
- Console command history now persists between sessions
- Console commands now support chaining and multiple lines
- ConVar command "setcctvcameracode" changed to "setrccode", now works on all remote controllables that use code identifiers
- Cooking workbench can now be used with foods of different spoil timer
- Copy Paste now saves pastes on the client allowing you to easily copy paste across servers
- Creative mode: Added Creative.bypassHoldToPlaceDuration convar to bypass the hold to place time of deployables such as High External Walls.
- Destroying a beehive with a nucleus will now spawn a swarm
- Diving tanks can now be refilled at the repair bench for free
- Don’t show the “Open Fuel” option when riding bikes unless the player is looking down
- DPV now requires metal fragments rather than HQM to craft, and can be purchased from Boat Vendor NPC
- drawColliders now works in demos
- Drone marketplace will tell you if its going to be full before buying
- Dropped Apples won't roll as much when dropped on the ground
- Elevators can now be connected to power on any level
- Enabled volumetric clouds by default
- Fill in the default name of the weapon when exporting the mesh (Workshop Editor)
- First person hands skin colour now matches the spawned player (Workshop Editor)
- Fixed a performance issue when using a flamethrower around Launch Site
- Fixed ClearUGCByPlayer convar requiring the player to be online
- Fixed regression with Junk Pile Scientist bush LOS issues
- Fixed wording of vending machine dynamic price multiplier when looking at vending machine on a map
- Flamethrowers and Chansaws now show their fuel count in inventory
- Flares now flicker less and will stop flickering entirely when the reduce flickering option is enabled
- Foliage now scales in instead of popping in, improved displacement effect
- Food is now always refrigerated when in the arctic biome
- For Modders - TextTable must now be explicitly pooled
- Fridge is now in the Electrical category of the crafting menu
- Fridge now requires power
- Further optimizations to UsePlayerUpdateJobs 2
- Gathered items now automatically go in the backpack if the main inventory is full
- Greatly improved in-game UI performance
- Greatly reduced the amount of log history kept in memory for servers
- Heaters at Oil Rigs and Radtown now provide warmth
- Heavy armor shows movement speed changes in the item inspection menu
- Hidden items no longer appear in the F1 menu, can restore old behaviour with ‘Admin.show_hidden_items’ convar
- Hitting static objects in safezones no longer mark the player as hostile
- Honeycomb can now stack to 20 (was 100)
- Horses gain a digestion boost (poop more) after consuming bread for 2 minutes
- Horses now accelerate to max speed faster while holding Shift
- Horses now gain a speed boost after consuming an apple for 1 minute
- Horses now increase comfort from a fire when in proximity
- Horses now turn faster, added a tip to explain that holding CTRL allows faster turns
- Horses now use anisotropic materials for more realistic hair shading
- Improved Bee Grenade description
- Improved behaviour of parented players on Tugboats as they sink
- Improved ceiling light deploy guide
- Improved ceiling light physics, should swing more realistically
- Improved client performance when holding a wire tool in large bases
- Improved crafting menu search to work for dlc skins
- Improved deployable snapping for various items
- Improved deployment of triangle ladder hatches and metal shop fronts
- Improved distant foliage visuals with directional self-shadowing
- Improved drop position of overflow items for the mixing table
- Improved feedback when building next to vine trees (show no build zone)
- Improved foliage displacement animation, and displacement now fades away when objects are removed
- Improved font fallback system, fixes some garbled characters in some languages (Japanese particularly)
- Improved general physics performance of Triggers (notable with lots of overlapping Auto Turrets) - this will be rolled out in stages over the patch
- Improved general physics query performance by ignoring terrain holes faster
- Improved Hatchet Third-Person model and LODs
- Improved how advanced christmas lights are deployed, they're now similar to the wire tool
- Improved how temperature is displayed when inspecting beehives
- Improved how we display the temperature changes from the warming/cooling teas
- Improved interior UV's for Wood Storage Box, improving the look of transparent skins
- Improved inventory error messages to be more specific
- Improved jumping out of water onto sea junkpiles
- Improved lighting on the Code Lock
- Improved mixing table overflow drop locations
- Improved new 'disconnect' box to support longer disconnect messages
- Improved performance in the workshop menu. Both when open and after the window is closed.
- Improved performance when there are a large number of water bodies in the world
- Improved positions of hoppers and storage monitors on barrels
- Improved Procedural erosion
- Improved rendering performance of powered Industrial Conveyors
- Improved server and client performance of all electrical IO entities
- Improved server and client performance of Auto Turrets, Flame Turrets and Shotgun Traps
- Improved server performance of all remotely controlled entities (drones, CCTV cameras)
- Improved server performance of server.playerlistpos command
- Improved server performance related to Vine Swings, Water Junkpiles, Buoys and Underwater Crates - they now turn off position changes if not interacted with.
- Improved server performance when toggling RF Broadcasters and RF Receivers on/off in large bases
- Improved sound timing of the animation when helping a wounded player with a med syringe
- Improved storage monitor positions on barrels
- Improved TAA implementation by reducing blurring and artifacting.
- Improved temperature status readability for temperature tea consumable information panels
- Improved the 'test generator': added snapping and fixed broken colliders
- Improved the building guide mesh shader
- Improved the client performance of industrial lights, ceiling lights, search lights and electric heaters
- Improved the client performance of moving vehicles
- Improved the collider of high wooden walls
- Improved the MLRS target and fire interactions to prevent misclicks
- Improved the shield stamina bar sync with the server, especially with high latency
- Improved time precision of the electric Timer Switch
- Improved UI feedback for when items are being refridgerated
- Improved underwater visuals
- Improved XL picture frame deployment
- Improvements
- Increased chance of finding Apples in Food Caches found at Water Wells
- Increased crafting cost of Beehive (300 wood, 1 sheet metal)
- Increased crafting cost of Chicken Coop (300 wood, 75 frags, 1 rope)
- Increased damage of the propane explosive bomb
- Increased Jackhammer price at Water Well NPC
- Increased Locker skinned texture resolution
- Increased the range of catapults, reduced reload time
- Increased water pump protection
- Industrial conveyors can now switch to a restricted mode if they are taking too long and degrading server performance
- Industrial lights have been merged into a single item, red and green versions are now skins (so they can be changed with the spraycan)
- Item asset field on asset export in Workshop Scene will now automatically take the default asset name unless the user adds a custom name
- Last selected colour now persists when exiting and re-entering the painting UI
- Loot spawn rates no longer scale based on server population beyond 300 players (see notes above)
- Made bee hives viable in the arctic biome using heaters
- Made Legacy Shelter Icon smaller
- Made the "Hide Growable UI" an option in the settings
- Map automatically centres on player upon first time opening the map after logging into a server
- Massively improved DDraw performance
- Max drone range increased to 600m, increased HP from 100 > 200
- Modular vehicles now spawn in the Jungle
- Moved most monument diesel spawns behind puzzle doors
- MP5 durability/condition increased
- New admin command `global.godforceoffoverlay` to force disable the `global.god` visual indicator
- New food cache, medieval door and berry bush modding prefabs
- New “clear_bushes_radius” admin command to clear client side foliage around the camera
- No build zones now have an indicator when approached at a height.
- Now need 1 Apple to craft an Apple Pie
- On a map mismatch the client will now automatically re-download the map file
- Optimised garage doors rendering by only using skinned mesh renderers when they're opening and closing
- Optimised Smoke Grenades and their effect on player fog overlay
- Optimised store UI VRAM overhead
- Optimised the time spent on checking building privilege when looking at codelocks
- Optimised UI overhead caused by animators and scroll views
- Optimized entity -> item lookup code to reduce lag spike when opening the death screen
- Optimized nametag update code
- Optimized some inventory searching logic
- Optimized Turrets aiming calculations on the server
- Optimized various commonly called server functions by skipping server profiler annotation for them.
- Optimized various entities such as Chippy Machines, Slot Machines, Phone booths, Wind Turbines and Sprinklers
- Optimized windows server console to reduce lag when logging many messages
- Orchid, rose and sunflowers can now be sold at vending machines in quantities greater than 1
- Overhauled Graphics settings
- Overhauled horses
- Overhauled many of the explosions in the game.
- Paintings can now be rotated before deployment
- Parachutes can now be placed on weapon racks
- Patrol Helicopter flee location is now shown on the map
- Patrol Helicopter will always flee towards a monument
- Patrol Helicopter will no longer flee if attacked from a monument
- Patrol Helicopter will only flee up to 1 grid tile
- Phones can now have names up to 30 characters long
- Phones now ring for 24s (was 12s) before hanging up
- Pie recipe ingredient order is now standardised
- Player phones are now listed first in the phone directory
- Players can auth friends on Tugboats
- Players can now pick up any sleeping bag as long they are in TC range
- Players can now pick up shelves
- Poison vital UI now appears when you're poisoned
- Projectiles will no longer clip into the camera when throwing (grenades, etc.)
- Quicker LR300 deploy and improved anims
- Railroad planters are now skins of the normal planters, compatible with Spray Can
- Re-enabled network cache on many IO entities (improved server performance)
- Reduced altitude of train tunnels, resulting in shorter elevator / staircase / rail distances when transitioning from above ground to below ground
- Reduced cases where a horse can ragdoll (via horse being airborne or taking damage)
- Reduced crafting cost of battering rams, ballistas, catapults, bee bombs, incendiary and pitchfork bolts
- Reduced intensity of visual effect when hit by a Blinding Dart
- Reduced L96 and Auto Turret drop chances from locked crates, re-added M4 Shotgun
- Reduced natural bee spawn rate
- Reduced the chance of a player getting killed at the end of a zipline, particularly if the zipline was arriving at an extreme angle
- Reduced the impact of wave currents on kayaks and boogie boards when near the ocean shore
- Reduced the no build zone around vine trees
- Reduced the performance impact of industrial conveyors
- Reduced the performance impact of the UI
- Reduced the size of the sunflower world model to fix clipping issues and generally be less annoying
- Removed Blue Keycard from outpost vending machine
- Removed driftwood from buildable cave sections
- Removed explosive crafting cost from Propane Explosive Bomb, now uses raw ingredients
- Removed legacy GameAnalytics system
- Removed Semi Automatic Pistol from Water Well NPC
- Removed ‘espcanvas.DisplayDistanceMultiplier’ convar
- Replaced some monument notification toast messages with sound effects
- Replaced some static black barrels on the oil rigs to prevent confusing them for diesel collectables
- Report cheater panel is now the default panel when pressing F7
- Research tables can now be picked up when theres scrap inside
- Restricted certain convars behind RCON access only
- Revamped the visual effects for the Tesla Coil
- Reworked syringe animation to apply heal as syringe leaves the arm
- Reworked the hackable crate and elite crate loot tables
- Reworked workshop scene item selection from a dropdown to a list with searchbar
- Rewrote analytics code for reduced overhead (~20% GC activity with new code). Can be disabled with Analytics.UseV2 0.
- Rivers and lakes now have underwater effects
- Rugs can now be placed under other deployables
- Rustige Egg specular glare is now balanced across all variants
- Scrap & Attack Helicopters “damaged” fire effects no longer play while submerged
- Server now waits for the map file to finish uploading before allowing clients to connect
- Server Occlusion grid generation should be upwards of 50% faster
- Server Profiler Memory Tracking
- ServerProfiler snapshot generation now compresses on the fly to reduce memory needed by 95%
- ServerProfiler: added linux binary
- ServerProfiler: reduced capture overhead
- Show all LODs of entities (Workshop Editor)
- Show food spoilage level on the item icon using the condition bar (green bar on the left)
- Show recipes you have ingredients for at the top of the list in the Cooking/Mixing workbenches
- Shrunk the building blocked volume around the attack helicopter
- Shuffled loot spawns across most monuments
- Significantly improved loading times
- Significantly reduced the physics overhead of inactive vehicles
- Slightly reduced health of the wooden barricade cover, reduced stack size 5 -> 3
- Small Oilrig can no longer spawn in tier 0
- Smoothed the cargo path shown on the map so it doesn't look too jagged
- Snakes now handle LOS visibility better client-side
- Spray Can now reskin large objects (external gates/walls) from further away
- Spraycan no longer loses condition while using the admin infiniteammo command
- Stabilized camera roll on the Inner Tube, Boogie Board
- Static payphones now have more accurate grid numbers in their phone directory
- Sunlight stat on chickens now increases much faster
- Swapped the movement penalties for the heavy chest and legs: 10% chest, 20% legs -> 20% chest, 10% legs
- The `lookingat` command now provides more useful information
- The crafting menu now remembers your search after closing and opening
- The limit flashing option will now disable Strobe Lights
- Time of Day no longer progresses over time (Workshop Editor)
- Tool cupboard UI calculations now take into account the server value of decay.scale
- Turrets are inaccurate against targets on moving trains
- Turrets in peacekeeper mode now display a holster warning to offending players (like the old safe zones)
- Tweaked the colors on Electrical Wires (Wire Tool) a little bit, and improved its texture
- UI Scale slider now applies new scale when the mouse is released
- Updated sound effects for the chainsaw
- Updated the tutorial to use the new foliage system, saves some memory when not in tutorial
- Upped texture resolution on the Fridge in the Workshop from 1024 to 2048
- UsePlayerUpdateJobs gained a new mode, 2, which knows how to offload work to threads
- Various client optimisation when opening/closing the main menu, inventory and other UI screens
- Various different sound and visual effects for the chainsaw now play in both first and third person
- Vehicle health icon on the main vitals UI now represents a horse rather than a cog whilst mounting a horse
- Vehicles can break loot barrels by driving into them now
- Vending Machine can now operate as a Fridge
- Wallpaper tool has new functionality to switch between walls, floors and ceilings. It now costs 5 cloth per wallpaper placement
- Weapons are now holstered when surrendering
- Wire slack controls now have dedicated keybinds
- Wooden barricade now stacks to 5 (was 10)
- Workshop: Added "Favourite Paths" menu to the file dialog
- Workshop: Added button with link to documentation/tips
- Workshop: Added field for setting the steam workshop description of submissions
- Workshop: Added info menu for maximum texture resolution of materials on the selected item
- Workshop: Added menu for bulk importing textures that were previously exported
- Workshop: Added section for uploading custom workshop preview images
- Workshop: Added support for female clothing prefab variants
- You can now customize how much information is displayed on your crosshair
- “Quit” command is no longer saved in F1 history between sessions
Fixed513
- Added missing default file name when saving textures in the workshop
- Added missing wallpaper to jungle store page
- All modifiers except for tea buffs are now correctly removed on death when in softcore mode
- Bee Grenades now properly assign their owner (PvE)
- Camera movement is no longer enabled by default (Workshop Editor)
- Can no longer cover ladder hatches with rugs
- Can no longer fire torpedoes from within a safe zone
- Can no longer loot the input side of drop boxes from the deposit side
- Can no longer put out satchels through walls with the water pistol
- Car radio item drop/pickup/impact sfx now use the appropriate burlap sack sfx
- Changing item category in the workshop menu brings you back to page 1
- Console command inventory.clearinventory playername now clears whole inventory of the target player.
- Console commands debug.refillvitals, debug.refillvitalsall, debug.heal now also recover players if they are in the injured state.
- Diving tanks can now be refilled for free at repair benches
- Dropped pumpkins no longer roll indefinitely
- Ensured phrases are translated properly on Vending Machine stats panel
- Event lootboxes can now fill the hotbar if inventory is full
- F7 report menu now hides SteamIDs in streamer mode
- Fix 'Crafting Update' Loading Screen frequently appearing
- Fix for quick craft consuming broken ingredients instead of non-broken ones if placed first in inventory
- Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
- Fix various issues with mission timers
- Fixed
- Fixed 'ent kill' killing building blocks behind dropped items
- Fixed 'Owned' tag overlapping with header text on limited store skin tiles
- Fixed 3p revolver cylinder staying open if swapping weapons mid reload
- Fixed a bug that capped the number of cameras added to a computer station at 256 combined characters
- Fixed a bug that caused sprinklers to be visually on without any water flowing
- Fixed a bunch of items not having a pickup sound
- Fixed a calculation error when applying dynamic pricing to a vending machine sale
- Fixed a case where shooting at a player after they were ragdolled could result in invalids
- Fixed a case where vines visuals would not be destroyed properly
- Fixed a case where XOR switches incorrectly send power on server restart
- Fixed a cliff that players get under in Water Treatment Plant
- Fixed a flyhack kick when jumping on a particular truck in Junkyard
- Fixed a gap on low object quality on the cargo ship
- Fixed a gap under Canyon C
- Fixed a loot exploit for handcuffed players in softcore mode
- Fixed a memory leak on the server when someone uses Rust+ to connect to remote cameras
- Fixed a rock poking into a tunnel in water treatment plant
- Fixed a shop front exploit
- Fixed a spot in fishing village getting players stuck
- Fixed a spot in military tunnels where players could get stuck
- Fixed a spot in power plant where players could sometimes fall through the terrain
- Fixed a spot where players could get stuck between two boxes at Satellite Dish
- Fixed a tower in abandoned military base rarely blocking launched MLRS rockets
- Fixed a van at Launch Site obscuring players at some LOD levels
- Fixed a visual issue with the ocean surface shader
- Fixed a way for players to clip inside moving trains
- Fixed a way for players to insert items into loot only containers
- Fixed above water gibs moving in slow motion when spawned by an object that was below water
- Fixed Acoustic Guitars generating incorrect icons (Workshop)
- Fixed all downloadable Workshop meshes, resetting position, rotation, scale and centered pivots. The transforms are now also now non-inverted
- Fixed all horses mounted on trophies using the same skin pattern
- Fixed always starting out on the death screen after joining a freshly wiped server
- Fixed amount to reload value when switching ammo types being wrong if ping was too high
- Fixed an ancient rare bug that would make doors unable to be picked up until a lock is placed and removed from them
- Fixed an error when a players Frankenstein pet was killed
- Fixed an exploit allowing access to the tech tree on the static tier 2 workbench on large oil rig
- Fixed an exploit allowing heavy armor on horseback
- Fixed an exploit allowing players to bypass Launch Site puzzle with some vehicles
- Fixed an exploit allowing players to see through water via drones
- Fixed an exploit that made it possible to get shelves floating in the air
- Fixed an IO wires parenting issue with garage doors, causing them to point towards the world origin
- Fixed an issue locking your character in place when renaming sleeping bags (among other cases), if a controller was connected (set accessibility.senduinavigationevents to true if controller input is needed)
- Fixed an issue that allowed players to stop auto turrets from firing
- Fixed an issue with nametags being visible through walls
- Fixed an issue with player inventory being locked if kicked when surrendering.
- Fixed an issue with the fridge model in the skin viewer
- Fixed another exploit allowing shelves to be floating midair
- Fixed another issue causing inflated vending stats
- Fixed any force-dropped items remaining locked when surrendering.
- Fixed arctic research base blue card rooms being able to close with players inside
- Fixed Arrows not displaying correctly in Third-Person for the Hunting Bow, Compound Bow and Crossbow
- Fixed assets LODing out too quickly in Workshop Scene. They will now still be visible at distance
- Fixed attack heli flares not working correctly
- Fixed attack helicopter headlights turning off occasionally when flying long distances
- Fixed audio error when disconnecting from a server while on a moving train
- Fixed backpack not fitting into corpse if it has items in it when dying in a safezone
- Fixed backpacks getting dropped on the ground if a player corpse turns into a bag in a safe zone
- Fixed ballista sometimes not mountable on uneven terrain
- Fixed barricade placement being blocked on ice lakes and train tracks when near a monument
- Fixed base health being wrong after a server restart if any max health modifiers are active
- Fixed battering ram impact effect string pool warning
- Fixed Battering Ram taking collision damage from very small collisions
- Fixed battery charge displaying incorrectly due to a rounding issue
- Fixed bear pie not correctly reducing duration of other teas by half
- Fixed Bed having incorrect icon on the workshop
- Fixed Beehives having a secret 6th slot that would fill up and not be able to be emptied
- Fixed Beehives not working properly in the snow/desert
- Fixed Beehives putting logs in server console
- Fixed being able to block static sam sites with tin can alarms
- Fixed being able to break vehicles using bar doors
- Fixed being able to clip inside some containers in harbour
- Fixed being able to deploy siege weapons under train carriages
- Fixed being able to deploy stashes too close together
- Fixed being able to destroy and pick up static monument bbqs
- Fixed being able to disable some UI elements permanently by connecting to a server with admin privileges
- Fixed being able to fire submarine torpedoes in safe zones
- Fixed being able to get overstacked items when gutting fish with harvesting tea
- Fixed being able to harvest items above stack size from animals and resources
- Fixed being able to have a lit torch underwater by continuosly swinging
- Fixed being able to hide a gun using the rock paper scissors gesture
- Fixed being able to load ammo and a player at the same time into Catapults
- Fixed being able to lose items by reskinning high gates while dropped items are nearby
- Fixed being able to mount static Ballista’s that are floating over an edge
- Fixed being able to mute some game sounds when changing audio setting
- Fixed being able to place barricades on monument elevators
- Fixed being able to place drones inside inaccessible parts of monuments
- Fixed being able to potentially clip inside train workcarts
- Fixed being able to reset the food spoiling timer by shift clicking in the Cooking Workbench
- Fixed being able to reskin the regular chair into an Ice Throne on Tugboats
- Fixed being able to steal armor inserts or weapon mods from a surrendering player
- Fixed being able to swing a torch underwater to prevent it from extinguishing.
- Fixed being able to switch out items into containers that don't allow player input
- Fixed being able to wield weapons while mounted to ballistas
- Fixed being unable to place things on tugboat shelves
- Fixed binocular range text being blocked when wearing a heavy helmet at the same time
- Fixed biome fog visibility being affected by draw distance
- Fixed birthday cake not showing consumption info in Inventory
- Fixed blackjack machine screen being blank
- Fixed body bags sometimes not having enough slots to fit the entire player inventory
- Fixed boomerangs listing the wrong distance in the combat log
- Fixed boots being in the wrong order in the skin viewer
- Fixed boxes, locker, fridge and vending machines gibs not using skins
- Fixed broken shields not being repairable
- Fixed bullet impact effects scale
- Fixed buying a boat in fishing village teleporting nearby players into the water below
- Fixed C4 with different frequencies not being stackable after disabling RF
- Fixed camera and player spinning when entering/exiting a parenting volume in demos
- Fixed camera error in third person in demos
- Fixed camper bed map icon not disappearing right away when unclaimed
- Fixed canyons being full of fog
- Fixed cargo sailing through oil rigs sometimes when leaving the map
- Fixed Cargoship being able to abduct NPC's
- Fixed case where Team UI would display incorrectly when switching servers or spectating
- Fixed censorship cube still appearing when alt looking and the body is hidden
- Fixed certain AntiHack errors preventing the placement of deployables (e.g. barricades)
- Fixed chat messages not being logged on the server
- Fixed chicken pie description not accurately describing buff
- Fixed Chickencoop receiving light whilst indoors
- Fixed Chinook dropping crates at the same monument everytime
- Fixed Chippy arcade machine not being repairable
- Fixed cinematic gestures not showing in the gesture menu when using ShowAdminCinematicGesturesInBindings
- Fixed CinematicEntity.DemoHideObjects not working when loading multiple demos in a session
- Fixed client blocking ddraw commands sent from server when player isn't admin
- Fixed client Translate.Get NRE on startup
- Fixed climb interaction appearing when mounted on a Ballista when a ladder was nearby
- Fixed coconut armor pieces not recycling into the same items as regular wood armor
- Fixed compound bow pullout sound being heard from too far away
- Fixed computer station being used to clip through doors
- Fixed consistent noclip violations when traversing up steps at specific heights
- Fixed contact menu screenshots being too dark
- Fixed contacts menu buttons sizing being broken
- Fixed container not preserving the correct amount of loot when destroyed (softcore)
- Fixed convar server.uselegacyworkbenchinteraction
- Fixed cooking visuals not correct on hobo barrels in monuments
- Fixed corpse rarely not having enough slots to fit all items
- Fixed Crossbow's UVs in Third-Person, they now display skins correctly
- Fixed culled lights occasionally flickering on and off at a distance
- Fixed Custom SMG displaying incorrect material on the grip in First-Person
- Fixed Custom SMG sights being different in the Third-Person model compared to the First-Person model
- Fixed DDraw rendering over the main menu
- Fixed death and auth commands not working for locks on tool cupboards
- Fixed demo button appearing in the Main menu if the player has no demos locally
- Fixed demo shot list UI text sizes
- Fixed demolish timer restarting when reskinning large objects eg.external walls/gates
- Fixed deploy guide not rendering below water
- Fixed despawn times of some DLC items being shorter than their regular counterpart
- Fixed destroyed bags turning back into regular bags on server restart (softcore)
- Fixed DLSS Ultra Performance Mode artifacts.
- Fixed Door Controller and Industrial Conveyor side inputs adding active usage to batteries
- Fixed door gibs not reflecting door skin
- Fixed double barrel sight UV issue in the skin viewer
- Fixed drones being able to clip through ceilings
- Fixed dropping an item while dancing resulting in an invisible local weapon
- Fixed edge case error in Rock Paper Scissors if a player cancels at the same time as another player joins
- Fixed edge case where running the tutorial would clear player history in Missions, allowing them to be run again
- Fixed eggs that were hatching in a chicken coop getting stuck if the server restarts
- Fixed Electric Heater lights staying on when unpowered
- Fixed empty pattern boomers causing an error in the Admin UGC panel
- Fixed engine prop collider in powerplant monument
- Fixed error when painting on spinning sign
- Fixed exception when cancelling a voicemail recording
- Fixed explosion screen effect persisting when you respawn
- Fixed explosives attached to the battering ram being able to destroy TCs through walls
- Fixed F1 console not showing if a command was clientside or serverside
- Fixed F1 grenade throwing errors (Workshop Editor)
- Fixed F1 Grenades not saving Specular maps on the Community Workshop.
- Fixed file overwriting for downloading workshop models
- Fixed filtering for servers by gamemode tags not working on the official tab
- Fixed fire around bradley crates sometimes being invisible
- Fixed Fireplace missing some sounds
- Fixed first person camera animation applying incorrectly in Workshop editor
- Fixed fish traps needing to be reset after a server restart
- Fixed Fishing Villages spawning too close to harbor
- Fixed flamethrowers marked as shield compatible in the UI
- Fixed flashlight and laser attachment visuals being distorted when switching weapons.
- Fixed floating geometry on LR300 skins when ironsights have been removed
- Fixed food spoil timer getting reset when shift clicking into a Cooking Workbench
- Fixed formatting issues with importing and exporting normal maps via the workshop.
- Fixed fps.limitinmenu capping fps while benchmarking
- Fixed frankenstein parts and masks not showing up in conveyor filters
- Fixed freshly wiped servers starting at 12PM instead of 9AM
- Fixed frontier hatchet beads jittering and moving oddly
- Fixed gallery arrow buttons showing up in the in-game store Soundtrack DLC page
- Fixed gesture settings sometimes not showing owned DLC gestures
- Fixed getting messages from users who share Steam groups but are not friends appearing in-game
- Fixed GIB issues with the small planter, bathtub planter and wind turbine
- Fixed graphics settings affecting icons generated, temporarily switches to Max (Workshop Editor)
- Fixed halloween candy star particles missing
- Fixed halloween wallpapers in-game icons
- Fixed harsh LOD popping and reduced bloom effect on new Rustige egg
- Fixed harvesting scientists/players bodies not working when aiming at the head
- Fixed Hatchet's UVs in Third-Person, they now display skins correctly
- Fixed head missing on shadows cast from players wearing the krieg hazmat
- Fixed heavy plate helmet overlay blocking status effects like wetness, temperature, etc...
- Fixed holosights looking different based on the accessibility colour selected while in NVG
- Fixed horse buffs not disappearing from horse details UI when buff expires
- Fixed horse Dung culling too early
- Fixed horse gallop speed boosts showing as incorrectly calculated percentages on item descriptions, now shows as additional km/h
- Fixed horse heads rotating strangely after alt tabbing/limiting frame rate
- Fixed horses levitating after ragdolling
- Fixed horses not triggering laser detectors
- Fixed horses ragdolling multiple times from a single impact
- Fixed horses ragdolling on planters and dead trees
- Fixed hot air balloons killing players they land on in safe zones
- Fixed HUD overlays displaying in painting menu
- Fixed hunger, drowning being too fast in some situations
- Fixed hurt overlay brightening up the view if you have NVGs on
- Fixed HV rocket using regular rocket sounds
- Fixed Ice Assault Rifle's name and description to be in line with other similar items.
- Fixed in-game store Steam DLC prices using the wrong currency symbol for some users
- Fixed inconsistent depth of field in workshop when viewing guns
- Fixed incorrect description of Set Target option of IO Counter
- Fixed incorrect green laser light translation key
- Fixed incorrect projectile invalids when shooting players mounted to beanbags
- Fixed ingame chat not working with RTL languages (Arabic, Hebrew)
- Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
- Fixed issue introduced in hardcore update which would cause tech trees to display incorrectly in some gamemodes
- Fixed issue where character eyes could remain closed
- Fixed issues with multiple people in invis seeing each other
- Fixed issues with the mission cooldown not applying correctly
- Fixed item ownership getting applied when an invis admin opens a loot container
- Fixed item store Prototype Pickaxe being referred as Protoype Hatchet
- Fixed Items category in Industrial Filters displaying as “#bp_deployables”
- Fixed items sometimes keeping cooking icon if they are removed from the Electric Furnace mid cook
- Fixed items that are banned from a server due to game mode (Primitive) appearing in Rust+ shops
- Fixed jackhammer sound persisting when the player disconnects
- Fixed jumping in shallow water not making a splash sound
- Fixed jungle animals not counting towards the Wildlife Cull mission
- Fixed Jungle storage barrels having slightly incorrect colliders. They are now consistent with other barrel-type storage
- Fixed jungle water shader not rendering correctly while in a submarine
- Fixed junkpile seaweed not moving correctly with the waves
- Fixed junkpiles despawning earlier than expected when loot is taken
- Fixed keycards held by other players always appearing green
- Fixed kickall command using the second argument instead of the first for the kick reason
- Fixed ladder on exterior of Lighthouse blocking movement into the Lighthouse
- Fixed lag caused by new Steam friends integration when player has lots of friends
- Fixed large backpack showing link to Krieg DLC in the repair bench
- Fixed laser detector detecting through walls, fixed it not being able to detect tugboats
- Fixed laser detector not detecting fast moving vehicles reliably
- Fixed laser detectors working through deployables/low walls
- Fixed laser light end point always being red regardless of the beam color
- Fixed launch site ticket booth appearing untextured at a distance
- Fixed Launch Site windows not appearing transparent
- Fixed lights on tugboats disappearing while driving
- Fixed locker collider so deployable items (Candles, pumpkins etc) sit on top instead of floating above it
- Fixed logs not sending a message when logs are turned on & off
- Fixed long server uptimes causing calorie consumption to be calculated incorrectly
- Fixed long server uptimes sometimes causing freshly harvested food to spoil immediately
- Fixed LR300's normals on dust cover in First-Person
- Fixed Lumberjack Hoodie not rendering when equipped.
- Fixed many item icons appearing pixelated when playing at high resolutions
- Fixed memory leak in RCON and Rust+ server websocket system
- Fixed Menu FPS cap not always applying correctly
- Fixed merge issue causing missing radiation dart modifier max application count
- Fixed MIDI errors when running on a Mac
- Fixed Miner Hat reverting to vanilla skin while on
- Fixed mini crossbow iron sight not being perfectly centered
- Fixed minigun spinning constantly in 3rd person until the player starts and stops it
- Fixed missing blood impact effects
- Fixed missing Chinese, Japanese and Korean characters in the UI
- Fixed missing interact icons when using the radial menu on berries
- Fixed missing Photo item in Industrial Conveyor filters
- Fixed missing SFX when equipping the Tool Gun
- Fixed missing SFX when opening/closing Excavator engine
- Fixed missing text in the premium screen
- Fixed nametags not showing near terrain holes in monuments
- Fixed nametags not showing through glass
- Fixed night vision goggles glowing at night even if they're disabled
- Fixed not being able to clear authed players when the Tugboat/Turret was at maximum authed player count (softcore)
- Fixed not being able to hear voices of players when spectating or in invis
- Fixed not being able to input drone ID’s after placing
- Fixed not being able to mount handcuffed players to the new ridable horses
- Fixed not being able to pickup sleeping bags on tugboats
- Fixed not being able to pickup the powered water purifier even when its empty
- Fixed not being able to place barricades on ice bergs and ice sheets when close to a monument
- Fixed not being able to place barricades on sand dunes at giant excavator
- Fixed not being able to reliably dismiss pings that are too far away
- Fixed not being able to remove locks from doors while they are open
- Fixed not being able to reskin the computer station with the Spray Can
- Fixed not being able to scroll down through all the console commands auto completion list
- Fixed not being able to spawn into a bag if player died while offline in a game mode (primitive/softcore/hardcore)
- Fixed not being able to wear the coconut knight gloves with a snow jacket
- Fixed NRE with F1 Grenade in Workshop Scene
- Fixed occasional errors when saving shots (Demo Editor)
- Fixed occlusion issues where players could be invisible around hills and cliffs
- Fixed oil refinery not producing heat.
- Fixed Oil Rig doors staying open permanently if server was restarted while doors were open
- Fixed oil rig scientists losing the ability to open doors and push into rooms after the first server restart
- Fixed other players being able to hear fall damage sound of an invis admin
- Fixed outbreak scientist not showing death icons
- Fixed Outbreak Scientists not appearing correctly on the death screen
- Fixed paintable objects becoming inaccessible after they are locked
- Fixed Patrol Heli not flying above jungle trees
- Fixed physics issue with horses attached to siege weapons
- Fixed picking up a ladder on an external wall resulting in all other ladders on that wall getting destroyed
- Fixed pirate language not working
- Fixed player being stuck moving slowly if they were pulling a siege weapon while the server restarted
- Fixed player hands appearing red in Workshop Scene
- Fixed player metabolism sometimes ticking too fast on populated servers
- Fixed player nametags showing through thin floors/ceilings.
- Fixed player not dying when disconnecting underwater with a diving tank
- Fixed player skin appearing completely white on certain resolutions and FOVs
- Fixed player sometimes being wet when waking up near water
- Fixed players being able to disable some renderers by changing batching convars
- Fixed players being able to spawn in river edges
- Fixed players getting kicked for flyhack when jumping on the outer parts of roof building blocks
- Fixed players getting killed when sleeping in their base, if built on top of a train station or in abandoned cabins
- Fixed players getting noclip kicked when climbing ladders while invisible
- Fixed players getting stuck in a noclip cycle when respawning partially inside of an object
- Fixed players getting stuck in fishing animation if they cancel by switching to a weapon
- Fixed players getting stuck on the central ladder in Excavator when the excavator starts rotating
- Fixed players in invis triggering halloween candy and xmas gift spawns
- Fixed players sometimes being in the swimming animation on excavator
- Fixed players sometimes not getting picked up with the container if they were inside the top container in a stack
- Fixed players spawning with two rocks in the tutorial if they have the jungle rock skin selected
- Fixed powered searchlights not lighting up in some cases
- Fixed powered water purifier being unable to be picked up
- Fixed powered water purifier calculation error causing lost water when transferring to an almost full container
- Fixed pressing the randomise character button while a deployable is selected spawning a player (Workshop Editor)
- Fixed puzzle doors on both oil rigs and launch site becoming openable by hand after the first server restart
- Fixed puzzle resetting getting blocked by invisible admin players nearby
- Fixed puzzles resetting when players are inside them, such as arctic research card rooms
- Fixed raise/lower action on chandelier showing even if you don't have building privilege
- Fixed rare server error when a Hopper harvests a player corpse that is already partially harvested
- Fixed reconnect button not working if the server you are reconnecting to is currently down
- Fixed remotely controlled turret always missing
- Fixed reskinning a Fridge turning off the IO light
- Fixed respawning static planter causing hash conflicts on sockets
- Fixed Retro ToolCupboard box contents not fading out at distance at the same range as the ToolCupboard itself
- Fixed RF receiver and seismic sensor staying ON if activated during a server restart
- Fixed RF receiver visually appearing activated when it wasn’t
- Fixed Road Bradley and Travelling Vendor events not outputting the correct printouts
- Fixed rugs being very difficult to pick up with a hammer
- Fixed SAM site not reloading when partially empty, improving defence against MLRS
- Fixed satchels that fizzle out getting detonated if they clip through a wall
- Fixed server printing a dungeon error when booting into a game mode
- Fixed server side chat mutes not being properly saved
- Fixed shark attacks not making sounds if Show Blood was turned off
- Fixed shopfront exploit to split item stacks without trade being cancelled
- Fixed shot and folder input fields resetting when pressing escape (Demo Editor)
- Fixed showing 'prioritize premium' in the community and modded tabs
- Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
- Fixed siege weapons floating at terrain holes
- Fixed signs not saving last color when entering paint mode
- Fixed Siren Light culling too early
- Fixed skin viewer quality changing based on the texture quality setting
- Fixed Skull Rock skin having a shorter harvesting distance compared to the vanilla rock
- Fixed Sleeping bag being slightly off centre
- Fixed sleeping players being invisible when respawning
- Fixed sleeping players sometimes being invisible when using server occlusion
- Fixed small boxes not casting shadows
- Fixed small oil refinery having duplicated gibs
- Fixed snakes occasionally trying to attack a non LOS target resulting in them just slithering away
- Fixed social menu settings button not working
- Fixed softcore looting restrictions not being respected if a player is downed and handcuffed
- Fixed some broken radio stations
- Fixed some commands that could reveal the map in hardcore
- Fixed some formatting issues when displaying non-English characters in the chat
- Fixed some impact FX flying away when shooting a Locked Crate on Cargo Ship
- Fixed some inaccurate colliders in launch site and on the oil rigs
- Fixed some inconsistencies when switching to and from knight amour skins in a Repair Bench
- Fixed some inconsistencies when using laser detectors in doorways
- Fixed some issues leading to players visually floating during NPC conversations (visual bug only)
- Fixed some issues with favoriting servers in the browser
- Fixed some issues with the Arabic font causing some texts to disappear
- Fixed some items showing as marketable locked when they shouldn't
- Fixed some items using the wrong description in the steam inventory tab
- Fixed some localization inconsistencies
- Fixed some methods that allowed tool cupboards to be attached to buildings remotely
- Fixed some older Locker skins not displaying correct specular. These older Locker skins should now look like how the skin creator intended.
- Fixed some packs in the store displaying their store page incorrectly at low UI scale
- Fixed some parts of meshes not appearing in icons, double armored door as an example (Workshop Editor)
- Fixed some prefabs being inaccessible to custom maps
- Fixed some small invisible colliders on the top deck of the Large Oil RIg
- Fixed some sounds not being affected by the game sound volume setting
- Fixed some visual flickering in the friend list UI
- Fixed sometimes getting noclip building errors when building near ramps and stairs
- Fixed spray can free spraying not working on some wallpaper pieces on the inside of roof blocks
- Fixed spray can menu closing instantly when just inside interaction range
- Fixed spraying the factory skin twice would result in a broken texture
- Fixed stability number sometimes not showing up when looking at building blocks with a hammer
- Fixed stability rarely updating over and over causing reduced server performance
- Fixed store cart button blocking clicks when the store page is closed while having something in your cart
- Fixed store checkout page using the wrong background sprites
- Fixed suicide cooldown timer being triggered in some cases when running the kill command but the player was invulnerable
- Fixed takeScreenshot command turning off TSSAA
- Fixed TC’s not getting 24h decay protection when destroyed if 1 resource type was missing
- Fixed tea effects not expiring if they were active during a server restart
- Fixed tea timers becoming unreliable on high uptime servers
- Fixed teammates getting horse control tips if a team member mounts a horse
- Fixed terrain clipping issues around military tunnel entrance
- Fixed texture streaming not enabled on floor wallpaper
- Fixed texture streaming not enabled on recent DLC assets
- Fixed the AK not having an empty mag sound
- Fixed the broken icon on items being low resolution
- Fixed the door in Fishing Village A being locked on first server boot
- Fixed the drone marketplace deleting items when the inventory is full
- Fixed the hurt overlay improving visibility with night vision goggles
- Fixed the interior boxes on the hackable crate sometimes disappearing
- Fixed the M15 semi pistol iron sight not glowing
- Fixed the performance issues impacting Chinese, Japanese and Korean fonts when opening menus or using the chat
- Fixed the rigging on harbor cranes not moving correctly with the crane movement
- Fixed the server browser prioritizing premium in the community tab
- Fixed the “Soaked” achievement not reliably unlocking
- Fixed timers connected to windmills not functioning properly
- Fixed TMP errors when using an IME while typing in chat (Chinese, Japanese)
- Fixed TMP_Text.FillCharacterVertexBuffers IndexOutOfRangeException error
- Fixed TmProEmojiRedirector NRE when adding vending machine orders
- Fixed toggling streamer mode while connected to a server not resulting in censored nameplates
- Fixed train car storage showing "Occupied" when a player is in the driver seat
- Fixed train storage box saying "Occupied" when someone is in the driver seat
- Fixed trains not colliding with barricades
- Fixed trains not destroying barriers
- Fixed Treasure Hunter mission sometimes not being possible to complete
- Fixed tree marker color setting not applying when changed
- Fixed tree marker colour's not being applied when set in the accessibility options
- Fixed Tugboat and Transport Heli lights disappearing
- Fixed Tunnel and Underwater Dwellers still spawning if ai.scientist_spawners_enable is false
- Fixed turrets getting cleared on the real copy of the base when using copy paste
- Fixed turrets overloading due to interference when a new turret is turned on
- Fixed typo in changelog for Primitive gamemode
- Fixed typos in tutorial and server browser
- Fixed UI flickering when multiple attack helicopters were entering and exiting the gunner UI
- Fixed UI_StoreGeneralTab.OnOpened NRE
- Fixed user interface assets looking blurry when changing the texture quality option
- Fixed user language not being sent when the user first connects
- Fixed UV's on destroyed gibs models for Double Wooden Door, Double Armored Door, Industrial Door
- Fixed various entities spamming players console with warnings when shot
- Fixed Vending Machine stats panel incorrectly separating combined purchases as single purchases
- Fixed vending machines not accepting storage monitors
- Fixed vending machines showing rope as '0 ft'
- Fixed viewmodel error when previewing a weapon in the Workshop submit scene
- Fixed vine trees respawning over sleepers
- Fixed visual artifact in sky when volumetric clouds were never enabled and sky rotation was applied
- Fixed Vsync preventing limit FPS in background options from functioning
- Fixed weapon attachments not loading properly when using server occlusion (affected silencer shots)
- Fixed windmill using the height of the terrain underneath it when calculating power even if deployed on an iceberg or rock
- Fixed window max durability being reduced when repairing in a repair bench
- Fixed windows being buildable if a roof was against the window frame
- Fixed windows of towers in airfield and launch site having no collision
- Fixed WireColorSettings.Get NRE
- Fixed wolves sometimes appearing as sliding when they come into range
- Fixed wood teas playing the wrong sound when consumed
- Fixed wooden armour description referencing rope as a crafting ingredient
- Fixed wooden double door material in the skin viewer
- Fixed workshop items not loading items correctly after certain pages
- Fixed worldmodels having no outlines on 44 items
- Fixed X tree minigame not working properly on some vine swinging trees
- Fixed ‘ClearInventory’ and ‘RefillVitals’ commands not working properly when bound to a key
- Fixed ‘ent auth’ command not working on tugboats
- General store items added to your cart are now translated correctly
- Grenades now show their throw animation when first person spectating
- Improved light leakage through walls and corners
- Improved minute formatting in server restart toasts
- Improved the perf command, perf 2 now only shows FPS and painting
- Items can no longer be swapped into softcore reclaim bags, fixing an exploit.
- Jungle saplings health and wood yield have been rebalanced to be in line with other saplings
- Loop audio for powered water pump, water purifier, and fluid switch all now correctly affected by occlusion
- Miner's Hat now displays skins correctly when the light is turned on
- Miner's Hat now uses correct Specular workflow
- Miniguns in Autoturrets and Attack Helicopters now spin up before shooting
- Moved the RF broadcaster reserved frequency error to a localized toast
- Negative modifiers such as incapacitate dart effects are no longer added to players in god mode
- Network threading parameters are now admin only
- Orchid, rose and sunflowers now show the correct icons in the growables UI.
- Possible fix for chicken egg drop server error
- Possible fix for emoji error when disconnecting from servers
- Possibly fixed a Liquid Vessel server error
- Possibly fixed a rare error when ending a cassette recording
- Possibly fixed a rare error when equipping a bow
- Possibly fixed a rare server error when cooking food in a workbench
- Possibly fixed an Auto Turret server error
- Possibly fixed vine trees spawning too many vines
- Possibly fixed water IO not working properly after a server restart (server.useLegacySprinklerLoadProcess convar will revert to old behaviour)
- Potentially fixed NRE when players stop spectating others
- Reduced player pop-in(disappearing and appearing) on slightly angled terrain and ramps
- Remove an error logged by wolves that could spam server logs.
- Removed miscellaneous leftover debug console logs
- Removed the "GiveItem failed!" error message that appeared when looting an item with a full inventory
- Resolved ‘Failed to create agent because it is not close enough to the NavMesh’ and endless recursion AI errors
- Restored christmas light bulb facing upwards when deployed on the ground
- Restored voice volume option slider range to 0-5
- Reworded TC tool storage tooltip
- Small decor rocks are now pooled correctly to reduce GC allocation while moving around
- Some fixes on entities missing their owner ids
- Submarine fuel can no longer be stolen from a submarine purchased at the Fishing Village.
- Submarines can no longer be stolen when purchased at Fishing Village.
- The enable_marker_teleport convar can now be set from the server
- The patrol helicopter will no longer shoot at scientists.
- ‘Takehiresscreenshot’ command now works if TSSAA is active