

Double Barrel Shotgun
A Shotgun with two barrels allowing two shots to be fired in quick succession before needing to reload.
Damage
- Damage
- 9
- per pellet, 20 a shot
- DPS
- 360
- before reload
- Rate of fire
- 120
- rounds a minute
- Magazine
- 2
- 5.5 s reload
- Aim cone
- 0.5°
- Hip-fire cone
- 2.5°
- Aim sway
- 5
- Recoil (vertical)
- 10–15°
- Deploy
- 1.75s
- In auto turret
- 35% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Full damage tom | Speedm/s | Effect |
|---|---|---|---|---|---|---|---|
| 180 | 225 | 1 (best) | 2 (best) | 10 m | 100 | - | |
| 210 (best) | 262.5 (best) | 1 (best) | 2 (best) | 10 m | 225 (best) | - | |
| 150 | 150 | 1 (best) | 2 (best) | 10 m | 100 | +5 Heat, 60% fire, Burns 2.5/s for 10-15 s | |
| 80 | 160 | 2 | 3 | 20 m | 225 (best) | - |
Chest hits at point blank on a 100 HP player, every pellet landing. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 225 (highest)
- ×1.25, 1 shot
- Chest
- 180
- ×1, 1 shot
- Stomach
- 180
- ×1, 1 shot
- Arm
- 180
- ×1, 1 shot
- Leg
- 135
- ×0.75, 1 shot
Wear and sound
- Shots before it breaks
- 400
- A shot carries to animals
- 50 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with Handmade Shell, point blank. Armour protection was tested in game. Time to kill calculator
- naked10 s
- hazmat10 s
- wood armor10 s
- bone armor10 s
- hoodie + pants10 s
- riot helmet + jacket10 s
- bucket helmet + jacket10 s
- wolf headdress + bone10 s
- arctic suit10 s
- nomad suit10 s
- spacesuit10 s
- diving suit10 s
- cowl + fur10 s
- roadsign + coffee can20.5 s
- full metal20.5 s
- roadsign + facemask20.5 s
- chest plate + coffee can20.5 s
- heavy plate36 s
Shots to kill, then seconds. Hover a kit for its damage per hit.
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 36 | 1 | |
| 5.4 | 47 | |
| 1.8 | 278 | |
| 0.018 | 55,556 | |
| 0.018 | 111,112 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 15s | 60 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Buy
4 shops| Shop | Price |
|---|---|
Outpost: WeaponsOutpostBase price500 right after a wipe125 to 500 with demand | |
Water Well: Shop KeeperWater WellStocks 7 of 19 offersUsually 100 to 13010% of the time 80 to 100 | |
Floating City: Casino Bar ShopkeeperFloating CityStocks 7 of 19 offersUsually 100 to 13010% of the time 80 to 100 | |
Looted from
| Container | Chance | Amount |
|---|---|---|
| 6.5% | 1 | |
| 5.8% | 1-2 | |
| 5% | 1 | |
| 5% | 1 | |
| 1.1% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
Deep Sea ScientistSame loot in: Oil Rig Scientist | 0.2% | 1 |
| Monument | Per full clear | Crates |
|---|---|---|
| 0.4 | 4 Elite Crate16 Crate | |
| 0.3 | 3 Elite Crate7 Crate | |
| 0.2 | 2 Elite Crate12 Crate | |
| 0.2 | 2 Elite Crate6 Crate | |
| 0.2 | 2 Elite Crate5 Crate |
What opening every crate and barrel there once gives, on average.
Seasonal events
Seasonal| Source | Chance | Amount |
|---|---|---|
| 14.7% | 1 |
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Compatible Attachments
Holds 2 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
Crafting
| Makes | Ingredients | Time | Workbench |
|---|---|---|---|
| 15s | |||
| All raw materialsfor one craft | |||
| Blueprint | What it takes | Scrap |
|---|---|---|
| 60 | ||
| Unlock one of these first, then this one. | ||
| Unlocks nexton the tech tree | ||
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 14 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
1Apply with the Repair Bench. Prices are Steam Market USD.
Loading skins
Double Barrel Shotgun: common questions
- How much damage does Double Barrel Shotgun do?
- Double Barrel Shotgun deals 9 damage per pellet, 20 pellets a shot (180 if every pellet hits) and fires 120 rounds per minute from a 2-round magazine.
- Where do you find Double Barrel Shotgun?
- Craft it at workbench level 1. Buy it at Outpost: Weapons (base price 250 Scrap), Water Well: Shop Keeper (80 to 130 Scrap), Floating City: Casino Bar Shopkeeper (80 to 130 Scrap) and Floating City: Weapons Shop (250 Scrap). It drops from Elite Crate (6.5%), Bradley Heavy Scientist (5%) and Heavy Scientist (5%), plus 6 more. The most from one full clear: Missile Silo (0.4), Military Tunnel (0.3) and Underwater Lab (0.2). Seasonal: Medium Loot Bag (14.7%).
- What does Double Barrel Shotgun cost to craft?
- Double Barrel Shotgun crafts for 175 Metal Fragments, 2 Metal Pipe.
- What does Double Barrel Shotgun recycle for?
- Recycling Double Barrel Shotgun at a powered monument recycler (60%) returns 105 Metal Fragments, Metal Pipe, Metal Pipe (20%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.