
Damage
- Damage
- 15
- per pellet, 14 a shot
- DPS
- 193
- before reload
- Rate of fire
- 55
- rounds a minute
- Magazine
- 8
- 6.324 s reload
- Aim cone
- 0°
- Hip-fire cone
- 1.8°
- Aim sway
- 5
- Recoil (vertical)
- 10–14°
- Deploy
- 1s
- In auto turret
- 35% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Full damage tom | Speedm/s | Effect |
|---|---|---|---|---|---|---|---|
| 210 (best) | 262.5 (best) | 1 (best) | 2 (best) | 10 m | 225 (best) | - | |
| 180 | 225 | 1 (best) | 2 (best) | 10 m | 100 | - | |
| 150 | 150 | 1 (best) | 2 (best) | 10 m | 100 | +5 Heat, 60% fire, Burns 2.5/s for 10-15 s | |
| 80 | 160 | 2 | 3 | 20 m | 225 (best) | - |
Chest hits at point blank on a 100 HP player, every pellet landing. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 262.5 (highest)
- ×1.25, 1 shot
- Chest
- 210
- ×1, 1 shot
- Stomach
- 210
- ×1, 1 shot
- Arm
- 210
- ×1, 1 shot
- Leg
- 157.5
- ×0.75, 1 shot
Wear and sound
- Shots before it breaks
- 400
- A shot carries to animals
- 50 m
- With a silencer
- 20 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with 12 Gauge Buckshot, point blank. Armour protection was tested in game. Time to kill calculator
- naked10 s
- hazmat10 s
- roadsign + coffee can10 s
- wood armor10 s
- bone armor10 s
- hoodie + pants10 s
- roadsign + facemask10 s
- riot helmet + jacket10 s
- bucket helmet + jacket10 s
- wolf headdress + bone10 s
- arctic suit10 s
- nomad suit10 s
- spacesuit10 s
- diving suit10 s
- cowl + fur10 s
- full metal21.1 s
- heavy plate21.1 s
- chest plate + coffee can21.1 s
Shots to kill, then seconds. Hover a kit for its damage per hit.
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 42 | 1 | |
| 6.3 | 40 | |
| 2.1 | 239 | |
| 0.021 | 47,620 | |
| 0.021 | 95,239 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 25s | 60 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Buy
1 shop| Shop | Price |
|---|---|
Travelling VendorStocks 7 of 16 offersUsually 50 to 8020% of the time 40 to 50 |
Looted from
| Container | Chance | Amount |
|---|---|---|
| 39% | 1-4 | |
| 22% | 1-2 | |
| 1.3% | 1-2 | |
| 0.8% | 1-3 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 |
| Monument | Per full clear | Crates |
|---|---|---|
| 0.1 | 19 Military Crate4 Elite Crate | |
| under 0.1 | 8 Military Crate2 Elite Crate1 Locked Crate (Oil Rig) | |
| under 0.1 | 7 Military Crate2 Elite Crate | |
| under 0.1 | 3 Elite Crate4 Military Crate | |
| under 0.1 | 6 Military Crate2 Elite Crate |
What opening every crate and barrel there once gives, on average.
Missions
2 missions| Mission | Chance | Amount |
|---|---|---|
Underwater BountyDive MasterFishing VillageLarge Fishing VillageRepeats after 4 h | - | 1 |
| 1.6% | 1-2 |
Seasonal events
Seasonal| Source | Chance | Amount |
|---|---|---|
| - | 1 | |
| 13.3% | 1 | |
| 8.8% | 1 |
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Compatible Attachments
Holds 2 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
- Damage
- 15
- per shot
- RPM
- 55
- rounds a minute
- DPS
- 193
- while firing
- Magazine
- 8
- rounds
- Reload
- 6.32s
- Aim cone
- 0°
- Hip-fire
- 1.8°
- Aim sway
- 5°
- Velocity
- 225 m/s
- Recoil (vertical)
- 10–14°
One attachment per slot, 2 at most. Lights, lasers, scopes and burst mode count as switched on. DPS leaves out reloads.
Crafting
| Makes | Ingredients | Time | Workbench |
|---|---|---|---|
| 25s | |||
| All raw materialsfor one craft | |||
| Blueprint | What it takes | Scrap |
|---|---|---|
| 60 | ||
| Unlock one of these first, then this one. | ||
| Unlocks nexton the tech tree | ||
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 14 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
3Apply with the Repair Bench. Prices are Steam Market USD.
Loading skins


Pump Shotgun: common questions
- How much damage does Pump Shotgun do?
- Pump Shotgun deals 15 damage per pellet, 14 pellets a shot (210 if every pellet hits) and fires 55 rounds per minute from an 8-round magazine.
- Where do you find Pump Shotgun?
- Craft it at workbench level 2. Buy it at Travelling Vendor (40 to 80 Scrap). It drops from Supply Drop (39%), Locked Crate (1.3%) and Elite Crate (0.8%), plus 7 more. The most from one full clear: Missile Silo (0.1), Large Oil Rig (under 0.1) and Underwater Lab (under 0.1). Mission reward: Underwater Bounty (Dive Master). Mission box: Treasure box (1.6%). Seasonal: the Advent calendar on Dec 16, Large Present (13.3%) and Medium Loot Bag (8.8%).
- What does Pump Shotgun cost to craft?
- Pump Shotgun crafts for 15 High Quality Metal, 2 Metal Pipe, 1 Metal Spring.
- What does Pump Shotgun recycle for?
- Recycling Pump Shotgun at a powered monument recycler (60%) returns 9 High Quality Metal, Metal Pipe, Metal Pipe (20%), Metal Spring (60%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.