
Military Tunnel Loot

- Loot containers
- 33
- average on spawn
- Scrap from one clear
- 171
- about, every container opened once
- Radiation
- 25
- rads/s at the strongest zone
- NPCs
- 33
- at most, at full population
- Keycard readers
- 3
- 1 blue, 2 red
- Recyclers
- NPCs
- up to 33: Military Tunnel Scientist
- Ovens and refineries
- None
- Safe zone
- No
- Monument area
- 200 × 200 m, 200 m tall
- No building
- 210 m radius around the centre, reaches up to 226 m out
- Chinook crate drop
- No
- Patrol heli crash site
- No
- Train tunnel entrance
- Yes
- Puzzle order
- Flip the switch, insert a fuse, swipe the red card, the door opens.
- Flip the switch, swipe the blue card, the door opens.
- Insert a fuse, flip the switch, swipe the red card, the door opens.
Blockers here
5 blockers| Blocker | Blocks | Explosives to clear one (sulfur to craft) |
|---|---|---|
| Barrels Long ×1 | The green keycard door | |
| Lockers ×3 | 2 pathsThe blue keycard door | |
| Terminals ×1 | The blue keycard door |
Each icon shows how many of that explosive clear one blocker, cheapest first; the number under it is the sulfur to craft them. 40mm HE grenades come only from loot. 1 C4 clears any blocker, and a pickaxe mines one for its metal. Monument blockers lists every explosive and what each gives.
Military Tunnel loot on spawn
about 171 scrap total| Container | Count | Scrap each | Total |
|---|---|---|---|
| Crate | 7 | 5 | 35 |
| Loot Barrel II | 7 | 2 | 14 |
| Trash Pile | 6 | 0 | 0 |
| Loot Barrel | 5 | 2 | 10 |
| Military Crate | 4 | 8 | 32 |
| Elite Crate | 3 | 25 | 75 |
| Tool Crate | 1 | 5 | 5 |
Opening everything once gives about 171 scrap. Crates respawn on the monument's own timers. What you find here lists every item they give.
Military Tunnel radiation
no protection worn| Zone | Tier | Radius (m) | Centre (rads/s) | Half radius (rads/s) | Protection to block |
|---|---|---|---|---|---|
| 1 | medium | 20.2 | 25 | - | 25 |
| 2 | medium | 20.2 | 25 | - | 25 |
| 3 | medium | 20.2 | 25 | - | 25 |
| 4 | medium | 20.2 | 25 | - | 25 |
| 5 | medium | 20.2 | 25 | - | 25 |
| 6 | medium | 10 | 25 | - | 25 |
| 7 | medium | 10 | 25 | - | 25 |
| 8 | medium | 20.2 | 25 | - | 25 |
| 9 | medium | 20.2 | 25 | - | 25 |
| 10 | medium | 20.2 | 25 | - | 25 |
| 11 | medium | 20.2 | 25 | - | 25 |
| 12 | medium | 20.2 | 25 | - | 25 |
| 13 | low | 116.8 | 10 | - | 10 |
| 14 | medium | 10 | 25 | - | 25 |
| 15 | medium | 21.9 | 25 | - | 25 |
| 16 | medium | 6.7 | 25 | - | 25 |
| 17 | medium | 6.7 | 25 | - | 25 |
| 18 | medium | 7.5 | 25 | - | 25 |
| 19 | medium | - | 25 | - | 25 |
| 20 | medium | 10.6 | 25 | - | 25 |
| 21 | medium | 10.6 | 25 | - | 25 |
Rads per second. Your radiation protection subtracts from these, and the game caps protection at 50, so a zone above 50 always lets some through. What to wear names the gear that blocks it, and the radiation guide compares every monument.
What to wear
25% protection stops the strongest zone- Strongest zone
- 25 rads a second with nothing on. 25% protection stops all of it. The protection of everything you wear adds up.
- Lightest that is enough
- Hazmat Suit50%Slot: whole body. Craft at workbench level 2. Stops all of it.
- Cheap full kit
39% in all. Common or uncommon clothes made at workbench level 1 or lower. Stops all of it.
Every piece that helps at Military Tunnel
| Piece | Protection | Rads through |
|---|---|---|
| 50% | none | |
| 50% | none | |
| 50% | none | |
| 50% | none | |
| 50% | none |
Show 23 more
Rads through is the dose at the strongest spot of the strongest zone with only that piece worn, the same figure as on the piece's own page. Pieces under 10% protection, the strongest zone of the weakest monument, are left out, as they are on the attire pages.
What you find here
316 items, average per full clear| Components 28 items | Per clear |
|---|---|
| 11 | |
| 5 | |
| 3.9 | |
| 3.6 | |
| 3 |
Show 23 more
| 3 | |
| 2.3 | |
| 2 | |
| 1.8 | |
| 1.3 | |
| 1.3 | |
| 1.3 | |
| 1.2 | |
| 1 | |
| 1 | |
| 1 | |
| 0.4 | |
| 0.4 | |
| 0.3 | |
| 0.1 | |
| 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Weapons 42 items | Per clear |
|---|---|
| 0.6 | |
| 0.6 | |
| 0.3 | |
| 0.3 | |
| 0.3 |
Show 37 more
| 0.2 | |
| 0.2 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| under 0.1 | |
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| under 0.1 |
| Attachments 10 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 5 more
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Ammo 13 items | Per clear |
|---|---|
| 14 | |
| 4 | |
| 1.6 | |
| 0.4 | |
| 0.4 |
Show 8 more
| 0.3 | |
| 0.2 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Explosives 5 items | Per clear |
|---|---|
| 0.8 | |
| 0.6 | |
| 0.4 | |
| under 0.1 | |
| under 0.1 |
| Medical 3 items | Per clear |
|---|---|
| 2.4 | |
| under 0.1 | |
| under 0.1 |
| Resources 6 items | Per clear |
|---|---|
| 171 | |
| 31 | |
| 7.7 | |
| 0.8 | |
| 0.7 |
Show 1 more
| under 0.1 |
| Attire 48 items | Per clear |
|---|---|
| 0.3 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.1 |
Show 43 more
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
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| 0.1 | |
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| under 0.1 |
| Tools 15 items | Per clear |
|---|---|
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.1 | |
| 0.1 |
Show 10 more
| 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
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| under 0.1 | |
| under 0.1 | |
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| under 0.1 | |
| under 0.1 |
| Electrical 59 items | Per clear |
|---|---|
| 0.2 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 |
Show 54 more
| Building 35 items | Per clear |
|---|---|
| 0.2 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| under 0.1 |
Show 30 more
| under 0.1 | |
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| under 0.1 |
| Items 29 items | Per clear |
|---|---|
| 0.2 | |
| 0.2 | |
| 0.1 | |
| 0.1 | |
| 0.1 |
Show 24 more
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| under 0.1 | |
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| under 0.1 |
| Traps 6 items | Per clear |
|---|---|
| 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 1 more
| under 0.1 |
| Food 10 items | Per clear |
|---|---|
| 1.7 | |
| 1.7 | |
| 1.6 | |
| 1.6 | |
| 1.6 |
Show 5 more
| Siege and mounted 5 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Fun 2 items | Per clear |
|---|---|
| 0.1 | |
| under 0.1 |
What opening every crate and barrel above once gives, on average, most first. The figures are the ones on each item's own page. Blueprints are not counted.
Military Tunnel spawns and respawn times
most alive at once| Spawns | Max at once | Per respawn | Respawn |
|---|---|---|---|
Loot Barrel40% | 14 | 4 | 30 to 37 min |
Stone node45% | 7 | 2 to 4 | 30 to 37 min |
Crate50% | 8 | - | no respawn timer |
| 6 | - | no respawn timer | |
| 3 | - | no respawn timer | |
| 1 | - | no respawn timer |
A row with several items fills each spot with one of them at the odds shown. A timed row starts with one respawn's worth and adds that many each respawn until it reaches the max. Respawn times hold up to 150 players online; more players make them faster. Rows with no respawn timer fill once when the monument loads.
Methodology
Tested in game on live 4000 maps on our own server: loot containers by type (the average of 8 placed copies; containers spawn at random points, so a map can have a few more or fewer), recyclers, workbenches, research tables, repair benches, keycard readers and their tier, pickups inside the monument area, fuse boxes, NPC capacity, radiation per second and every spawner's limit and respawn time. NPCs are the monument's own guards; tunnel dwellers in a train station below and roadside scientists are not counted. No-building areas, Chinook drop zones, crash sites, train tunnel links and puzzle wiring were tested the same way. Scrap estimates use the measured average scrap per opening of each container type; a container not yet tested counts its guaranteed scrap, marked +. What you find here is each container count times the tested chance and average amount of every item in it, the same figures as the item pages. What to wear takes the protection of each piece off the strongest zone, the same figures as the attire pages. Tested on the current version of Rust.
Similar monuments
loot containersRelated pages
Military Tunnel: common questions
- What loot is at Military Tunnel in Rust?
- About 33 loot containers on spawn, the most common are Crate (7), Loot Barrel II (7), Trash Pile (6). Opening all of them once gives about 171 scrap.
- What keycard do you need at Military Tunnel?
- Military Tunnel has 1 Blue keycard reader, 2 Red keycard readers, 2 fuse boxes. Bring a blue keycard and a red keycard.
- How much radiation is at Military Tunnel?
- Up to 25 rads per second with no protection, across 21 zones. Clothing radiation protection lowers it. The Hazmat Suit (50% protection) is the lightest piece you can craft that blocks all of it.
- How do you get past the blockers at Military Tunnel?
- Barrels Long ×1: in front of the green keycard door; the cheapest to craft is 4 F1 Grenades (240 sulfur). Lockers ×3: in front of 2 paths and the blue keycard door; the cheapest to craft is 70 Explosive 5.56 Rifle Ammo (1,750 sulfur). Terminals ×1: in front of the blue keycard door; the cheapest to craft is 70 Explosive 5.56 Rifle Ammo (1,750 sulfur). 1 C4 clears any blocker, and a pickaxe mines one for its metal.
- Does Military Tunnel have a recycler?
- Yes, 1 green recycler.