Monument
Tropical Island Loot
Spawns in the Deep Sea, 6 each time it opens.
- Loot containers
- 17
- average on spawn
- Scrap from one clear
- 65
- about, every container opened once
- Radiation
- None
- NPCs
- 18
- at most, at full population
Overview
- Other layouts
- 3 other layouts have 15, 11 and 7 containers.
- NPCs
- up to 18: Deep Sea Scientist
- Monument area
- 677 × 677 m, 119 m tall
- Vehicles
- Also here
- Cannon ×4
- Not here
- Keycard readers, ovens and refineries, safe zone
Tropical Island loot on spawn
about 65 scrap total| Container | Count | Scrap each | Total |
|---|---|---|---|
| Oil Barrel | 6 | 0 | 0 |
| Military Crate | 5 | 8 | 40 |
| Cannon Crate | 4 | 5 | 20 |
| Crate | 1 | 5 | 5 |
| Shore Crate | 1 | 0 | 0 |
Opening everything once gives about 65 scrap. Crates respawn on the monument's own timers. What you find here lists every item they give.
What you find here
240 items, average per full clear| Components 20 items | Per clear |
|---|---|
| 4.7 | |
| 2 | |
| 1.1 | |
| 0.6 | |
| 0.4 |
Show 15 more
| 0.4 | |
| 0.4 | |
| 0.3 | |
| 0.3 | |
| 0.2 | |
| 0.2 | |
| 0.1 | |
| 0.1 | |
| 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Weapons 27 items | Per clear |
|---|---|
| 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 22 more
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
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| under 0.1 | |
| under 0.1 | |
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| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Attachments 6 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 1 more
| under 0.1 |
| Ammo 6 items | Per clear |
|---|---|
| 70 | |
| 54 | |
| 38 | |
| 3 | |
| 1.7 |
Show 1 more
| Explosives 3 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Medical 5 items | Per clear |
|---|---|
| 2.5 | |
| 1 | |
| 1 | |
| 0.9 | |
| 0.4 |
| Resources 6 items | Per clear |
|---|---|
| 103 | |
| 65 | |
| 42 | |
| 17 | |
| 0.4 |
Show 1 more
| 0.3 |
| Attire 31 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 26 more
| under 0.1 | |
| under 0.1 | |
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| under 0.1 | |
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| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
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| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Tools 12 items | Per clear |
|---|---|
| 0.5 | |
| 0.4 | |
| 0.4 | |
| under 0.1 | |
| under 0.1 |
Show 7 more
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Electrical 59 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 54 more
| Building 26 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 21 more
| under 0.1 | |
| under 0.1 | |
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| under 0.1 | |
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| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Items 17 items | Per clear |
|---|---|
| 0.4 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 12 more
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
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| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Traps 5 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Food 11 items | Per clear |
|---|---|
| 0.3 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 |
Show 6 more
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 |
| Siege and mounted 5 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Fun 1 item | Per clear |
|---|---|
| under 0.1 |
What opening every crate and barrel above once gives, on average, most first. The figures are the ones on each item's own page. Blueprints are not counted.
Tropical Island pickups
inside the monument area| Pickup | Count |
|---|---|
| Coconut | 14 |
Hemp, berries, mushrooms and ore you pick up by hand, counted inside the monument area right after the map loads. They spawn at random points, so this is an average and a map can have more or fewer.
Tropical Island spawns and respawn times
most alive at once| Spawns | Max at once | Per respawn | Respawn |
|---|---|---|---|
| 2 | 1 to 2 | 20 to 40 min | |
| 1 | 1 | 30 to 60 min | |
| 3 | 2 to 3 | 40 to 60 min | |
| 2 | 1 to 2 | 40 to 60 min | |
| 1 | 1 | 40 to 60 min | |
| 1 | 1 | 40 to 60 min | |
| 1 | 1 | 40 to 60 min | |
| 1 | 1 | 40 to 60 min | |
| 10 | - | no respawn timer | |
| 3 | - | no respawn timer | |
| 3 | - | no respawn timer | |
| 2 | - | no respawn timer | |
| 2 | - | no respawn timer | |
| 1 | - | no respawn timer |
A row with several items fills each spot with one of them at the odds shown. A timed row starts with one respawn's worth and adds that many each respawn until it reaches the max. Respawn times hold up to 150 players online; more players make them faster. Rows with no respawn timer fill once when the monument loads.
The Deep Sea
server defaults- Opens
- 90 minutes after a server wipe, and stays open for 3 hours. It reopens 90 minutes after it closes, with new content.
- Radiation
- Builds up over the last 5 minutes before it closes.
- Each opening
- Places 1 Floating City, 6 Tropical Islands and 4 Ghost Ships.
- Boat groups
- 4 groups sail the open water. Each is one PT Boat and two RHIBs with scientist crews: PT Boat Scientist, RHIB Scientist.
- How to get there
- You reach it through a portal about 750 m off the coast, by boat only: boats you build, Tugboat, PT Boat. You cannot build there.
Similar monuments
loot containersMethodology
Tested in game on live 4000 maps on our own server: loot containers by type (the average of 6 placed copies; containers spawn at random points, so a map can have a few more or fewer), recyclers, workbenches, research tables, repair benches, keycard readers and their tier, pickups inside the monument area, fuse boxes, NPC capacity, radiation per second and every spawner's limit and respawn time. NPCs are the monument's own guards; tunnel dwellers in a train station below and roadside scientists are not counted. Deep Sea monuments were read after opening the Deep Sea on each map; island counts include everything the island's own spawners placed. No-building areas, Chinook drop zones, crash sites, train tunnel links and puzzle wiring were tested the same way. Scrap estimates use the measured average scrap per opening of each container type; a container not yet tested counts its guaranteed scrap, marked +. What you find here is each container count times the tested chance and average amount of every item in it, the same figures as the item pages. Tested on the current version of Rust.
Tropical Island: common questions
What loot is at Tropical Island in Rust?
About 17 loot containers on spawn, the most common are Oil Barrel (6), Military Crate (5), Cannon Crate (4). Opening all of them once gives about 65 scrap.
What keycard do you need at Tropical Island?
None. Tropical Island has no keycard readers.
How much radiation is at Tropical Island?
None. Tropical Island has no radiation zones.
Does Tropical Island have a recycler?
No.