
Damage
- Damage
- 37.5
- per shot
- DPS
- 375
- before reload
- Rate of fire
- 600
- rounds a minute, full auto
- Magazine
- 30
- 4 s reload
- Aim cone
- 0.5°
- Hip-fire cone
- 3.5°
- Aim sway
- 2
- Recoil (vertical)
- 1–3°
- Deploy
- 1.6s
- In auto turret
- 26% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Speedm/s | Effect |
|---|---|---|---|---|---|---|
| 37.5 | 75 | 3 | 6 | 270 | - | |
| 42 (best) | 84 (best) | 3 | 5 (best) | 202.5 | +4.5 Heat, 10% fire | |
| 37.5 | 75 | 3 | 6 | 360 (best) | - |
Chest hits at point blank on a 100 HP player. Full damage to 10 m, down to 80% at 60 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 75 (highest)
- ×2, 2 shots
- Chest
- 37.5
- ×1, 3 shots
- Stomach
- 37.5
- ×1, 3 shots
- Arm
- 37.5
- ×1, 3 shots
- Leg
- 28.13
- ×0.75, 4 shots
Wear and sound
- Shots before it breaks
- 600
- A shot carries to animals
- 50 m
- With a silencer
- 20 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with Pistol Bullet, point blank. Armour protection was tested in game. Time to kill calculator
- naked30.2 s
- wood armor30.2 s
- diving suit30.2 s
- cowl + fur30.2 s
- hazmat40.3 s
- bone armor40.3 s
- hoodie + pants40.3 s
- bucket helmet + jacket40.3 s
- wolf headdress + bone40.3 s
- arctic suit40.3 s
- nomad suit40.3 s
- spacesuit40.3 s
- riot helmet + jacket50.4 s
- roadsign + coffee can60.5 s
- full metal60.5 s
- roadsign + facemask60.5 s
- chest plate + coffee can60.5 s
- heavy plate111 s
Shots to kill, then seconds. Hover a kit for its damage per hit.
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 7.5 | 2 | |
| 1.125 | 223 | |
| 0.375 | 1,334 | |
| 0.004 | 266,667 | |
| 0.004 | 533,334 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 30s | 120 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Looted from
| Container | Chance | Amount |
|---|---|---|
| 18% | 1-2 | |
| 9.6% | 1 | |
| 5.6% | 1 | |
| 3.9% | 1-3 | |
| 3.3% | 1-2 | |
| 2.2% | 1 | |
| 1.8% | 1-3 | |
| 1.8% | 1-3 |
Carried gear, no drop chance: ScientistBradley ScientistOutpost PeacekeeperUnderwater Dweller
| Monument | Per full clear | Crates |
|---|---|---|
| 0.2 | 4 Elite Crate | |
| 0.2 | 2 Elite Crate1 Locked Crate (Oil Rig) | |
| 0.1 | 3 Elite Crate | |
| 0.1 | 1 Locked Crate (Oil Rig)1 Elite Crate | |
| under 0.1 | 2 Elite Crate |
What opening every crate and barrel there once gives, on average.
Seasonal events
Seasonal| Source | Chance | Amount |
|---|---|---|
| 16.7% | 1 |
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Compatible Attachments
Holds 4 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
- Damage
- 37.5
- per shot
- RPM
- 600
- rounds a minute
- DPS
- 375
- while firing
- Magazine
- 30
- rounds
- Reload
- 4s
- Aim cone
- 0.5°
- Hip-fire
- 3.5°
- Aim sway
- 2°
- Velocity
- 270 m/s
- Recoil (vertical)
- 1–3°
One attachment per slot, 4 at most. Lights, lasers, scopes and burst mode count as switched on. DPS leaves out reloads.
Crafting
| Blueprint | What it takes | Scrap |
|---|---|---|
| 120 | ||
| Unlock one of these first, then this one. | ||
| Unlocks nexton the tech tree | ||
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 16 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
Apply with the Repair Bench. Prices are Steam Market USD.
Loading skinsMP5A4: common questions
- How much damage does MP5A4 do?
- MP5A4 deals 37.5 damage per shot and fires 600 rounds per minute from a 30-round magazine.
- Where do you find MP5A4?
- Craft it at workbench level 3. It drops from Supply Drop (18%), Locked Crate (5.6%) and Elite Crate (3.9%), plus 5 more. The most from one full clear: Missile Silo (0.2), Large Oil Rig (0.2) and Military Tunnel (0.1). Seasonal: Large Loot Bag (16.7%).
- What does MP5A4 cost to craft?
- MP5A4 crafts for 15 High Quality Metal, 1 SMG Body, 2 Metal Spring.
- What does MP5A4 recycle for?
- Recycling MP5A4 at a powered monument recycler (60%) returns 9 High Quality Metal, Metal Spring, SMG Body (60%), Metal Spring (20%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.