Auto Turret
An automated sentry turret that targets and fires at unauthorized players. Requires electricity and ammunition. The cornerstone of base defense in Rust.
Flame Turret
An automated flame-throwing turret that sprays fire at unauthorized players. Uses Low Grade Fuel. Effective in tight spaces and doorways.
Shotgun Trap
A crude tripwire-triggered shotgun trap. Fires at players who enter its trigger zone. Cheap and effective early defense.
SAM Site
A surface-to-air missile launcher that automatically targets and fires at aircraft. Found at monuments or purchased from Outpost. Requires 25 rW of power.
Snap Trap
A spring-loaded metal trap that clamps shut when stepped on. Deals significant damage and temporarily immobilizes the victim.
Homemade Landmine
An explosive anti-personnel mine that detonates when stepped on. Single-use but devastating. Can be hidden in grass and shadows.
Bear Trap
A basic metal jaw trap. Cheap to craft with no workbench required. Deals moderate damage and immobilizes the target.
Tesla Coil
An electrical trap that zaps nearby unauthorized players with electricity. Requires power and deals continuous damage in a short radius.
Wooden Floor Spikes
Deployable wooden spikes that damage players who walk over them. Cheap to craft and effective around base perimeters.