Best Auto Turret Guns

Sight 30 m, 10 rW. 39 guns ranked by time to kill. An AK in a turret deals 35% of handheld damage.

1

Who walks into it?

2

How far from the turret?

A hit does the same damage at any range, but pellets spread, so fewer land further out. Past 30 m the turret does not fire.

3

Check a gun

Leave it on Fastest, or tap the gun you have. Any row in the table works too.

Gun
Fastest turret gun
0seconds
Bolt Action Rifle kills a naked player at 15 m with 1 5.56 Rifle Ammo on average.
Avg rounds per kill
1
Avg per shot
102HP
Hits that land
100%
at 15 m
Fewest rounds
1
Bolt Action Rifle

Every turret gun

naked · 15 m
WeaponAvg hitShotsSeconds
Bolt Action Rifle102.410
L96 Rifle102.410
M24929.640.36
HMLMG23.150.5
Assault Rifle17.560.665
Minigun11.390.8
Python Revolver21.250.9
Prototype 1711.290.944
LR-300 Assault Rifle11.290.96
MP5A49.8111
M39 Rifle2051.048
Thompson9.8111.3
Custom SMG6.3161.5
M92 Pistol14.281.575
SKS12.681.575
Semi-Automatic Pistol11.291.8
M15 Semi-Automatic Pistol11.291.8
Crossbow50.422
Bowless Crossbow50.422
M16A28.6122
Semi-Automatic Rifle11.292.096
High Caliber Revolver42.332.1
Mini Crossbow3533
Nailgun6.3163.375
Compound Bow3534
Hunting Bow3534
Legacy Bow3534
Revolver8.6124.32
Spas-12 Shotgun8.4125.75
Handmade SMG2.8366.76
M4 Shotgun8.1138.5
Krieg Shotgun14.979.9
Pump Shotgun14.979.9
Blunderbuss11.8911
Double Barrel Shotgun11.8911
Blow Pipe17.5612
Eoka Pistol8.21318
Waterpipe Shotgun10.91027
Paintball Gun0--

Tap a row to check that gun above. Hits and shots are averages at the chosen range: shotgun pellets spread, a rifle bullet lands every time. Shots is also the rounds used per kill. Auto turret sight 30 m, 10 rW; it fires with the gun's own spread. Shotgun trap cooldown 0.5 s. Flame turret sweeps 90°, 4 s spray. SAM targets aircraft within 150 m and shoots down rockets within 225 m.

Rust Auto Turret Time to Kill by Weapon

A turret fires the gun's own ammo, then scales the damage. It applies the gun's damage scale a second time, so strong guns gain and weak ones lose: the Assault Rifle deals 35% of its handheld damage, the Bolt Action 128%, the MP5 26%. Range does not reduce the damage of a hit, and hits count as body shots. Spread does matter: shotgun pellets fan out, so a Pump Shotgun lands 72% of its pellets at 5 m and 5% at 30 m, while rifle and SMG bullets all land. The table shows the average damage and shots at the range you pick. Armour counts as a whole-body average: all worn protection added up and split over six, so a chest plate helps less against a turret than against a player. Semi-automatic guns fire half again as slowly from a turret. Rank by seconds if you want the kill, by shots if you are feeding the turret.

Methodology

Turret hits were tested in game on our own server for pistols, shotguns and the High Caliber Revolver, and the armour rule was tested on a full metal kit; every other gun uses the same formula with its own settings. Pellet spread was tested in game with 200 shots per gun at 5, 15 and 30 m against a standing target. Seconds count the turret's fire rate, burst pauses and its short reload. Flame turret, shotgun trap and SAM ranges are the entities' own values. Tested on the current version of Rust.

Auto turrets: common questions

What is the best gun for an auto turret?
On a naked player, the Bolt Action Rifle: 1 shot, 0 s. Against full metal, the M249 (0.48 s). Averages at 15 m.
Is a shotgun good in an auto turret?
Up close. A Pump Shotgun turret lands 72% of its pellets at 5 m, 20% at 15 m and 5% at 30 m. A rifle bullet lands every time.
Does an AK do full damage in a turret?
No. A turret scales each gun's damage. The AK deals 35% of its handheld damage, a Bolt Action Rifle 128%.
What is the auto turret range?
An auto turret sees targets up to 30 m away.
How much power does an auto turret need?
10 rW. Without it the turret does not shoot.

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