
Airfield Loot

- Loot containers
- 114
- average on spawn
- Scrap from one clear
- 341
- at least, every container opened once
- Radiation
- 10
- rads/s at the strongest zone
- NPCs
- 3
- at most, at full population
- Keycard readers
- 5
- 4 green, 1 blue
- Recyclers
- Stations
- NPCs
- up to 3: Scientist. Variants: Patrol Scientist
- Ovens and refineries
- Safe zone
- No
- Monument area
- 400 × 300 m, 200 m tall
- No building
- 512 × 384 m area, reaches up to 320 m out
- Chinook crate drop
- Yes, the Chinook can drop a Hackable Locked Crate here
- Patrol heli crash site
- Yes, a patrol heli shot down nearby flies here to crash
- Train tunnel entrance
- Yes
- Puzzle order
- Insert a fuse, swipe the blue card, the door opens.
- Insert a fuse, swipe the green card, the door opens.
Airfield loot on spawn
at least 341 scrap total| Container | Count | Scrap each | Total |
|---|---|---|---|
| Loot Barrel II | 27 | 2 | 54 |
| Loot Barrel | 25 | 2 | 50 |
| Crate | 17 | 5 | 85 |
| Military Crate | 8 | 8 | 64 |
| Oil Barrel | 8 | 0 | 0 |
| Tool Crate | 8 | 5 | 40 |
| Trash Pile | 8 | 0 | 0 |
| Vehicle Parts Crate | 6 | 8+ | 48+ |
| Mining Crate | 3 | 0 | 0 |
| Food Box | 2 | - | - |
| Food Crate | 2 | 0 | 0 |
Opening everything once gives at least 341 scrap. Crates respawn on the monument's own timers. What you find here lists every item they give.
Airfield radiation
no protection worn| Zone | Tier | Radius (m) | Centre (rads/s) | Half radius (rads/s) | Protection to block |
|---|---|---|---|---|---|
| 1 | low | 175 | 10 | - | 10 |
Rads per second. Your radiation protection subtracts from these, and the game caps protection at 50, so a zone above 50 always lets some through. What to wear names the gear that blocks it, and the radiation guide compares every monument.
What to wear
10% protection stops the strongest zone- Strongest zone
- 10 rads a second with nothing on. 10% protection stops all of it. The protection of everything you wear adds up.
- Lightest that is enough
- Snow Jacket20%Slot: chest. Craft at workbench level 1. Stops all of it.
- Cheap full kit
39% in all. Common or uncommon clothes made at workbench level 1 or lower. Stops all of it.
Every piece that helps at Airfield
| Piece | Protection | Rads through |
|---|---|---|
| 50% | none | |
| 20% | none | |
| 50% | none | |
| 50% | none | |
| 50% | none |
Show 23 more
| 50% | none | |
| 50% | none | |
| 50% | none | |
| 50% | none | |
| 50% | none | |
| 20% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none | |
| 15% | none |
Rads through is the dose at the strongest spot of the strongest zone with only that piece worn, the same figure as on the piece's own page. Pieces under 10% protection, the strongest zone of the weakest monument, are left out, as they are on the attire pages.
What you find here
289 items, average per full clear| Components 25 items | Per clear |
|---|---|
| 16 | |
| 15 | |
| 14 | |
| 13 | |
| 8.2 |
Show 20 more
| Weapons 30 items | Per clear |
|---|---|
| 0.7 | |
| 0.6 | |
| 0.5 | |
| 0.5 | |
| 0.4 |
Show 25 more
| 0.3 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Attachments 6 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 1 more
| under 0.1 |
| Ammo 13 items | Per clear |
|---|---|
| 5 | |
| 3 | |
| 2.9 | |
| 1.6 | |
| 0.5 |
Show 8 more
| 0.5 | |
| 0.4 | |
| 0.2 | |
| 0.1 | |
| 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Explosives 3 items | Per clear |
|---|---|
| 0.1 | |
| under 0.1 | |
| under 0.1 |
| Medical 3 items | Per clear |
|---|---|
| 3.2 | |
| under 0.1 | |
| under 0.1 |
| Resources 8 items | Per clear |
|---|---|
| 293 | |
| 137 | |
| 61 | |
| 27 | |
| 18 |
Show 3 more
| Attire 42 items | Per clear |
|---|---|
| 0.7 | |
| 0.6 | |
| 0.6 | |
| 0.6 | |
| 0.6 |
Show 37 more
| 0.6 | |
| 0.5 | |
| 0.5 | |
| 0.5 | |
| 0.5 | |
| 0.5 | |
| 0.5 | |
| 0.5 | |
| 0.5 | |
| 0.5 | |
| 0.4 | |
| 0.4 | |
| 0.3 | |
| 0.3 | |
| 0.3 | |
| 0.2 | |
| 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Tools 18 items | Per clear |
|---|---|
| 1.3 | |
| 1.2 | |
| 0.8 | |
| 0.8 | |
| 0.7 |
Show 13 more
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Electrical 59 items | Per clear |
|---|---|
| 0.7 | |
| 0.4 | |
| 0.3 | |
| 0.3 | |
| 0.3 |
Show 54 more
| Building 30 items | Per clear |
|---|---|
| 0.7 | |
| 0.6 | |
| 0.6 | |
| 0.4 | |
| 0.3 |
Show 25 more
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Items 29 items | Per clear |
|---|---|
| 0.9 | |
| 0.7 | |
| 0.6 | |
| 0.6 | |
| 0.6 |
Show 24 more
| 0.6 | |
| 0.5 | |
| 0.5 | |
| 0.5 | |
| 0.5 | |
| 0.5 | |
| 0.4 | |
| 0.3 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Traps 6 items | Per clear |
|---|---|
| 0.6 | |
| 0.2 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 1 more
| under 0.1 |
| Food 10 items | Per clear |
|---|---|
| 3 | |
| 2.7 | |
| 2.7 | |
| 2.7 | |
| 2.7 |
Show 5 more
| Siege and mounted 5 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Fun 2 items | Per clear |
|---|---|
| 0.5 | |
| 0.1 |
What opening every crate and barrel above once gives, on average, most first. The figures are the ones on each item's own page. Blueprints are not counted. Not counted, because no loot table was tested for them yet: Vehicle Parts Crate (6), Food Box (2). A full clear gives a little more than shown.
Airfield pickups
inside the monument area| Pickup | Count |
|---|---|
| Hemp | 37 |
| Wood | 22 |
| Mushroom | 15 |
| Metal Ore | 12 |
| Stones | 12 |
| Sulfur Ore | 12 |
| White Berry | 5 |
| Blue Berry | 4 |
| Green Berry | 4 |
| Yellow Berry | 3 |
| Potato | 2 |
| Red Berry | 2 |
| High Quality Metal Ore | 1 |
| Orchid | 1 |
Hemp, berries, mushrooms and ore you pick up by hand, counted inside the monument area right after the map loads. They spawn at random points, so this is an average and a map can have more or fewer.
Airfield spawns and respawn times
most alive at once| Spawns | Max at once | Per respawn | Respawn |
|---|---|---|---|
| 6 | 2 to 4 | 15 to 20 min | |
Loot Barrel50% | 5 | 2 to 4 | 15 to 20 min |
| 3 | 1 | 15 to 20 min | |
Stone node45% | 5 | 2 to 4 | 30 to 37 min |
| 3 | 2 to 4 | 30 to 37 min | |
Crate60% | 12 | - | no respawn timer |
| 1 | - | no respawn timer | |
| 1 | - | no respawn timer |
A row with several items fills each spot with one of them at the odds shown. A timed row starts with one respawn's worth and adds that many each respawn until it reaches the max. Respawn times hold up to 150 players online; more players make them faster. Rows with no respawn timer fill once when the monument loads.
Methodology
Tested in game on live 4000 maps on our own server: loot containers by type (the average of 8 placed copies; containers spawn at random points, so a map can have a few more or fewer), recyclers, workbenches, research tables, repair benches, keycard readers and their tier, pickups inside the monument area, fuse boxes, NPC capacity, radiation per second and every spawner's limit and respawn time. NPCs are the monument's own guards; tunnel dwellers in a train station below and roadside scientists are not counted. No-building areas, Chinook drop zones, crash sites, train tunnel links and puzzle wiring were tested the same way. Scrap estimates use the measured average scrap per opening of each container type; a container not yet tested counts its guaranteed scrap, marked +. What you find here is each container count times the tested chance and average amount of every item in it, the same figures as the item pages. What to wear takes the protection of each piece off the strongest zone, the same figures as the attire pages. Tested on the current version of Rust.
Similar monuments
loot containersAirfield: common questions
- What loot is at Airfield in Rust?
- About 114 loot containers on spawn, the most common are Loot Barrel II (27), Loot Barrel (25), Crate (17). Opening all of them once gives at least 341 scrap.
- What keycard do you need at Airfield?
- Airfield has 4 Green keycard readers, 1 Blue keycard reader, 4 fuse boxes. Bring a green keycard and a blue keycard.
- How much radiation is at Airfield?
- Up to 10 rads per second with no protection, across 1 zone. Clothing radiation protection lowers it. The Snow Jacket (20% protection) is the lightest piece you can craft that blocks all of it.
- Does Airfield have a recycler?
- Yes, 2 green recyclers.