Floating City
Spawns in the Deep Sea, 1 each time it opens.
- Loot on spawn
- about 0 containers; the other 3 layouts have 0, 0 and 0
- Radiation
- none
- Puzzle
- no keycard readers
- NPCs
- none
- Stations
- 3 recyclers, workbench level 1, 1 research table, 1 repair bench, 10 vending machines
- Ovens and refineries
- hobobarrel ×2, small refinery ×1
- Safe zone
- yes
- Monument area
- 216 × 230 m, 104 m tall
- Also here
- Planter ×19, Bandit Sentry ×9, Shopkeeper ×8, Big Wheel betting seat ×4, Slot machine ×4, Farm access guard ×2, Boat vendor, Mission giver
Floating City loot on spawn
about 0 scrap total| Container | Count | Scrap each | Total |
|---|
Opening everything once gives about 0 scrap. Crates respawn on the monument's own timers.
The Deep Sea
server defaults- Opens 90 minutes after a server wipe and stays open for 3 hours. It reopens 90 minutes after it closes, with new content.
- Radiation builds up over the last 5 minutes before it closes.
- Each opening places 1 Floating City, 6 Tropical Islands and 4 Ghost Ships.
- You reach it through a portal about 750 m off the coast, by boat only: boats you build, Tugboat, PT Boat. You cannot build there.
Methodology
Tested in game on live 4000 maps on our own server: loot containers by type (the average of 4 placed copies; containers spawn at random points, so a map can have a few more or fewer), recyclers, keycard readers and their tier, pickups inside the monument area, fuse boxes, NPC capacity, radiation per second and every spawner's limit and respawn time, read from the placed monument. NPCs are the monument's own guards; tunnel dwellers in a train station below and roadside scientists are not counted. Deep Sea monuments were read after opening the Deep Sea on each map; island counts include everything the island's own spawners placed. No-building areas, Chinook drop zones, crash sites, train tunnel links and puzzle wiring were read from the placed monument too. Scrap estimates use the measured average scrap per opening of each container type. Tested on the current version of Rust.
Floating City: common questions
- What loot is at Floating City in Rust?
- Floating City spawns no loot containers.
- What keycard do you need at Floating City?
- None. Floating City has no keycard readers.
- How much radiation is at Floating City?
- None. Floating City has no radiation zones.
- Does Floating City have a recycler?
- Yes, 3 recyclers. It is a safe zone.