
Rust Ore Nodes & Trees
How much each ore node and tree gives, and how many hits each tool needs. A Chainsaw or Pickaxe gets the full amount; a Hatchet, Stone Pickaxe or Rock wastes part of it.
What an ore node gives
| Node | Gives | With the last hit |
|---|---|---|
| Loose rocksPick them up with E, no tool | ||
| - | ||
| - | ||
| - | ||
Every node has 500 HP. The last hit adds a bonus on top of the hits.
Time to mine a node
| Tool | Stone Node | Metal Node | Sulfur Node | HQM Node | ||||
|---|---|---|---|---|---|---|---|---|
| Hits | Seconds | Hits | Seconds | Hits | Seconds | Hits | Seconds | |
| 15 | 2.2 | 15 | 2.2 | 15 | 2.2 | 15 | 2.2 | |
| 10 | 12.5 | 10 | 12.5 | 10 | 12.5 | 11 | 13.8 | |
| 19 | 19.0 | 19 | 19.0 | 20 | 20.0 | 22 | 22.0 | |
| 26 | 23.4 | 26 | 23.4 | 30 | 27.0 | 28 | 25.2 | |
| 17 | 25.5 | 17 | 25.5 | 17 | 25.5 | 17 | 25.5 | |
| 76 | 53.3 | 73 | 51.2 | 68 | 47.7 | 85 | 59.6 | |
| 48 | 63.2 | 50 | 65.8 | 50 | 65.8 | 52 | 68.4 | |
| 76 | 76.0 | 73 | 73.0 | 68 | 68.0 | 85 | 85.0 | |
One full node of each type, fastest on a stone node first. Each hot-spot hit in a row adds 50% damage, up to 3×, so real times are lower. Tea adds Basic +20%, Advanced +30%, Pure +40%, Milky +40%, Creamy +50%. All teas
What a tree gives
| Wood | Trees | HP | ||||
|---|---|---|---|---|---|---|
| Hits | Seconds | Hits | Seconds | |||
| 1,000 | Dead Tree, Hura crepitans, Hura crepitans Sapling, Large Beech Tree, Large Fir Tree, Mauritia flexuosa, Mauritia flexuosa Sapling, Schizolobium, Schizolobium Sapling, Swamp Tree, Trumpet Tree | 1000 | 21 | 4.2 | 20 | 25.0 |
| 900 | Large Palm Tree, Tall Tropical Palm | 850 | 19 | 3.8 | 18 | 22.5 |
| 750 | Birch Tree | 1000 | 21 | 4.2 | 20 | 25.0 |
| 750 | Birch Tree, Large Oak Tree, Large Pine Tree, Medium Beech Tree, Medium Palm Tree, Medium Tropical Palm | 750 | 16 | 3.2 | 15 | 18.8 |
| 750 | Tree with vines | 700 | 15 | 3.0 | 14 | 17.5 |
| 750 | Birch Tree | 600 | 13 | 2.6 | 13 | 16.3 |
| 600 | Small Palm Tree, Small Tropical Palm | 650 | 14 | 2.8 | 14 | 17.5 |
| 600 | Trumpet Tree Sapling | 200 | 5 | 1.0 | 4 | 5.0 |
| 550 | Short Palm Tree, Short Tropical Palm | 550 | 12 to 19 | 2.4 to 3.8 | 11 | 13.8 |
| 550 | Small Trumpet Tree Sapling | 100 | 3 | 0.6 | 2 | 2.5 |
| 500 | Small Beech Tree, Small Oak Tree, Small Pine Tree | 500 | 11 | 2.2 | 10 | 12.5 |
| 500 | Small Fir Tree | 500 | 11 to 17 | 2.2 to 3.4 | 10 | 12.5 |
| 200 | Medium Pine Sapling | 200 | 5 to 7 | 1.0 to 1.4 | 4 | 5.0 |
| 100 | Small Pine Sapling | 100 | 3 to 4 | 0.6 to 0.8 | 2 | 2.5 |
Wood is the total for a tool that wastes none of a hit: the hits give part and the last hit adds a bonus of wood on top. A tree whose sizes differ, such as the birch, is on one row for each size. Tea adds Basic +50%, Advanced +100%, Pure +150%, Milky +150%, Creamy +200%. All teas
Cut like trees
| Gives | Source |
|---|---|
| Large Cactus | |
| Large pile of Driftwood | |
| Log | |
| Medium Cactus | |
| Medium pile of Driftwood | |
| Small Cactus | |
| Small pile of Driftwood | |
| Woodpile |
Driftwood, logs, the wood pile and cacti: cut with the same tools, and not trees.
Monument blockers
10 kinds of blocker close doors and vents at monuments. Mine one with a Pickaxe for its metal, or blow it up with the cheapest explosive you can craft: 4 F1 Grenades (240 sulfur) for the Barrels, Barrels Long and Trolley; 70 Explosive 5.56 Rifle Ammo (1,750 sulfur) for the Barricades, Blast Door, Desks, Lockers and Terminals; 71 Explosive 5.56 Rifle Ammo (1,800 sulfur) for the Collapse; 5 Explosive 5.56 Rifle Ammo (150 sulfur) for the Vent Cage. Monument blockers lists every explosive, what each blocker gives and the door it blocks.
Giant Excavator output
| Resource | Up to, per diesel |
|---|---|
| 100 | |
| 2,000 | |
| 10,000 | |
| 5,000 |
Pick one resource at the controls and feed it Diesel Fuel. One diesel runs it for 2 minutes, with output every 1s. It stands at the Giant Excavator Pit, where Scientists guard it.
Methodology
The times count the hits each tool needs on one full node or tree, times its swing time. The Jackhammer counts every swing as a bonus hit. The Stone Pickaxe and Rock waste part of each hit, so they empty a node in fewer hits and get less ore; each hit takes a share of every pile, so the count changes a little from node to node.
Each marker hit in a row adds 12.5% damage on a tree, up to 2×, so real counts are lower. The Chainsaw counts every swing as a bonus hit on a tree that has the marker; a range means the marker is on some trees of that size only. Both tools get all the wood. A Hatchet, Stone Hatchet or Rock wastes part of each hit, so it gets less. A Tree with vines leaves a Stump when it falls, and the tree grows back on it.
Tree health tested in game: we spawned every tree type in every biome on our own server and read its health and wood. Tested on the current version of Rust.
Related pages
Rust ore nodes: common questions
- How much sulfur do you get per node in Rust?
- 300 Sulfur Ore per sulfur node with a Pickaxe or better (200 from the hits and 100 with the last hit). A Stone Pickaxe wastes part of each hit and gets less. Creamy Pure Ore Tea raises it by 50%. A loose sulfur rock you pick up with E gives 50.
- How much metal ore and HQM does a node give in Rust?
- A metal node gives 600 Metal Ore and 2 High Quality Metal Ore. An HQM node gives 20 High Quality Metal Ore plus 400 Metal Ore.
- How many hits does it take to mine a node in Rust?
- Every node has 500 HP. A Pickaxe takes 17 hits (25.5s) on a stone node; a Jackhammer clears it in 15 hits (2.2s), because it counts every swing as a bonus hit. Hitting the hot-spot in a row adds 50% damage per hit, up to 3×, so real times are lower.
- How much does the Giant Excavator produce in Rust?
- Per diesel (2 minutes of digging), up to 100 High Quality Metal Ore, 2,000 Sulfur Ore, 10,000 Stones, 5,000 Metal Fragments. You pick one resource at a time.