Wiki/Traps

Traps

11 items

Auto turrets, landmines, tesla coils, and defenses

Auto Turret

An automated sentry turret that targets and fires at unauthorized players. Requires electricity and ammunition. The cornerstone of base defense in Rust.

CraftableWB223 dmg1000 HP

Flame Turret

An automated flame-throwing turret that sprays fire at unauthorized players. Uses Low Grade Fuel. Effective in tight spaces and doorways.

CraftableWB27 dmg300 HP

Shotgun Trap

A crude tripwire-triggered shotgun trap. Fires at players who enter its trigger zone. Cheap and effective early defense.

CraftableWB2180 dmg300 HP

SAM Site

A surface-to-air missile launcher that automatically targets and fires at aircraft. Found at monuments or purchased from Outpost. Requires 25 rW of power.

Loot only394 dmg1000 HP

Snap Trap

A spring-loaded metal trap that clamps shut when stepped on. Deals significant damage and temporarily immobilizes the victim.

CraftableWB280 dmg200 HP

Homemade Landmine

An explosive anti-personnel mine that detonates when stepped on. Single-use but devastating. Can be hidden in grass and shadows.

CraftableWB2100 dmg100 HP

Bear Trap

A basic metal jaw trap. Cheap to craft with no workbench required. Deals moderate damage and immobilizes the target.

Craftable25 dmg200 HP

Tesla Coil

An electrical trap that zaps nearby unauthorized players with electricity. Requires power and deals continuous damage in a short radius.

CraftableWB235 dmg250 HP

Wooden Floor Spikes

Deployable wooden spikes that damage players who walk over them. Cheap to craft and effective around base perimeters.

Craftable15 dmg100 HP

Small Spike Trap

Craftable30 HP

Tin Can Alarm

CraftableWB250 HP