Military Tunnel Loot

Military Tunnel monument in Rust
Loot containers
33
average on spawn
Scrap from one clear
171
about, every container opened once
Radiation
25
rads/s at the strongest zone
NPCs
33
at most, at full population
Keycard readers
3
1 blue, 2 red
Ovens and refineries
None
Safe zone
No
Monument area
200 × 200 m, 200 m tall
No building
210 m radius around the centre, reaches up to 226 m out
Chinook crate drop
No
Patrol heli crash site
No
Train tunnel entrance
Yes
Puzzle order
  • Flip the switch, insert a fuse, swipe the red card, the door opens.
  • Flip the switch, swipe the blue card, the door opens.
  • Insert a fuse, flip the switch, swipe the red card, the door opens.

Blockers here

5 blockers
BlockerBlocksExplosives to clear one (sulfur to craft)
Barrels Long ×1The green keycard door
Lockers ×32 pathsThe blue keycard door
Terminals ×1The blue keycard door

Each icon shows how many of that explosive clear one blocker, cheapest first; the number under it is the sulfur to craft them. 40mm HE grenades come only from loot. 1 C4 clears any blocker, and a pickaxe mines one for its metal. Monument blockers lists every explosive and what each gives.

Military Tunnel loot on spawn

about 171 scrap total

Opening everything once gives about 171 scrap. Crates respawn on the monument's own timers. What you find here lists every item they give.

Military Tunnel radiation

no protection worn
ZoneTierRadius (m)Centre (rads/s)Half radius (rads/s)Protection to block
1medium20.225-25
2medium20.225-25
3medium20.225-25
4medium20.225-25
5medium20.225-25
6medium1025-25
7medium1025-25
8medium20.225-25
9medium20.225-25
10medium20.225-25
11medium20.225-25
12medium20.225-25
13low116.810-10
14medium1025-25
15medium21.925-25
16medium6.725-25
17medium6.725-25
18medium7.525-25
19medium-25-25
20medium10.625-25
21medium10.625-25

Rads per second. Your radiation protection subtracts from these, and the game caps protection at 50, so a zone above 50 always lets some through. What to wear names the gear that blocks it, and the radiation guide compares every monument.

What to wear

25% protection stops the strongest zone
Strongest zone
25 rads a second with nothing on. 25% protection stops all of it. The protection of everything you wear adds up.
Lightest that is enough
Hazmat Suit50%Slot: whole body. Craft at workbench level 2. Stops all of it.
Cheap full kit

39% in all. Common or uncommon clothes made at workbench level 1 or lower. Stops all of it.

Every piece that helps at Military Tunnel

Every piece that helps at Military Tunnel
PieceProtectionRads through
Hazmat SuitWhole body50%none
Arctic Scientist SuitWhole body50%none
Bandit Guard GearChest, Hands50%none
Heavy Scientist SuitWhole body50%none
Naval Scientist SuitWhole body50%none
Show 23 more

Rads through is the dose at the strongest spot of the strongest zone with only that piece worn, the same figure as on the piece's own page. Pieces under 10% protection, the strongest zone of the weakest monument, are left out, as they are on the attire pages.

What you find here

316 items, average per full clear
Weapons, 42 items
Weapons 42 itemsPer clear
Molotov Cocktail0.6
Flashbang0.6
Uzi0.3
Flame Thrower0.3
Semi-Automatic Pistol0.3
Show 37 more
Attachments, 10 items
Attachments 10 itemsPer clear
Military Silencerunder 0.1
Muzzle Brakeunder 0.1
Extended Magazineunder 0.1
Muzzle Boostunder 0.1
Holosightunder 0.1
Show 5 more
Explosives, 5 items
Explosives 5 itemsPer clear
F1 Grenade0.8
MLRS Rocket0.6
Beancan Grenade0.4
Timed Explosive Chargeunder 0.1
Satchel Chargeunder 0.1
Medical, 3 items
Medical 3 itemsPer clear
Anti-Radiation Pills2.4
Large Medkitunder 0.1
Medical Syringeunder 0.1
Resources, 6 items
Resources 6 itemsPer clear
Scrap171
High Quality Metal31
Low Grade Fuel7.7
Targeting Computer0.8
CCTV Camera0.7
Show 1 more
Explosivesunder 0.1
Tools, 15 items
Tools 15 itemsPer clear
Binoculars0.2
Flare0.2
Water Bucket0.2
Supply Signal0.1
Pickaxe0.1
Show 10 more
Hatchet0.1
RF Transmitterunder 0.1
Metal Detectorunder 0.1
Salvaged Axeunder 0.1
Smoke Grenadeunder 0.1
Chainsawunder 0.1
Handcuffsunder 0.1
Salvaged Icepickunder 0.1
Salvaged Hammerunder 0.1
Jackhammerunder 0.1
Electrical, 59 items
Electrical 59 itemsPer clear
Igniter0.2
Splitter0.1
Switch0.1
Auto Turret0.1
Large Solar Panel0.1
Show 54 more
Traps, 6 items
Traps 6 itemsPer clear
Wooden Floor Spikes0.1
Snap Trapunder 0.1
Homemade Landmineunder 0.1
Shotgun Trapunder 0.1
Tin Can Alarmunder 0.1
Show 1 more
Flame Turretunder 0.1
Food, 10 items
Food 10 itemsPer clear
Granola Bar1.7
Apple1.7
Potato1.6
Corn1.6
Can of Beans1.6
Show 5 more
Siege and mounted, 5 items
Siege and mounted 5 itemsPer clear
Catapultunder 0.1
Battering Ramunder 0.1
Mounted Ballistaunder 0.1
Ballistaunder 0.1
Siege Towerunder 0.1
Fun, 2 items
Fun 2 itemsPer clear
Acoustic Guitar0.1
Telephoneunder 0.1

What opening every crate and barrel above once gives, on average, most first. The figures are the ones on each item's own page. Blueprints are not counted.

Military Tunnel spawns and respawn times

most alive at once
SpawnsMax at oncePer respawnRespawn
14430 to 37 min
72 to 430 to 37 min
8-no respawn timer
6-no respawn timer
3-no respawn timer
1-no respawn timer

A row with several items fills each spot with one of them at the odds shown. A timed row starts with one respawn's worth and adds that many each respawn until it reaches the max. Respawn times hold up to 150 players online; more players make them faster. Rows with no respawn timer fill once when the monument loads.

Methodology

Tested in game on live 4000 maps on our own server: loot containers by type (the average of 8 placed copies; containers spawn at random points, so a map can have a few more or fewer), recyclers, workbenches, research tables, repair benches, keycard readers and their tier, pickups inside the monument area, fuse boxes, NPC capacity, radiation per second and every spawner's limit and respawn time. NPCs are the monument's own guards; tunnel dwellers in a train station below and roadside scientists are not counted. No-building areas, Chinook drop zones, crash sites, train tunnel links and puzzle wiring were tested the same way. Scrap estimates use the measured average scrap per opening of each container type; a container not yet tested counts its guaranteed scrap, marked +. What you find here is each container count times the tested chance and average amount of every item in it, the same figures as the item pages. What to wear takes the protection of each piece off the strongest zone, the same figures as the attire pages. Tested on the current version of Rust.

Similar monuments

loot containers

Military Tunnel: common questions

What loot is at Military Tunnel in Rust?
About 33 loot containers on spawn, the most common are Crate (7), Loot Barrel II (7), Trash Pile (6). Opening all of them once gives about 171 scrap.
What keycard do you need at Military Tunnel?
Military Tunnel has 1 Blue keycard reader, 2 Red keycard readers, 2 fuse boxes. Bring a blue keycard and a red keycard.
How much radiation is at Military Tunnel?
Up to 25 rads per second with no protection, across 21 zones. Clothing radiation protection lowers it. The Hazmat Suit (50% protection) is the lightest piece you can craft that blocks all of it.
How do you get past the blockers at Military Tunnel?
Barrels Long ×1: in front of the green keycard door; the cheapest to craft is 4 F1 Grenades (240 sulfur). Lockers ×3: in front of 2 paths and the blue keycard door; the cheapest to craft is 70 Explosive 5.56 Rifle Ammo (1,750 sulfur). Terminals ×1: in front of the blue keycard door; the cheapest to craft is 70 Explosive 5.56 Rifle Ammo (1,750 sulfur). 1 C4 clears any blocker, and a pickaxe mines one for its metal.
Does Military Tunnel have a recycler?
Yes, 1 green recycler.