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Rust Dev Commits

Every change Rust's developers push, as it lands, with an AI summary of each day. The log checks for new commits every two minutes.

What the devs worked on

Rust developers focus on livestock fixes, Halloween DLC updates, and nailgun improvements.

  • LivestockLivestock breeding is now more controlled, with a server cap and new breeding conditions to prevent overpopulation.
  • Halloween DLCHalloween string lights are now deployable, and wallpaper textures and icons have been updated for the 2026 DLC.
  • WeaponThe nailgun has received a refresh with new magazine meshes, drop effects, and animation updates.
  • LivestockCows outside the navmesh will now behave like other AIs and self-destruct, preventing issues with navigation.
  • Render PipelineClouds and water rendering issues in underground environments have been addressed, improving visual consistency.
  • ConsoleConsole commands now autocomplete entity and item names, making it easier to spawn or give items.
  • Character CustomizationCharacter customization now features a lock system and improved animations when zoomed in closely.

AI summary, may be wrong. Italics are guesses from short commit messages.

Commit log

155,837 commits · times in UTC

Oct 31 commit

  1. Make sail wind behavior fully server sided - used to evaluate on both client & server so it could mismatch - client now just waits for server to send the flag - convar "sailblockedupdateinterval" to control the 5s polling the sail does to see if it's blocked (same interval as before)

    Jake_Rich03:18 UTCmain/fix_client_sail_wind

Oct 249 commits

  1. scrap king - updated texture atlases, meshes

    Lain22:52 UTCmain/scrap_king_buildingskin_dlc

  2. Gun tests

    Flavien22:50 UTCmain/automated_testing/client

  3. Breakroom progress

    Damian Lazarski21:52 UTCmain/underground_train_network_update

  4. Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests

    Flavien21:40 UTCmain/automated_testing/client

  5. ▍ ▍▍▉▄▋ ▊ ▅▆▅▌▄▍▋▉▄▅▊▆▌ ▆▇▉▋ ▊▊▌▆█▊▄ ▅▊▅▄▊▌▊▇▌▉▌█▇▅▅ ▊▌▆▇▋▋▆ █▋ ▉▇▅▌▇▍▇ ▊▊▅▋█▌▋ ▍▆█▇█▇█▍▆▊ █▍▄▄▅▌▆▌▆ ▇█▆▊▋ ▍▌▅▅ ▋▆█▋▌▅▇▅▆█ ▌▄▇▊▅▉██ ▍▇▉▋▌▌ ▅█▇ ▋▉▋█▉▅ ▆▆▄▅▋▅ ▌▋▍▉▌ ▄▅▄▌▄▄▇ █▍▌▉▍▇▊▉

    max.p19:29 UTC▇▌▉▉▉▄▆▍▄▇▄▇▊▇▄▉▉▅▍▋▄█

  6. ▌▌ ▅▊▆▇▌ ▅▋▊▌▍▅ ▊▋ ▉█▅▅▇ ▋█▍▇▆▅█▌▇█ ▉▄▄▄▊█ █▍▊▉█▋ ▅▌▄▊▇ ▋▌ ▌▆▍▇ ▊▍ █▍▋█▅▌▄ ▋▇▅▌▌▅▄ ▇▄▉ ▉▉▌▄▆ ▄▇▊ ▋▊▍▉▅▊▋█▄▅ ▉▋█ █▊▇▍▋▋▆ ▋▅▋▉▋▋█▋▋▍ ▅▌█▌▇ ▆▄ ▆▆ █▄█ ▅▍▋▇▄▄▍█▄ ▉▆▅▌▊ ▌█ ▋▇ ▅▍▊ ▅▍▊ ▆▊ ▄█▇▊█▆ ▅▆▄▌▋█▋▇▌ ▆▌▊▉ ▇▍▋▇▊█▍ ▇▄▋▄▍▄▄

    Jake_Rich18:40 UTC▇▄█▅

  7. fix vclouds still disappearing in cargo hold in brp

    Brian18:26 UTCmain/render_pipeline_testing

  8. ▇▍ ▄▄▍▊▉▊█ ▉▊▉▅▅▊ ▊▅▆▄▅▇▊█▇▍ ▅▌▍▉▍█▆▌▍▉▇ ▄▌▅▌▅ ▌█▉█▍▇▋ ▉█▍▉ ▅▍▇ ▊▉▋▄▋▌▉▅█▅█▋ ▅▉▇ ▊▆▅▆▍█▆ ▌▌▍▌▅ █▅▄▌▅▌▉ ▍▋▆▋▇ ▄▉ ▋▍█▄▆ ▅▆▆ ▋▊█▍▍▍▇▊▌ ▅▌▋▅▍▇ ▆▆▍▊▊▉▇█▌ ▅█▊▆█▌▋▋▌▅ ▇██▅▌ ▊▉▅ █▊█▇█▋▊▅ ▋▇▉▊▊█▅

    Jake_Rich17:58 UTC▊▋▉▆

  9. ▋ ▄▍▇▉ ▄▅▅▄██▆ ▄▉ ▉▋▍█▍▍▍ ▍▌▆▊▆▆▅▋▉ ▇█▊▌▉▅▉▌ ▉▅▌ ▄▊▅▌▇▆ ▊▆▄▉▆▍ ▇▋▌▅▊▋ ▇▋▄█ █ ▅▍▊▆▄▇ ▆▄▌▌▅▌▆▋█ ▇▍▉▌ ▊▍▅ ▉▆▅▋▄▌ ▄▆▇ ▋▊▆▄▍ ▋▄▊ ▌▋▉█▅ ▆▌▉ █▆█ ▇▆▆▋█▄█▇▅▇ ▇█ ▍▉█▇▆▄▊ █▉▌▌ ▍▍█▊ ▇▄▆ ▅▉▉▊▍ ▅▉▌ ▋▄█ ▇▍▇▉▇▉▌ ▊▌▉▉ ▌▋▌▉▇▇▌ ▄▇▄▇ ▌▅▋▌▇▊▇ ▌█▆ ▉▄▆ ▌▉▇▉▍▌▋▅▊ ▉▋▌▌█▌▆▄ ▋▋▇▄▅ ▅▌▉▆▆ ▇▄▅▆▆▋▉ ▊▋▍▆▄▉▇ ▆▆ ▉ ▍▄█ ▆█▊ ▇▉▌▋▆ ▋▇ ▉▄▋ ▉▇▅█▇▉▅ ▆▋▄ ▆▋▊▆▍▋▌ ▊▌ ▉▋▄▌▇ ▌▋█▍ ▇▌█▇ ▆▇▍ ▄▄▋▆█▍ ▆█▇ ▇▊▌ ▉▋█ ▌▋▋▉▍▉ █▌ ▊▉▄▅▌▌ ▊▍▉▇▇ ▍ ▋▄▇▇▉█ ▉▉▍▅▌ ▌▆▍▄▋ ▊▋ ▇▇▉▆ ▅▋▇▋ ▇▉▋█▅ █▆▌▋▋▇▇ ▍█▄▍▌ █▊▆▌▍▌▍ ▇▌ ▄▄▇█▍▊▍▋▅ ▍▋ ▉▄█▊▇ ▅▆▇▆▋▌ ▆▊█▊▄▅▌ ▇▋ ▌ ▅▇█▆▉▆▌▋▇▅ ▇▄▅▇▇▆▊▉ ▋▊▉▄▄▅ ▋▊▄ ▆▉▌▌ ▋▆▍▇▋▍ ▇▌▍█▊▌▊ █▆▉▄▇▋▉ ▇▉▄ ▆▄▆▆█

    max.p17:39 UTC▌▆▊▅▉▆▉▋▆▍▊▇▆▋▌▆▍▅█▊▉▅

  10. ▅ ▅▌▋ ▆█▌ ▊▊▇▆ ▍▍▍ █▍▊▉▌▌▉▅▇▆▇▇▊▆▌▅▆▊█▋█▄▄ ▋▄█▉▆ ▍▌ ▇▊▆▊▍▊▆▌▋▋▅ ▍▋▊▇▌ ▋▊▋▉ ▅▉█▆▉ █▌▌██▆▇▆▉ ▍▊▄▄▆▆▍ ▇▍ ▊▊█▆█▇▅▊▍██▋ ▋▆▄▅▉ ▋▇█▇█ ▌ ▋▆▊▋▌

    cipeaX17:30 UTC▊▇▉▉▋▊▌▉▄▅██▆▋▇▌▋▌▅█▍▍

  11. Client tests are added to the CI test list

    Flavien17:14 UTCmain/automated_testing/client

  12. Fixed a bunch of failing tests

    Flavien17:05 UTCmain/automated_testing/client

  13. Randomised Room K WIP

    hannah.watts17:04 UTCmain/underground_train_network_update

  14. ▄ ▍▄▍▇ ▍▄▊ ▅▌▇▋▆▍▊ █▍ ▄▋▆▍ ▆▋▌ ▍▋▆▋ ▋▍▋▊▌▊ ▄▌▋▄ ▇▅█▄▊ ▇▆▅ ▍▉▉ ▅▋▄▌▍▇▌▆▆▍▊▊▆▌▆▅▊▍▉▌▋▊ ▍▊▊▌▌▉▇▊▋▌▊▅▊▅▊▋ ▌▇ ▆▊ ▉▅▋█▅▆█▆ ▉▆▇▋▌█ ▌█▆▅ █▇▍▉▅▌▄▅▅▄ █▍▅▆▊▅▅▋▍ ▅▊▊▄▄ ▅▉█ ▍▇▆▆▆ █ ▋▌▌▊▍

    cipeaX16:50 UTC▍▍█▄▄▇▌▊▅▅▅▊▆▄█▅▉▌▆▍█▉

  15. Cows outside of navmesh kill themselves like other AIs

    Maverick16:36 UTCmain/Livestock_animals/livestock_hotfixes

  16. █▉▉▌▅▉▌▅ ▉▄▊▌ ▌▇▅▇▌▍

    Flavien16:33 UTC▊▇▇▍▌▅█▉▍▊█▍▍▇▌▉▇▊▉▊▉▇

  17. Cleaned up test ores Added client test spawning all base combat entity and looking for errors

    Flavien16:32 UTCmain/automated_testing/client

  18. fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)

    Brian16:23 UTCmain/render_pipeline_testing

  19. ▌█▊▇▍ █▊▊▊█ ██▍ ▊▆▍▍▊ █▊▇ ▆▊▊▋▄▍ ▇█ ▆▇█▍▇▌▇ ▋▌▇ ▇▆▋▌ ▄▌ ▊▌ ██▉▇▊ ▅▉▍▉▋▄ ▉▍▉▇

    Flavien15:58 UTC▅█▅▍█▊▋▌▅▄▇▄▇▊█▊▋▅▅▉▍▍

  20. Fixed test runner window not drawing tests sharing the same categories in two different realms

    Flavien15:52 UTCmain/automated_testing/client

  21. update for the underground medium station

    erik.b15:28 UTCmain/underground_train_network_update

  22. ▊ ▅▅▊▇█▄▊▊▉ ▉▅█▉▊ ▍▉▊▆▉▇▇ ▇▌▄ ▌▄▇ ▆▌▇▇▋▅

    ElliotH15:28 UTC▄▄▅█▍▌▅▉▆▅▊▉▅▆▊██▄▇▌▇▇

  23. Cherrypick 166654

    cipeaX15:13 UTCmain

  24. complete the revert of culling water/clouds when underground, causing issues, will revisit

    Brian15:11 UTCmain/render_pipeline_testing

  25. █ ▅▅█▌▋▊▉ █▌▆▇▊ ▆▊▊▇█▍▊▄▌▊▇▄██▅▉▋▊▋ ▋▍▊ ▉▌▊▆▅ █▋▉▄▇▋ ▋▅ ▊▅ ▆▉▄▌▇▉▉▋

    ElliotH15:05 UTC██▆█▄▊▅█▊▊▊▄▌▋▆▌▆▆▇▊▍▆

  26. Fix blue particles when shearing sheep

    Maverick14:52 UTCmain/Livestock_animals/livestock_hotfixes

  27. Merge from livestock_hotfixes

    Maverick14:35 UTCmain/Livestock_animals

  28. Merge from main

    Maverick14:35 UTCmain/Livestock_animals

  29. Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved

    Maverick14:34 UTCmain/Livestock_animals/livestock_hotfixes

  30. removed unused attachment gameobjects from viewmodel prefab

    Alex Webster14:28 UTCmain/weapon_refresh_nailgun

  31. Halloween Wallpapers - small texture fix and icon rerender

    alex.m14:24 UTCmain/halloween2026DLC

  32. Client test categories

    Flavien14:20 UTCmain/automated_testing/client

  33. final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder

    Alex Webster14:19 UTCmain/weapon_refresh_nailgun

  34. LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up

    Flavien14:18 UTCmain/automated_testing/client

  35. merge from main

    Flavien14:16 UTCmain/automated_testing/client

  36. merge from tests_merge

    Flavien14:14 UTCmain

  37. Test list, cleanup

    Flavien14:09 UTCmain/tests_merge

  38. ~merge from automated_testing

    Flavien13:56 UTCmain/tests_merge

  39. ▋ ▇▅▄▇▉▅▉ ▋▋▅▍▍ ▊▊▍▋ ▌▅▄▄█▉▌ ▄▅ ▊▉▆▊ ▊▌▊▅▅▆▄▅▅▄██▇▊▉▇ ▉▊▋▅▌▄▆▋▇ ▆▌ ▆▄▅ ▌▉▇▅▅ ▆▆▌▉▇▍ ▉▋▄▊ ▉▅▍▇▋ ▊▄ ▌▄▌▉▉▍

    ElliotH13:47 UTC▌▌█▋▅▍▆▌▅▆█▆▄▊▄▇▆▆▆▆▄▋

  40. fixed halloween string lights not being deployable

    matt.i13:45 UTCmain/halloween2026DLC

  41. Halloween Wallpapers - Final textures, icons

    alex.m13:43 UTCmain/halloween2026DLC

  42. Fix modded servers crashing before fully starting not being tagged as modded

    Jake_Rich13:42 UTCmain/fix_sentry_modded_tag

  43. - added nailgun mag mesh - added mag drop effect - added events-only clip on a new w_nailgun Animator, no rig needed - set up hide/show mag

    Alex Webster13:37 UTCmain/weapon_refresh_nailgun

  44. ~cherrypicking 165250

    Nick.H13:26 UTCmain

  45. Merged to main > Fix livestock breeding out of control in the wild: - Full bond is now 15min not 5min, reproduction can't happen before (can still lead from 5min like before) - Curious cows don't bond twice as fast anymore - If a calf is born in the wild somehow, it will age as soon as it's born, and won't be able to reproduce (eg won't be born bonded like the mom) - Server cap on livestock population of 300 "livestock.maxPerSpecies" - Command to kill off excess livestock, prioritizing not tame > far from TCs > bad genes / old to avoid hurting farms, "livestock.cullexcess" - Add "livestock.breedOnlyAtHome" convar, 0 by default, 1 means livestock can only breed near their top bonded player TC

    Maverick13:24 UTCmain

  46. short test to force the extremes of DecorComponents to ensure the bounds is correct with future changes - if this broke silently rocks would just fail to spawn or spawn where they shouldn't

    Grigler13:22 UTCmain/procgen_optim

  47. ~cherrypicking 166617, 166623

    Rin13:11 UTCmain

  48. Fix view model being blurred with the background after disconnect/reconnect

    Felix13:06 UTCmain/render_pipeline_testing

  49. Reverted change that fully disabled water when in underground or underwater labs environment volume, as this was casuing the water to disappear in areas where it shouldn't have

    aidan.m12:28 UTCmain/render_pipeline_testing

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Rust dev commits: common questions

What is the Rust commit log?
The public list of changes Rust's developers submit to the game's source code, each with the developer's own short message. This page follows it live and sums up each day with AI.
How many commits does Rust have?
155,837 commits in the public log so far.
Who is working on Rust right now?
In the latest 50 commits: Flavien (14), Maverick (6), Jake_Rich (4), Brian (3), cipeaX (3).
What are the Rust devs working on?
Rust developers focus on livestock fixes, Halloween DLC updates, and nailgun improvements.
What is a branch in the commit log?
The line of work a change belongs to. The busiest in the latest commits: main/automated_testing/client, main/render_pipeline_testing, main, main/underground_train_network_update, main/Livestock_animals/livestock_hotfixes.