
Damage
- Damage
- 35
- per shot
- DPS
- 200
- before reload
- Rate of fire
- 343
- rounds a minute
- Magazine
- 8
- 3.4 s reload
- Aim cone
- 0.75°
- Hip-fire cone
- 2.75°
- Aim sway
- 2
- Recoil (vertical)
- 3–6°
- Deploy
- 0.5s
- In auto turret
- 24% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Speedm/s | Effect |
|---|---|---|---|---|---|---|
| 35 | 70 | 3 | 7 | 300 | - | |
| 39.2 (best) | 78.4 (best) | 3 | 6 (best) | 225 | +4.2 Heat, 10% fire | |
| 35 | 70 | 3 | 7 | 400 (best) | - |
Chest hits at point blank on a 100 HP player. Full damage to 4 m, down to 80% at 24 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 70 (highest)
- ×2, 2 shots
- Chest
- 35
- ×1, 3 shots
- Stomach
- 35
- ×1, 3 shots
- Arm
- 35
- ×1, 3 shots
- Leg
- 26.25
- ×0.75, 4 shots
Wear and sound
- Shots before it breaks
- 400
- A shot carries to animals
- 50 m
- With a silencer
- 20 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with Pistol Bullet, point blank. Armour protection was tested in game. Time to kill calculator
- naked30.35 s
- diving suit30.35 s
- wood armor40.525 s
- bone armor40.525 s
- hoodie + pants40.525 s
- bucket helmet + jacket40.525 s
- wolf headdress + bone40.525 s
- cowl + fur40.525 s
- hazmat50.7 s
- riot helmet + jacket50.7 s
- arctic suit50.7 s
- nomad suit50.7 s
- spacesuit50.7 s
- roadsign + coffee can60.875 s
- roadsign + facemask60.875 s
- full metal71.05 s
- chest plate + coffee can71.05 s
- heavy plate125.15 s
Shots to kill, then seconds. Hover a kit for its damage per hit.
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 7 | 2 | |
| 1.05 | 239 | |
| 0.35 | 1,429 | |
| 0.003 | 285,715 | |
| 0.003 | 571,429 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 15s | 30 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Buy
4 shops| Shop | Price |
|---|---|
Outpost: WeaponsOutpostBase price400 right after a wipe100 to 400 with demand | |
Water Well: Shop KeeperWater WellStocks 7 of 19 offersUsually 100 to 13020% of the time 30 to 70 | |
Floating City: Casino Bar ShopkeeperFloating CityStocks 7 of 19 offersUsually 100 to 13020% of the time 30 to 70 | |
Looted from
| Container | Chance |
|---|---|
| 1.1% | |
| 0.4% | |
| 0.4% | |
Deep Sea ScientistSame loot in: Oil Rig Scientist | 0.2% |
| 0.2% | |
| 0.2% | |
ScientistSame loot in: Bradley Scientist | 0.2% |
Tunnel DwellerSame loot in: Underwater Dweller | 0.2% |
| Monument | Per full clear | Crates |
|---|---|---|
| under 0.1 | 17 Crate | |
| under 0.1 | 16 Crate | |
| under 0.1 | 16 Crate | |
| under 0.1 | 14 Crate | |
| under 0.1 | 13 Crate |
What opening every crate and barrel there once gives, on average.
Seasonal events
Seasonal| Source | Chance | Amount |
|---|---|---|
| 14.7% | 1 | |
| 13.3% | 1 |
| Ground | Chance per dig spot | Amount per find |
|---|---|---|
| 3.5% | 1 |
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Compatible Attachments
Holds 1 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
Crafting
| Makes | Ingredients | Time | Workbench |
|---|---|---|---|
| 15s | |||
| All raw materialsfor one craft | |||
| Blueprint | What it takes | Scrap |
|---|---|---|
| 30 | ||
| Unlock one of these first, then this one. | ||
| Unlocks nexton the tech tree | ||
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 14 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
1Apply with the Repair Bench. Prices are Steam Market USD.
Loading skins
Revolver: common questions
- How much damage does Revolver do?
- Revolver deals 35 damage per shot and fires 343 rounds per minute from an 8-round magazine.
- Where do you find Revolver?
- Craft it at workbench level 1. Buy it at Outpost: Weapons (base price 200 Scrap), Water Well: Shop Keeper (30 to 130 Scrap), Floating City: Casino Bar Shopkeeper (30 to 130 Scrap) and Floating City: Weapons Shop (200 Scrap). It drops from Underwater Crate (Advanced) (1.1%), Crate (0.4%) and Wagon Crate (0.4%), plus 3 more. The most from one full clear: Airfield (under 0.1), Launch Site (under 0.1) and Missile Silo (under 0.1). Seasonal: Medium Loot Bag (14.7%) and Large Present (13.3%). Dig it up with a metal detector: Field (3.5%).
- What does Revolver cost to craft?
- Revolver crafts for 1 Metal Pipe, 25 Cloth, 125 Metal Fragments.
- What does Revolver recycle for?
- Recycling Revolver at a powered monument recycler (60%) returns 15 Cloth, 75 Metal Fragments, Metal Pipe (60%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.