Power Plant Loot

Power Plant monument in Rust
Loot containers
34
average on spawn
Scrap from one clear
165
about, every container opened once
Radiation
51
rads/s at the strongest zone
Keycard readers
6
4 green, 2 blue
NPCs
None
Ovens and refineries
Safe zone
No
Monument area
200 × 200 m, 200 m tall
No building
210 m radius around the centre
Chinook crate drop
Yes, the Chinook can drop a Hackable Locked Crate here
Patrol heli crash site
Yes, a patrol heli shot down nearby flies here to crash
Train tunnel entrance
Yes
Puzzle order
  • Flip the switch, insert a fuse, swipe the blue card, the door opens.
  • Flip the switch, swipe the green card, the door opens.
Also here
Fuse Box ×2

Power Plant loot on spawn

about 165 scrap total

Opening everything once gives about 165 scrap. Crates respawn on the monument's own timers. What you find here lists every item they give.

Power Plant radiation

no protection worn
ZoneTierRadius (m)Centre (rads/s)Half radius (rads/s)Protection to block
1medium9.225-25
2high45.151-max (1/s gets through)
3medium21.125-25
4medium11.425-25
5medium11.425-25

Rads per second. Your radiation protection subtracts from these, and the game caps protection at 50, so a zone above 50 always lets some through. What to wear names the gear that blocks it, and the radiation guide compares every monument.

What to wear

50% protection is the most that counts
Strongest zone
51 rads a second with nothing on. The game counts 50% protection at most, so 1 rad a second always gets through here, whatever you wear.
Lightest that is enough
Hazmat Suit50%Slot: whole body. Craft at workbench level 2. 1 rad a second still gets through.
Cheap full kit

39% in all. Common or uncommon clothes made at workbench level 1 or lower. 12 rads a second still get through.

Pills
Anti-Radiation Pills take 75 off the radiation you have taken in, and 5 off your hydration. Use them for what still gets through.

Every piece that helps at Power Plant

Every piece that helps at Power Plant
PieceProtectionRads through
Hazmat SuitWhole body50%1
Arctic Scientist SuitWhole body50%1
Bandit Guard GearChest, Hands50%1
Heavy Scientist SuitWhole body50%1
Naval Scientist SuitWhole body50%1
Show 23 more

Rads through is the dose at the strongest spot of the strongest zone with only that piece worn, the same figure as on the piece's own page. Pieces under 10% protection, the strongest zone of the weakest monument, are left out, as they are on the attire pages.

What you find here

316 items, average per full clear
Weapons, 42 items
Weapons 42 itemsPer clear
Uzi0.3
Molotov Cocktail0.2
Flashbang0.2
Paddle0.2
Salvaged Cleaver0.1
Show 37 more
Semi-Automatic Pistol0.1
Flame Thrower0.1
Waterpipe Shotgun0.1
Salvaged Swordunder 0.1
Combat Knifeunder 0.1
Double Barrel Shotgununder 0.1
Thompsonunder 0.1
Maceunder 0.1
Custom SMGunder 0.1
Longswordunder 0.1
High Caliber Revolverunder 0.1
Homing Missile Launcherunder 0.1
Hunting Bowunder 0.1
Python Revolverunder 0.1
Rocket Launcherunder 0.1
MP5A4under 0.1
Revolverunder 0.1
Assault Rifleunder 0.1
Pump Shotgununder 0.1
Boomerangunder 0.1
Bolt Action Rifleunder 0.1
Compound Bowunder 0.1
Handmade SMGunder 0.1
Speargununder 0.1
Crossbowunder 0.1
M92 Pistolunder 0.1
Prototype 17under 0.1
HMLMGunder 0.1
LR-300 Assault Rifleunder 0.1
SKSunder 0.1
Semi-Automatic Rifleunder 0.1
M39 Rifleunder 0.1
M4 Shotgununder 0.1
L96 Rifleunder 0.1
Spas-12 Shotgununder 0.1
Bee Grenadeunder 0.1
Mini Crossbowunder 0.1
Attachments, 10 items
Attachments 10 itemsPer clear
Muzzle Brakeunder 0.1
Weapon flashlightunder 0.1
Extended Magazineunder 0.1
Holosightunder 0.1
Gas Compression Overdriveunder 0.1
Show 5 more
Explosives, 5 items
Explosives 5 itemsPer clear
F1 Grenade0.3
MLRS Rocket0.2
Beancan Grenade0.2
Timed Explosive Chargeunder 0.1
Satchel Chargeunder 0.1
Medical, 3 items
Medical 3 itemsPer clear
Anti-Radiation Pills0.8
Large Medkitunder 0.1
Medical Syringeunder 0.1
Resources, 6 items
Resources 6 itemsPer clear
Scrap165
High Quality Metal33
Low Grade Fuel2.7
Targeting Computer0.8
CCTV Camera0.6
Show 1 more
Explosivesunder 0.1
Tools, 15 items
Tools 15 itemsPer clear
Flare0.2
Binoculars0.2
Water Bucket0.2
Supply Signal0.1
Pickaxe0.1
Show 10 more
Hatchet0.1
Metal Detectorunder 0.1
RF Transmitterunder 0.1
Salvaged Axeunder 0.1
Smoke Grenadeunder 0.1
Salvaged Icepickunder 0.1
Handcuffsunder 0.1
Chainsawunder 0.1
Salvaged Hammerunder 0.1
Jackhammerunder 0.1
Traps, 6 items
Traps 6 itemsPer clear
Wooden Floor Spikes0.1
Snap Trapunder 0.1
Homemade Landmineunder 0.1
Shotgun Trapunder 0.1
Tin Can Alarmunder 0.1
Show 1 more
Flame Turretunder 0.1
Food, 10 items
Food 10 itemsPer clear
Granola Bar0.6
Apple0.6
Potato0.5
Corn0.5
Can of Beans0.5
Show 5 more
Siege and mounted, 5 items
Siege and mounted 5 itemsPer clear
Battering Ramunder 0.1
Catapultunder 0.1
Mounted Ballistaunder 0.1
Siege Towerunder 0.1
Ballistaunder 0.1
Fun, 2 items
Fun 2 itemsPer clear
Acoustic Guitar0.1
Telephoneunder 0.1

What opening every crate and barrel above once gives, on average, most first. The figures are the ones on each item's own page. Blueprints are not counted.

Power Plant pickups

inside the monument area

Hemp, berries, mushrooms and ore you pick up by hand, counted inside the monument area right after the map loads. They spawn at random points, so this is an average and a map can have more or fewer.

Power Plant spawns and respawn times

most alive at once
SpawnsMax at oncePer respawnRespawn
103 to 415 to 20 min
3115 to 20 min
153 to 430 to 37 min
8-no respawn timer
5-no respawn timer
3-no respawn timer
2-no respawn timer
1-no respawn timer
1-no respawn timer
1-no respawn timer

A row with several items fills each spot with one of them at the odds shown. A timed row starts with one respawn's worth and adds that many each respawn until it reaches the max. Respawn times hold up to 150 players online; more players make them faster. Rows with no respawn timer fill once when the monument loads.

Methodology

Tested in game on live 4000 maps on our own server: loot containers by type (the average of 8 placed copies; containers spawn at random points, so a map can have a few more or fewer), recyclers, workbenches, research tables, repair benches, keycard readers and their tier, pickups inside the monument area, fuse boxes, NPC capacity, radiation per second and every spawner's limit and respawn time. NPCs are the monument's own guards; tunnel dwellers in a train station below and roadside scientists are not counted. No-building areas, Chinook drop zones, crash sites, train tunnel links and puzzle wiring were tested the same way. Scrap estimates use the measured average scrap per opening of each container type; a container not yet tested counts its guaranteed scrap, marked +. What you find here is each container count times the tested chance and average amount of every item in it, the same figures as the item pages. What to wear takes the protection of each piece off the strongest zone, the same figures as the attire pages. Tested on the current version of Rust.

Similar monuments

loot containers

Power Plant: common questions

What loot is at Power Plant in Rust?
About 34 loot containers on spawn, the most common are Crate (9), Loot Barrel II (8), Military Crate (8). Opening all of them once gives about 165 scrap.
What keycard do you need at Power Plant?
Power Plant has 4 Green keycard readers, 2 Blue keycard readers, 1 fuse box. Bring a green keycard and a blue keycard.
How much radiation is at Power Plant?
Up to 51 rads per second with no protection, across 5 zones. Clothing radiation protection lowers it. The Hazmat Suit (50% protection) is the lightest piece you can craft that reaches the 50% the game counts, and 1 rad per second still gets through the strongest zone.
Does Power Plant have a recycler?
Yes, 2 green recyclers and 1 Power Plant recycler.