

Handmade SMG
An extremely basic automatic firearm. Low damage and accuracy.
Damage
- Damage
- 20
- per shot
- DPS
- 143
- before reload
- Rate of fire
- 429
- rounds a minute, full auto
- Magazine
- 18
- 4 s reload
- Aim cone
- 0.5°
- Hip-fire cone
- 3.5°
- Aim sway
- 3
- Recoil (vertical)
- 2–2.5°
- Deploy
- 1s
- In auto turret
- 14% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Speedm/s | Effect |
|---|---|---|---|---|---|---|
| 20 | 40 | 5 | 12 | 150 | - | |
| 22.4 (best) | 44.8 (best) | 5 | 9 (best) | 112.5 | +2.4 Heat, 10% fire | |
| 20 | 40 | 5 | 12 | 200 (best) | - |
Chest hits at point blank on a 100 HP player. Full damage to 5 m, down to 80% at 30 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 40 (highest)
- ×2, 3 shots
- Chest
- 20
- ×1, 5 shots
- Stomach
- 20
- ×1, 5 shots
- Arm
- 20
- ×1, 5 shots
- Leg
- 15
- ×0.75, 7 shots
Wear and sound
- Shots before it breaks
- 400
- A shot carries to animals
- 50 m
- With a silencer
- 20 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with Pistol Bullet, point blank. Armour protection was tested in game. Time to kill calculator
- naked5 shots0.56 seconds
- diving suit5 shots0.56 seconds
- wood armor6 shots0.7 seconds
- bucket helmet + jacket6 shots0.7 seconds
- cowl + fur6 shots0.7 seconds
- bone armor7 shots0.84 seconds
- hoodie + pants7 shots0.84 seconds
- wolf headdress + bone7 shots0.84 seconds
- hazmat8 shots0.98 seconds
- riot helmet + jacket8 shots0.98 seconds
- arctic suit8 shots0.98 seconds
- nomad suit8 shots0.98 seconds
- spacesuit8 shots0.98 seconds
- roadsign + coffee can10 shots1.26 seconds
- roadsign + facemask10 shots1.26 seconds
- full metal12 shots1.54 seconds
- chest plate + coffee can12 shots1.54 seconds
- heavy plate20 shots6.52 seconds
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 4 | 3 | |
| 0.6 | 417 | |
| 0.2 | 2,500 | |
| 0.002 | 500,001 | |
| 0.002 | 1,000,001 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 15s | 60 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Looted from
| Container | Chance |
|---|---|
| 1.1% | |
| 0.4% | |
| 0.4% | |
Deep Sea ScientistSame loot in: Oil Rig Scientist | 0.2% |
| 0.2% | |
| 0.2% | |
ScientistSame loot in: Bradley Scientist | 0.2% |
Tunnel DwellerSame loot in: Underwater Dweller | 0.2% |
| Monument | Per full clear | Crates |
|---|---|---|
| under 0.1 | 17 Crate | |
| under 0.1 | 16 Crate | |
| under 0.1 | 16 Crate | |
| under 0.1 | 14 Crate | |
| under 0.1 | 13 Crate |
What opening every crate and barrel there once gives, on average.
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Compatible Attachments
Holds 4 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
- Damage
- 20
- per shot
- RPM
- 429
- rounds a minute
- DPS
- 143
- while firing
- Magazine
- 18
- rounds
- Reload
- 4s
- Aim cone
- 0.5°
- Hip-fire
- 3.5°
- Aim sway
- 3°
- Velocity
- 150 m/s
- Recoil (vertical)
- 2–2.5°
One attachment per slot, 4 at most. Lights, lasers, scopes and burst mode count as switched on. DPS leaves out reloads.
Crafting
| Makes | Ingredients | Time | Workbench |
|---|---|---|---|
| 15s | |||
| Blueprint | What it takes | Scrap |
|---|---|---|
| 60 | ||
| Unlock one of these first, then this one. | ||
Recycling
one item at full condition| Recycler | Always | Chance of one more |
|---|---|---|
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 14 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
Apply with the Repair Bench.
Loading skinsHandmade SMG: common questions
- How much damage does Handmade SMG do?
- Handmade SMG deals 20 damage per shot and fires 429 rounds per minute from an 18-round magazine.
- Where do you find Handmade SMG?
- Craft it at workbench level 1. It drops from Underwater Crate (Advanced) (1.1%), Crate (0.4%) and Wagon Crate (0.4%), plus 3 more. The most from one full clear: Airfield (under 0.1), Launch Site (under 0.1) and Missile Silo (under 0.1).
- What does Handmade SMG cost to craft?
- Handmade SMG crafts for 5 High Quality Metal, 200 Metal Fragments, 1 Metal Spring.
- What does Handmade SMG recycle for?
- Recycling Handmade SMG at a powered monument recycler (60%) returns 3 High Quality Metal, 120 Metal Fragments, Metal Spring (60%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.