Damage
35
per shot
DPS
350
sustained
RPM
600
Magazine
30
4s reload
Aim Cone0.25°Hip-fire3.5°Velocity375 m/sEffective range40 mAim sway1Recoil ↑2–3°Deploy1.5sNoise75 mIn auto turret35% dmg
Condition200 max durability— wears down with use; the condition bar empties as it takes damage
vs 100 HP3 shots to kill·0.20s TTK(body, point-blank, no armour)
Damage to building (soft side)
Hits to break a wall of each grade from the soft (inside) face — guns count as rounds. The hard face takes more. All building blocks →
Compatible Attachments
Attachments that fit this weapon, grouped by slot — one attachment per slot, same as in-game. This weapon has 4 attachment slots. Compatibility follows the weapon's available mod slots vs. each attachment's slot.
Sight
Muzzle
Crafting Recipe
Not craftable in-game — this recipe is disabled. Shown for reference (recycle it to recover the materials).
Time
1m
Workbench
Raw materials to farm
Recycling
| Recycler | Guaranteed Output | Extra Output | Efficiency |
|---|---|---|---|
| Recycler | 60 % | ||
| Safe Zone Recycler | 40 % |
Cost Flowbuild · break down · destroy
Qty
Recycle
Recycler60%
Safe Zone40%
Faded bars are chance-based extra output.
Looted From
| Container | Condition | Amount | Chance |
|---|---|---|---|
| Locked Crate (Oil Rig) | 100 % | 1 | 12% |
| Hackable Locked Crate | 100 % | 1 | 12% |
| Ghost Ship Locked Crate | - | 1 | 12 % |
| Locked Crate | - | 1 | 12 % |
| Oil Rig Locked Crate | - | 1 | 12 % |
Fires
Incendiary 5.56 Rifle Ammo39.2
Explosive 5.56 Rifle Ammo35.01
5.56 Rifle Ammo35
HV 5.56 Rifle Ammo35
Relationship Map
Every way M16A2 connects to the rest of the game.
Loot from5
Attachments13
Loads into1




