Which gun shoots you?
Tap a common one, or pick any gun from the list.
Where does it hit you, and from how far?
Set-up A
Only pieces that can be worn together are offered.
Teas and pies
Healing after the fight
Set-up B
Only pieces that can be worn together are offered.
Teas and pies
Healing after the fight
Set-up A
Set-up B
Every body part
Assault Rifle · 5.56 Rifle Ammo · 5 m| Body part | A shots | A seconds | B shots | B seconds |
|---|---|---|---|---|
| Head | 4 | 0.4 | 10 | 1.2 |
| Chest | 3 | 0.267 | 2 | 0.133 |
| Stomach | 3 | 0.267 | 2 | 0.133 |
| Arm | 3 | 0.267 | 2 | 0.133 |
| Leg | 4 | 0.4 | 3 | 0.267 |
More shots is better for you. Tap a row to use that body part above.
Healing after the fight
one head hit short of dyingSet-up A: Full health at 76 s
After 3 hits: 6 of 126 HP left, 24 bleeding.
Bleeding stops at 72 s.
8 syringes used.
Natural healing: 0.3 HP a second, up to 60% health.
Set-up B: Full health at 58 s
After 9 hits: 10 of 100 HP left, 18 bleeding.
Bleeding stops at 54 s.
6 syringes used.
Natural healing: 0.2 HP a second, up to 60% health.
How buffs change a fight
A max health tea or pumpkin pie raises your health above 100, so every gun needs more hits. Only one max health food counts at a time: a new one replaces the last. Each bullet, arrow or blade hit also adds bleeding, a fifth of the damage it did. Bleeding takes 1 HP every 3 seconds, and each point of it, like each point of a hit, wipes 10 points of heal over time. A hunter's pie cuts bleeding by 90%, a rich one by 100%. A pork pie makes heal over time from syringes, medkits and healing teas land 3 times as fast, a rich one 3.5 times. A fish pie gives full comfort: natural healing runs to full health at 7 times the speed, instead of stopping at 60%.
Methodology
Shots and seconds to kill use the same damage, armour and range numbers as the TTK calculator, against each set-up's max health, counting hits to 0 health. A headshot that takes the last health kills; any other gun hit knocks you down (wounded) instead, unless you were already downed in the last minute. Bleeding to 0 health knocks you down too. Max health, bleeding, heal over time (at most 100 waiting to land), and natural healing were tested in game on our own server. The healing chart starts the moment a set-up survives every hit but the last one, with the bleeding those hits caused. It assumes full food and water, a warm but not overheated body, no radiation, new armour, pies and teas eaten before the fight, and all hits landing at once. A syringe or bandage takes 4 s to use; a medkit or tea works at once. Natural healing waits 10 seconds after the last hit or bleed, and uses up food as it heals. Health changes about once a second, so healing times are good to about a second. Tested on the current version of Rust.