
A primitive perimeter alarm made from hanging tin cans. Clatters loudly when disturbed, alerting you to any trespassers. Can be rigged with grenades or other throwables.
Stack 1ID 962186730tincan.alarm
Condition100 max durability— wears down with use; the condition bar empties as it takes damage
Damage resistance
Explosive90% dmgBullet20% dmgFire10% dmgMelee30% dmgArrow15% dmg
Share of each damage type this deployable actually takes — lower is tougher. immune = that damage does nothing; over 100% means it takes extra (e.g. wood burns).
Crafting Recipe
Raw materials to farm
Research: 30 scrap at a Research Table
Tech tree
Unlocked right after:
Snap Trap
The workbench tech-tree path (you research predecessors first) — see the full Workbench Tech Tree. Or research a found one for 30 scrap (above).Recycling
| Recycler | Guaranteed Output | Extra Output | Efficiency |
|---|---|---|---|
| Recycler | Wood×60 Metal Fragments×18 | Rope60% | 60 % |
| Safe Zone Recycler | Wood×40 Metal Fragments×12 | Rope40% | 40 % |
Cost Flowbuild · break down · destroy
Qty
Recycle
Recycler60%
Safe Zone40%
Faded bars are chance-based extra output.
Looted From
| Container | Condition | Amount | Chance |
|---|---|---|---|
| Underwater Crate (Advanced) | 100 % | 1 | 1.1% |
| Sunken Chest | - | 1 | 1 % |
| Underwater Lab Blue Crate | - | 1 | 1 % |
| Wagon Crate | - | 1 | 1 % |
| Crate | 100 % | 1 | 0.8% |
| Tunnel Dweller | 100 % | 1 | 0.2% |
| Underwater Dweller | 100 % | 1 | 0.2% |
| Elite Crate Scientist | 100 % | 1 | 0.2% |
| Scarecrow | 100 % | 1 | 0.2% |
| Gingerbread Man | 100 % | 1 | 0.2% |
Destroyed By
Loading raid data…
Destroyed by — explosives
| ×1 | 1,400 sulfur | |
| ×1 | 2,200 sulfur | |
| ×12 | 300 sulfur |
Whole amounts to destroy one (50 HP). All raid costs →
Relationship Map
Every way Tin Can Alarm connects to the rest of the game.


