
Rust Gathering Yields
The fastest tool for each resource, and what every node, tree, animal and plant gives. Better tools get more, faster. Tea raises the total.
Best tool for each resource
Ore
| Tool | Seconds |
|---|---|
| 2.2 | |
| 12.5 | |
| 19.0 | |
| 23.4 | |
| 25.5 | |
| 53.3 | |
| 63.2 | |
| 76.0 |
Tea adds Basic +20%, Advanced +30%, Pure +40%, Milky +40%, Creamy +50%. All teas
Wood
| Tool | Seconds |
|---|---|
| 4.2 | |
| 19.8 | |
| 25.0 | |
| 26.1 | |
| 36.0 | |
| 37.0 | |
| 50.9 | |
| 64.9 | |
| 73.0 |
Tea adds Basic +50%, Advanced +100%, Pure +150%, Milky +150%, Creamy +200%. All teas
Animals
| Tool | Speed % |
|---|---|
| 100 | |
| 86 | |
| 77 | |
| 77 | |
| 60 | |
| 43 | |
| 40 |
Tea adds Basic +35%, Advanced +45%, Pure +55%, Milky +55%, Creamy +65%. All teas
Fastest first. Ore is a full stone node (500 HP) and wood a large beech tree (1,000 HP), without the bonus marker. Animals show speed as a percent of the fastest. Every node
What an ore node gives
| Node | Gives | With the last hit |
|---|---|---|
What a tool that wastes none of a hit gets, and how much of it the last hit adds. Hits per tool
What a tree gives
| Gives | Source |
|---|---|
| TreesBiggest first | |
| Dead Tree, Hura crepitans, Hura crepitans Sapling, Large Beech Tree, Large Fir Tree, Mauritia flexuosa, Mauritia flexuosa Sapling, Schizolobium, Schizolobium Sapling, Swamp Tree, Trumpet Tree | |
| Large Palm Tree, Tall Tropical Palm | |
| Birch Tree | |
| Birch Tree, Large Oak Tree, Large Pine Tree, Medium Beech Tree, Medium Palm Tree, Medium Tropical Palm | |
| Tree with vines | |
| Birch Tree | |
| Small Palm Tree, Small Tropical Palm | |
| Trumpet Tree Sapling | |
| Short Palm Tree, Short Tropical Palm | |
| Small Trumpet Tree Sapling | |
| Small Beech Tree, Small Oak Tree, Small Pine Tree | |
| Small Fir Tree | |
| Medium Pine Sapling | |
| Small Pine Sapling | |
| Cut like treesSame tools, not trees | |
| Large Cactus | |
| Large pile of Driftwood | |
| Log | |
| Medium Cactus | |
| Medium pile of Driftwood | |
| Small Cactus | |
| Small pile of Driftwood | |
| Woodpile | |
100 to 1,000 wood by type and size, with the bonus the last hit adds. Saplings give the least, mature trees the most. Hits and time for every tree
What an animal gives
| Animal | ||||||
|---|---|---|---|---|---|---|
| Bear | 20 | 150 | 100 | 100 | 50 | - |
| Boar | 8 | 50 | 40 | 20 | 10 | - |
| Stag | 4 | 50 | 10 | 50 | 25 | - |
| Wolf | 5 | 40 | 10 | 75 | 35 | 1 |
| Chicken | 2 | 12 | - | - | 6 | - |
| Polar Bear | 22 | 170 | 120 | 125 | 50 | - |
Totals for one full harvest. More animals: Bull, Cow, Crocodile, Horse, Panther, Shark, Sheep, Snake, Tiger. Each page lists what its corpse gives. Survivor's Pie: +150% yield harvesting animal corpses (not ore/wood mining), 5 min. It replaces a harvest tea, and a harvest tea replaces it: only the newer one counts.
Hand-picked
| Pick up | Gives |
|---|---|
| Loose on the ground | |
| Plants | |
Press E on it, no tool needed.
Methodology
Times are for a full stone node (500 HP) and a large beech tree (1,000 HP), without the bonus marker: the hits each tool needs, times its swing time. A tool that wastes part of each hit needs a hit or two more or fewer on the other nodes. Animal tools show speed against the fastest. The Hatchet, Stone Hatchet, Stone Pickaxe and Rock waste part of each hit: they empty a tree or node in fewer hits but get less from it. The Chainsaw, Salvaged Axe, Pickaxe, Salvaged Icepick and Jackhammer get the full amount. The Chainsaw and the Jackhammer also count every swing as a bonus hit, so they clear faster than their damage per second suggests.
Hit the glowing marker (the X on a tree, the hot-spot on a node) to deal more damage per hit, up to 3× on a node and 2× on a tree. You finish faster; the total does not change. The Jackhammer on ore and the Chainsaw on trees count every swing as a bonus hit: 15 hits for a Jackhammer on a stone node, 21 for a Chainsaw on a large beech tree.
The hit that empties a node or tree adds a bonus on top of the hits. Stone Node: 250 Stones; Metal Node: 100 Metal Ore and 2 High Quality Metal Ore; Sulfur Node: 100 Sulfur Ore; HQM Node: 8 High Quality Metal Ore. Most trees add the same wood again. On ore, a tool that wastes 20% or more of each hit gets no bonus; on a tree it gets a smaller one.
Rust gathering: common questions
- How much wood do you get from a tree in Rust?
- 100 to 1,000 wood, by tree type and size, with a tool that wastes none of a hit, such as the Salvaged Axe or the Chainsaw. The last hit adds a bonus of wood on top of the hits. Saplings give the least, big trees the most. A Hatchet wastes part of each hit and gets less. A better tool chops faster.
- What is the best tool for chopping wood in Rust?
- The Chainsaw is fastest at 150/s gather speed. A plain Hatchet does 33.3/s.
- What do you get from a bear in Rust?
- 20 Raw Bear Meat, 150 Bone Fragments, 100 Animal Fat, 100 Leather, 50 Cloth from one full harvest.
- Does tea increase gathering yield in Rust?
- Yes, it raises the total. Creamy Pure Wood Tea +200%, Creamy Pure Ore Tea +50%, Creamy Pure Harvesting Tea +65%.