

Semi-Automatic Pistol
A semi-automatic pistol, fires rapidly and with good accuracy.
Damage
- Damage
- 40
- per shot
- DPS
- 267
- before reload
- Rate of fire
- 400
- rounds a minute
- Magazine
- 10
- 2.9 s reload
- Aim cone
- 0.75°
- Hip-fire cone
- 2.75°
- Aim sway
- 2
- Recoil (vertical)
- 2–2.5°
- Deploy
- 0.5s
- In auto turret
- 28% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Speedm/s | Effect |
|---|---|---|---|---|---|---|
| 40 | 80 | 3 | 6 | 300 | - | |
| 44.8 (best) | 89.6 (best) | 3 | 5 (best) | 225 | +4.8 Heat, 10% fire | |
| 40 | 80 | 3 | 6 | 400 (best) | - |
Chest hits at point blank on a 100 HP player. Full damage to 5 m, down to 60% at 45 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 80 (highest)
- ×2, 2 shots
- Chest
- 40
- ×1, 3 shots
- Stomach
- 40
- ×1, 3 shots
- Arm
- 40
- ×1, 3 shots
- Leg
- 30
- ×0.75, 4 shots
Wear and sound
- Shots before it breaks
- 400
- A shot carries to animals
- 50 m
- With a silencer
- 20 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with Pistol Bullet, point blank. Armour protection was tested in game. Time to kill calculator
- naked30.3 s
- wood armor30.3 s
- bucket helmet + jacket30.3 s
- diving suit30.3 s
- cowl + fur30.3 s
- hazmat40.45 s
- bone armor40.45 s
- hoodie + pants40.45 s
- riot helmet + jacket40.45 s
- wolf headdress + bone40.45 s
- arctic suit40.45 s
- nomad suit40.45 s
- spacesuit40.45 s
- roadsign + coffee can50.6 s
- roadsign + facemask50.6 s
- full metal60.75 s
- chest plate + coffee can60.75 s
- heavy plate101.35 s
Shots to kill, then seconds. Hover a kit for its damage per hit.
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 8 | 2 | |
| 1.2 | 209 | |
| 0.4 | 1,250 | |
| 0.004 | 250,001 | |
| 0.004 | 500,001 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 25s | 60 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Looted from
| Container | Chance | Amount |
|---|---|---|
| 7.2% | 1-4 | |
| 5.1% | 1-3 | |
| 5.1% | 1-3 | |
| 1.3% | 1-2 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 |
| Monument | Per full clear | Crates |
|---|---|---|
| 0.4 | 4 Elite Crate19 Military Crate | |
| 0.2 | 3 Elite Crate4 Military Crate | |
| 0.2 | 2 Elite Crate8 Military Crate1 Locked Crate (Oil Rig) | |
| 0.2 | 2 Elite Crate7 Military Crate | |
| 0.2 | 2 Elite Crate6 Military Crate |
What opening every crate and barrel there once gives, on average.
Missions
1 mission| Mission | Chance | Amount |
|---|---|---|
| 1.6% | 1-2 |
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Compatible Attachments
Holds 4 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
- Damage
- 40
- per shot
- RPM
- 400
- rounds a minute
- DPS
- 267
- while firing
- Magazine
- 10
- rounds
- Reload
- 2.9s
- Aim cone
- 0.75°
- Hip-fire
- 2.75°
- Aim sway
- 2°
- Velocity
- 300 m/s
- Recoil (vertical)
- 2–2.5°
One attachment per slot, 4 at most. Lights, lasers, scopes and burst mode count as switched on. DPS leaves out reloads.
Crafting
| Makes | Ingredients | Time | Workbench |
|---|---|---|---|
| 25s | |||
| All raw materialsfor one craft | |||
| Blueprint | What it takes | Scrap |
|---|---|---|
| 60 | ||
| Unlock one of these first, then this one. | ||
| Unlocks nexton the tech tree | ||
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 14 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
5Apply with the Repair Bench. Prices are Steam Market USD.
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Semi-Automatic Pistol: common questions
- How much damage does Semi-Automatic Pistol do?
- Semi-Automatic Pistol deals 40 damage per shot and fires 400 rounds per minute from a 10-round magazine.
- Where do you find Semi-Automatic Pistol?
- Craft it at workbench level 2. It drops from Elite Crate (7.2%), Bradley Heavy Scientist (5.1%) and Heavy Scientist (5.1%), plus 6 more. The most from one full clear: Missile Silo (0.4), Military Tunnel (0.2) and Large Oil Rig (0.2). Mission box: Treasure box (1.6%). Dig it up with a metal detector: Deep Sea (6.1%) and Field (1.8%).
- What does Semi-Automatic Pistol cost to craft?
- Semi-Automatic Pistol crafts for 1 Semi Automatic Body, 6 High Quality Metal, 1 Metal Pipe.
- What does Semi-Automatic Pistol recycle for?
- Recycling Semi-Automatic Pistol at a powered monument recycler (60%) returns 3 High Quality Metal, Semi Automatic Body (60%), High Quality Metal (60%), Metal Pipe (60%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.