
Damage
- Damage
- 42.5
- per shot
- DPS
- 283
- before reload
- Rate of fire
- 400
- rounds a minute
- Magazine
- 15
- 4.4 s reload
- Aim cone
- 0.25°
- Hip-fire cone
- 2.05°
- Aim sway
- 1
- Recoil (vertical)
- 3–3.5°
- Deploy
- 1.15s
- In auto turret
- 30% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Speedm/s | Effect |
|---|---|---|---|---|---|---|
| 42.5 | 85 | 3 | 6 | 468.8 | - | |
| 47.6 (best) | 95.2 (best) | 3 | 5 (best) | 281.3 | +5.1 Heat, 30% fire | |
| 42.51 | 85.02 | 3 | 5 (best) | 281.3 | +0.01 Explosion, 5% fire, 1.5 m splash, 5 Explosion | |
| 42.5 | 85 | 3 | 6 | 562.5 (best) | - |
Chest hits at point blank on a 100 HP player. Full damage to 25 m, down to 80% at 125 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 85 (highest)
- ×2, 2 shots
- Chest
- 42.5
- ×1, 3 shots
- Stomach
- 42.5
- ×1, 3 shots
- Arm
- 42.5
- ×1, 3 shots
- Leg
- 31.88
- ×0.75, 4 shots
Wear and sound
- Shots before it breaks
- 400
- With Explosive 5.56 Rifle Ammo
- 134
- A shot carries to animals
- 50 m
- With a silencer
- 20 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with 5.56 Rifle Ammo, point blank. Armour protection was tested in game. Time to kill calculator
- naked30.3 s
- wood armor30.3 s
- hoodie + pants30.3 s
- bucket helmet + jacket30.3 s
- diving suit30.3 s
- cowl + fur30.3 s
- hazmat40.45 s
- bone armor40.45 s
- riot helmet + jacket40.45 s
- wolf headdress + bone40.45 s
- arctic suit40.45 s
- nomad suit40.45 s
- spacesuit40.45 s
- roadsign + coffee can50.6 s
- roadsign + facemask50.6 s
- full metal60.75 s
- chest plate + coffee can60.75 s
- heavy plate101.35 s
Shots to kill, then seconds. Hover a kit for its damage per hit.
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 8.5 | 2 | |
| 1.275 | 197 | |
| 0.425 | 1,177 | |
| 0.004 | 235,295 | |
| 0.004 | 470,589 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 30s | 60 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Looted from
| Container | Chance | Amount |
|---|---|---|
| 5.6% | 1 | |
| 1.9% | 1-2 | |
| 0.7% | 1 | |
| 0.2% | 1-2 | |
| 0.2% | 1-2 |
| Monument | Per full clear | Crates |
|---|---|---|
| under 0.1 | 1 Locked Crate (Oil Rig)2 Elite Crate | |
| under 0.1 | 4 Elite Crate | |
| under 0.1 | 1 Locked Crate (Oil Rig)1 Elite Crate | |
| under 0.1 | 3 Elite Crate | |
| under 0.1 | 2 Elite Crate |
What opening every crate and barrel there once gives, on average.
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Compatible Attachments
Holds 4 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
- Damage
- 42.5
- per shot
- RPM
- 400
- rounds a minute
- DPS
- 283
- while firing
- Magazine
- 15
- rounds
- Reload
- 4.4s
- Aim cone
- 0.25°
- Hip-fire
- 2.05°
- Aim sway
- 1°
- Velocity
- 468.8 m/s
- Recoil (vertical)
- 3–3.5°
One attachment per slot, 4 at most. Lights, lasers, scopes and burst mode count as switched on. DPS leaves out reloads.
Crafting
| Blueprint | What it takes | Scrap |
|---|---|---|
| 60 | ||
| Unlock one of these first, then this one. | ||
| Unlocks nexton the tech tree | ||
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 14 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
Apply with the Repair Bench. Prices are Steam Market USD.
Loading skinsSKS: common questions
- How much damage does SKS do?
- SKS deals 42.5 damage per shot and fires 400 rounds per minute from a 15-round magazine.
- Where do you find SKS?
- Craft it at workbench level 3. It drops from Locked Crate (5.6%), Elite Crate (1.9%) and Patrol Heli Crate (0.7%), plus 2 more. The most from one full clear: Large Oil Rig (under 0.1), Missile Silo (under 0.1) and Oil Rig (under 0.1).
- What does SKS cost to craft?
- SKS crafts for 1 Semi Automatic Body, 2 Metal Spring, 200 Metal Fragments, 12 High Quality Metal.
- What does SKS recycle for?
- Recycling SKS at a powered monument recycler (60%) returns Metal Spring, 120 Metal Fragments, 7 High Quality Metal, Semi Automatic Body (60%), Metal Spring (20%), High Quality Metal (20%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.