Rust knowledge built for fast decisions.
Recipes, recycle yields, raid costs, drop chances, weapon stats and food values across items, weapons, armor, building, resources, traps, medical, food, electrical and deployables. Updated every Rust patch.
Browse by category
Organized for scanning during a wipe, not reading a manual front-to-back.
Weapons
104 entriesFirearms, bows, melee weapons, and launchers
Tools
52 entriesPickaxes, hatchets, building tools, keycards, and utility items
Ammo
45 entriesAmmunition, rockets, grenades, and explosive charges
Attire
174 entriesArmor, clothing, hazmat suits, and protective gear
Resources
50 entriesRaw materials, refined goods, and crafting components
Components
64 entriesLoot components used in crafting and recycling for scrap, HQM, cloth, and metal
Building
75 entriesFoundations, walls, doors, locks, and base structures
Items
332 entriesDeployables, vehicles, storage, and placeable items
Electrical
92 entriesGenerators, switches, sensors, and logic gates
Traps
8 entriesAuto turrets, landmines, tesla coils, and defenses
Medical
5 entriesBandages, syringes, medkits, and healing items
Food
159 entriesMeat, berries, vegetables, teas, and consumables
Fun
72 entriesInstruments, audio devices, decorations, and seasonal items
Latest additions4 new this wipe
Interactive tools
Raid Planner New
Add walls, doors, and deployables — get the cheapest raid method and the exact raw materials (sulfur, charcoal, metal frags…) you need to farm.
Code Raid
Brute-force a code lock as a team. Share one link and draw from a shared pool — no two raiders ever try the same code.
Explore the data
Twig → Armored cost, HP & raid cost per block.
Node & tree yields, fastest tool, tea bonus.
Every ore node & tree, yields & best tool.
HP, attack, detection & harvest per animal.
Every fish — catch difficulty, bait, depth & cut yield.
Every crop — what each seed grows into, water, yield & ideal conditions.
Every cook/smelt transform & how long it takes.
Power sources, batteries, draw per device & logic components.
How long every food lasts & what it spoils into.
Scientists, dwellers & guards — health & where.
Every tea by family & tier, with effects.
What each workbench level unlocks.
Health, seats & engine for every drivable vehicle.
Crate & barrel health, scrap value & loot slots.
Every placeable by mechanic — smelt, storage, defense, farm.
Outpost & Bandit Camp shops — every item and its scrap price.
Stack any items side by side — damage, armor & stats head to head.
Latest game updates
Full feedPatch notes
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Dev commits
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