
Damage
- Damage
- 55
- per shot
- DPS
- 367
- before reload
- Rate of fire
- 400
- rounds a minute
- Magazine
- 6
- 3.75 s reload
- Aim cone
- 0.5°
- Hip-fire cone
- 2.5°
- Aim sway
- 2
- Recoil (vertical)
- 15–16°
- Deploy
- 0.5s
- In auto turret
- 39% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Speedm/s | Effect |
|---|---|---|---|---|---|---|
| 55 | 110 | 2 | 5 | 300 | - | |
| 61.6 (best) | 123.2 (best) | 2 | 4 (best) | 225 | +6.6 Heat, 10% fire | |
| 55 | 110 | 2 | 5 | 400 (best) | - |
Chest hits at point blank on a 100 HP player. Full damage to 8 m, down to 80% at 48 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 110 (highest)
- ×2, 1 shot
- Chest
- 55
- ×1, 2 shots
- Stomach
- 55
- ×1, 2 shots
- Arm
- 55
- ×1, 2 shots
- Leg
- 41.25
- ×0.75, 3 shots
Wear and sound
- Shots before it breaks
- 400
- A shot carries to animals
- 50 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with Pistol Bullet, point blank. Armour protection was tested in game. Time to kill calculator
- naked20.15 s
- diving suit20.15 s
- hazmat30.3 s
- wood armor30.3 s
- bone armor30.3 s
- hoodie + pants30.3 s
- riot helmet + jacket30.3 s
- bucket helmet + jacket30.3 s
- wolf headdress + bone30.3 s
- arctic suit30.3 s
- nomad suit30.3 s
- spacesuit30.3 s
- cowl + fur30.3 s
- roadsign + coffee can40.45 s
- roadsign + facemask40.45 s
- full metal50.6 s
- chest plate + coffee can50.6 s
- heavy plate84.65 s
Shots to kill, then seconds. Hover a kit for its damage per hit.
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 11 | 1 | |
| 1.65 | 152 | |
| 0.55 | 910 | |
| 0.005 | 181,819 | |
| 0.005 | 363,637 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 25s | 60 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Buy
1 shop| Shop | Price |
|---|---|
Travelling VendorStocks 7 of 16 offersUsually 80 to 12020% of the time 70 to 80 |
Looted from
| Container | Chance | Amount |
|---|---|---|
| 1.3% | 1-2 | |
| 0.8% | 1-3 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 | |
Deep Sea ScientistSame loot in: Oil Rig Scientist | 0.074% | 1 |
ScientistSame loot in: Bradley Scientist | 0.074% | 1 |
| Monument | Per full clear | Crates |
|---|---|---|
| under 0.1 | 4 Elite Crate19 Military Crate | |
| under 0.1 | 2 Elite Crate1 Locked Crate (Oil Rig)8 Military Crate | |
| under 0.1 | 3 Elite Crate4 Military Crate | |
| under 0.1 | 2 Elite Crate7 Military Crate | |
| under 0.1 | 2 Elite Crate6 Military Crate |
What opening every crate and barrel there once gives, on average.
Missions
1 mission| Mission | Chance | Amount |
|---|---|---|
| 1.6% | 1-2 |
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Compatible Attachments
Holds 2 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
Crafting
| Makes | Ingredients | Time | Workbench |
|---|---|---|---|
| 25s | |||
| All raw materialsfor one craft | |||
| Blueprint | What it takes | Scrap |
|---|---|---|
| 60 | ||
| Unlock one of these first, then this one. | ||
| Unlocks nexton the tech tree | ||
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 14 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
Apply with the Repair Bench. Prices are Steam Market USD.
Loading skinsPython Revolver: common questions
- How much damage does Python Revolver do?
- Python Revolver deals 55 damage per shot and fires 400 rounds per minute from a 6-round magazine.
- Where do you find Python Revolver?
- Craft it at workbench level 2. Buy it at Travelling Vendor (70 to 120 Scrap). It drops from Locked Crate (1.3%), Elite Crate (0.8%) and Military Crate (0.4%), plus 6 more. The most from one full clear: Missile Silo (under 0.1), Large Oil Rig (under 0.1) and Military Tunnel (under 0.1). Mission box: Treasure box (1.6%).
- What does Python Revolver cost to craft?
- Python Revolver crafts for 3 Metal Pipe, 1 Metal Spring, 10 High Quality Metal.
- What does Python Revolver recycle for?
- Recycling Python Revolver at a powered monument recycler (60%) returns Metal Pipe, 6 High Quality Metal, Metal Pipe (80%), Metal Spring (60%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.