
Damage
- Damage
- 50
- per shot
- DPS
- 375
- before reload
- Rate of fire
- 450
- rounds a minute, full auto
- Magazine
- 30
- 4.4 s reload
- Aim cone
- 0.2°
- Hip-fire cone
- 2.7°
- Aim sway
- 2
- Recoil (vertical)
- 2.5–3.5°
- Deploy
- 1s
- In auto turret
- 35% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Speedm/s | Effect |
|---|---|---|---|---|---|---|
| 50 | 100 | 2 | 5 | 375 | - | |
| 56 (best) | 112 (best) | 2 | 4 (best) | 225 | +6 Heat, 30% fire | |
| 50.01 | 100.02 | 2 | 4 (best) | 225 | +0.01 Explosion, 5% fire, 1.5 m splash, 5 Explosion | |
| 50 | 100 | 2 | 5 | 450 (best) | - |
Chest hits at point blank on a 100 HP player. Full damage to 20 m, down to 80% at 100 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 100 (highest)
- ×2, 1 shot
- Chest
- 50
- ×1, 2 shots
- Stomach
- 50
- ×1, 2 shots
- Arm
- 50
- ×1, 2 shots
- Leg
- 37.5
- ×0.75, 3 shots
Wear and sound
- Shots before it breaks
- 600
- With Explosive 5.56 Rifle Ammo
- 200
- A shot carries to animals
- 50 m
- With a silencer
- 20 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with 5.56 Rifle Ammo, point blank. Armour protection was tested in game. Time to kill calculator
- naked20.133 s
- diving suit20.133 s
- hazmat30.267 s
- wood armor30.267 s
- bone armor30.267 s
- hoodie + pants30.267 s
- bucket helmet + jacket30.267 s
- wolf headdress + bone30.267 s
- arctic suit30.267 s
- nomad suit30.267 s
- spacesuit30.267 s
- cowl + fur30.267 s
- roadsign + coffee can40.4 s
- roadsign + facemask40.4 s
- riot helmet + jacket40.4 s
- full metal50.533 s
- chest plate + coffee can50.533 s
- heavy plate80.933 s
Shots to kill, then seconds. Hover a kit for its damage per hit.
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 10 | 2 | |
| 1.5 | 167 | |
| 0.5 | 1,000 | |
| 0.005 | 200,001 | |
| 0.005 | 400,001 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 35s | 120 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Looted from
| Container | Chance | Amount |
|---|---|---|
| 29% | 1-2 | |
| 3.9% | 1-3 | |
| 2.2% | 1 | |
| 1.8% | 1-3 | |
| 1.8% | 1-3 | |
| 0.9% | 1 |
Carried gear, no drop chance: Bandit Guard
| Monument | Per full clear | Crates |
|---|---|---|
| 0.4 | 1 Locked Crate (Oil Rig)2 Elite Crate | |
| 0.3 | 1 Locked Crate (Oil Rig)1 Elite Crate | |
| 0.1 | 4 Elite Crate | |
| under 0.1 | 3 Elite Crate | |
| under 0.1 | 2 Elite Crate |
What opening every crate and barrel there once gives, on average.
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Compatible Attachments
Holds 4 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
- Damage
- 50
- per shot
- RPM
- 450
- rounds a minute
- DPS
- 375
- while firing
- Magazine
- 30
- rounds
- Reload
- 4.4s
- Aim cone
- 0.2°
- Hip-fire
- 2.7°
- Aim sway
- 2°
- Velocity
- 375 m/s
- Recoil (vertical)
- 2.5–3.5°
One attachment per slot, 4 at most. Lights, lasers, scopes and burst mode count as switched on. DPS leaves out reloads.
Crafting
| Makes | Ingredients | Time | Workbench |
|---|---|---|---|
| 35s | |||
| Blueprint | What it takes | Scrap |
|---|---|---|
| 120 | ||
| Unlock one of these first, then this one. | ||
| Unlocks nexton the tech tree | ||
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 16 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
12Apply with the Repair Bench. Prices are Steam Market USD.
Loading skins











Assault Rifle: common questions
- How much damage does Assault Rifle do?
- Assault Rifle deals 50 damage per shot and fires 450 rounds per minute from a 30-round magazine.
- Where do you find Assault Rifle?
- Craft it at workbench level 3. It drops from Locked Crate (29%), Elite Crate (3.9%) and Patrol Heli Crate (2.2%), plus 3 more. The most from one full clear: Large Oil Rig (0.4), Oil Rig (0.3) and Missile Silo (0.1).
- What does Assault Rifle cost to craft?
- Assault Rifle crafts for 50 High Quality Metal, 200 Wood, 1 Rifle Body, 4 Metal Spring.
- What does Assault Rifle recycle for?
- Recycling Assault Rifle at a powered monument recycler (60%) returns 30 High Quality Metal, 120 Wood, 2 Metal Spring, Rifle Body (60%), Metal Spring (40%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.