Condition100 max durability— wears down with use; the condition bar empties as it takes damage
Ammo
Load it with SAM Ammo — it fires them when triggered.
Device
Detects aircraft within150 mMissile range225 m
Electrical
Power draw
25
rW
InputsPower InInvert Mode
OutputsHas TargetLow AmmoNo AmmoPassthrough
Power is measured in rW (Rust Watts). Wire ports in the order shown to drive or chain this component. See all electrical →
SAM Site
Vehicle range150 mMissile range225 mMissile damage155Ammo slots6
Damage resistance
BulletimmuneFire70% dmgMelee50% dmgArrowimmune
Share of each damage type this deployable actually takes — lower is tougher. immune = that damage does nothing; over 100% means it takes extra (e.g. wood burns).
Crafting Recipe
Not craftable in-game — this recipe is disabled. Shown for reference (recycle it to recover the materials).
Time
1m
Workbench
No workbench
Recycling
| Recycler | Guaranteed Output | Extra Output | Efficiency |
|---|---|---|---|
| Recycler | 60 % | ||
| Safe Zone Recycler | 40 % |
Cost Flowbuild · break down · destroy
Qty
Build
1mNo workbench
Raid
1,000 HPExplosive 5.56best×100
2,500 sul
Satchel Charge×7
3,360 sul
C4×2
4,400 sul
Rocket×4
5,600 sul
Cheapest sulfur cost first.
Destroyed By
Loading raid data…
Destroyed by — explosives
| ×4 | 5,600 sulfur | |
| ×2 | 4,400 sulfur | |
| ×200 | 5,000 sulfur |
Whole amounts to destroy one (1,000 HP). All raid costs →
Fires
SAM Ammo155
Relationship Map
Every way SAM Site connects to the rest of the game.

