Damage
25
Slash + Blunt
DPS
23
sustained
Swings/min
55
Reach
1.5
metres
Condition100 max durability— wears down with use; the condition bar empties as it takes damage
vs 100 HP4 hits to kill·3.27s TTK(body, point-blank, no armour)
Damage to building (soft side)
Hits to break a wall of each grade from the soft (inside) face — guns count as rounds. The hard face takes more. All building blocks →
Crafting Recipe
Time
10s
Workbench
No workbench
Blueprint
Default (known from start)
Recycling
| Recycler | Guaranteed Output | Extra Output | Efficiency |
|---|---|---|---|
| Recycler | Wood×180 | 60 % | |
| Safe Zone Recycler | Wood×120 | 40 % |
Cost Flowbuild · break down · destroy
Qty
Looted From
| Container | Condition | Amount | Chance |
|---|---|---|---|
| Underwater Crate (Advanced) | 100 % | 1 | 1.1% |
| Sunken Chest | - | 1 | 1 % |
| Underwater Lab Blue Crate | - | 1 | 1 % |
| Wagon Crate | - | 1 | 1 % |
| Crate | 100 % | 1 | 0.8% |
| Tunnel Dweller | 100 % | 1 | 0.2% |
| Underwater Dweller | 100 % | 1 | 0.2% |
| Elite Crate Scientist | 100 % | 1 | 0.2% |
| Scarecrow | 100 % | 1 | 0.2% |
| Gingerbread Man | 100 % | 1 | 0.2% |
Relationship Map
Every way Boomerang connects to the rest of the game.

