

M16A2
A reliable burst-fire only rifle offering excellent accuracy and firerate.
Damage
- Damage
- 35
- per shot
- DPS
- 350
- before reload
- Rate of fire
- 600
- 3-round burst
- Magazine
- 30
- 4 s reload
- Aim cone
- 0.25°
- Hip-fire cone
- 3.75°
- Aim sway
- 1
- Recoil (vertical)
- 2–3°
- Deploy
- 1.5s
- In auto turret
- 24% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Speedm/s | Effect |
|---|---|---|---|---|---|---|
| 35 | 70 | 3 | 7 | 525 | - | |
| 39.2 (best) | 78.4 (best) | 3 | 6 | 315 | +4.2 Heat, 30% fire | |
| 35.01 | 70.01 | 3 | 5 (best) | 315 | +0.01 Explosion, 5% fire, 1.5 m splash, 5 Explosion | |
| 35 | 70 | 3 | 7 | 630 (best) | - |
Chest hits at point blank on a 100 HP player. Full damage to 28 m, down to 80% at 140 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 70 (highest)
- ×2, 2 shots
- Chest
- 35
- ×1, 3 shots
- Stomach
- 35
- ×1, 3 shots
- Arm
- 35
- ×1, 3 shots
- Leg
- 26.25
- ×0.75, 4 shots
Wear and sound
- Shots before it breaks
- 800
- With Explosive 5.56 Rifle Ammo
- 267
- A shot carries to animals
- 50 m
- With a silencer
- 20 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with 5.56 Rifle Ammo, point blank. Armour protection was tested in game. Time to kill calculator
- naked3 shots0.1 seconds
- diving suit3 shots0.1 seconds
- wood armor4 shots0.3 seconds
- bone armor4 shots0.3 seconds
- hoodie + pants4 shots0.3 seconds
- bucket helmet + jacket4 shots0.3 seconds
- wolf headdress + bone4 shots0.3 seconds
- cowl + fur4 shots0.3 seconds
- hazmat5 shots0.35 seconds
- riot helmet + jacket5 shots0.35 seconds
- arctic suit5 shots0.35 seconds
- nomad suit5 shots0.35 seconds
- spacesuit5 shots0.35 seconds
- roadsign + coffee can6 shots0.4 seconds
- roadsign + facemask6 shots0.4 seconds
- full metal7 shots0.6 seconds
- chest plate + coffee can7 shots0.6 seconds
- heavy plate12 shots1 seconds
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 7 | 2 | |
| 1.05 | 239 | |
| 0.35 | 1,429 | |
| 0.003 | 285,715 | |
| 0.003 | 571,429 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Looted from
| Container | Chance |
|---|---|
| 12% |
| Monument | Per full clear | Crates |
|---|---|---|
| 0.1 | 1 Locked Crate (Oil Rig) | |
| 0.1 | 1 Locked Crate (Oil Rig) |
What opening every crate and barrel there once gives, on average.
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Compatible Attachments
Holds 4 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
- Damage
- 35
- per shot
- RPM
- 600
- rounds a minute
- DPS
- 350
- while firing
- Magazine
- 30
- rounds
- Reload
- 4s
- Aim cone
- 0.25°
- Hip-fire
- 3.75°
- Aim sway
- 1°
- Velocity
- 525 m/s
- Recoil (vertical)
- 2–3°
One attachment per slot, 4 at most. Lights, lasers, scopes and burst mode count as switched on. DPS leaves out reloads.
Recycling
one item at full condition| Recycler | Always | Chance of one more |
|---|---|---|
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | No | 17 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
Apply with the Repair Bench.
Loading skinsM16A2: common questions
- How much damage does M16A2 do?
- M16A2 deals 35 damage per shot and fires 600 rounds per minute from a 30-round magazine.
- Where do you find M16A2?
- It drops from Locked Crate (12%). The most from one full clear: Large Oil Rig (0.1) and Oil Rig (0.1).
- What does M16A2 recycle for?
- Recycling M16A2 at a powered monument recycler (60%) returns 24 High Quality Metal, Metal Spring, Burst Module, Rifle Body (60%), Metal Spring (20%), Burst Module (20%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.