
Damage
- Damage
- 65
- per shot
- DPS
- 93
- before reload
- Rate of fire
- 86
- rounds a minute
- Magazine
- 6
- 3.5 s reload
- Aim cone
- 0.5°
- Hip-fire cone
- 2.3°
- Aim sway
- 1
- Recoil (vertical)
- 15–16°
- Deploy
- 0.5s
- In auto turret
- 65% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Speedm/s | Effect |
|---|---|---|---|---|---|---|
| 65 | 130 | 2 | 4 | 506.3 | - | |
| 72.8 (best) | 145.6 (best) | 2 | 3 (best) | 303.8 | +7.8 Heat, 30% fire | |
| 65.01 | 130.03 | 2 | 3 (best) | 303.8 | +0.01 Explosion, 5% fire, 1.5 m splash, 5 Explosion | |
| 65 | 130 | 2 | 4 | 607.5 (best) | - |
Chest hits at point blank on a 100 HP player. Full damage to 30 m, down to 80% at 150 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 130 (highest)
- ×2, 1 shot
- Chest
- 65
- ×1, 2 shots
- Stomach
- 65
- ×1, 2 shots
- Arm
- 65
- ×1, 2 shots
- Leg
- 48.75
- ×0.75, 3 shots
Wear and sound
- Shots before it breaks
- 400
- With Explosive 5.56 Rifle Ammo
- 134
- A shot carries to animals
- 50 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with 5.56 Rifle Ammo, point blank. Armour protection was tested in game. Time to kill calculator
- naked2 shots0.7 seconds
- wood armor2 shots0.7 seconds
- hoodie + pants2 shots0.7 seconds
- bucket helmet + jacket2 shots0.7 seconds
- diving suit2 shots0.7 seconds
- cowl + fur2 shots0.7 seconds
- hazmat3 shots1.4 seconds
- bone armor3 shots1.4 seconds
- riot helmet + jacket3 shots1.4 seconds
- wolf headdress + bone3 shots1.4 seconds
- arctic suit3 shots1.4 seconds
- nomad suit3 shots1.4 seconds
- spacesuit3 shots1.4 seconds
- roadsign + coffee can4 shots2.1 seconds
- full metal4 shots2.1 seconds
- roadsign + facemask4 shots2.1 seconds
- chest plate + coffee can4 shots2.1 seconds
- heavy plate7 shots7 seconds
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 13 | 1 | |
| 1.95 | 129 | |
| 0.65 | 770 | |
| 0.006 | 153,847 | |
| 0.006 | 307,693 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 25s | 60 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Looted from
| Container | Chance | Amount |
|---|---|---|
| 1.3% | 1-2 | |
| 0.8% | 1-3 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 | |
Deep Sea ScientistSame loot in: Oil Rig Scientist | 0.074% | 1 |
ScientistSame loot in: Bradley Scientist | 0.074% | 1 |
| Monument | Per full clear | Crates |
|---|---|---|
| 0.1 | 19 Military Crate4 Elite Crate | |
| under 0.1 | 2 Elite Crate8 Military Crate1 Locked Crate (Oil Rig) | |
| under 0.1 | 3 Elite Crate4 Military Crate | |
| under 0.1 | 1 Locked Crate (Oil Rig)5 Military Crate1 Elite Crate | |
| under 0.1 | 2 Elite Crate7 Military Crate |
What opening every crate and barrel there once gives, on average.
Missions
1 mission| Mission | Chance | Amount |
|---|---|---|
| 1.6% | 1-2 |
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Compatible Attachments
Holds 2 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
Crafting
| Makes | Ingredients | Time | Workbench |
|---|---|---|---|
| 25s | |||
| All raw materialsfor one craft | |||
| Blueprint | What it takes | Scrap |
|---|---|---|
| 60 | ||
| Unlock one of these first, then this one. | ||
Recycling
one item at full condition| Recycler | Always | Chance of one more |
|---|---|---|
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 14 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
Apply with the Repair Bench.
Loading skinsHigh Caliber Revolver: common questions
- How much damage does High Caliber Revolver do?
- High Caliber Revolver deals 65 damage per shot and fires 86 rounds per minute from a 6-round magazine.
- Where do you find High Caliber Revolver?
- Craft it at workbench level 2. It drops from Locked Crate (1.3%), Elite Crate (0.8%) and Military Crate (0.4%), plus 6 more. The most from one full clear: Missile Silo (0.1), Large Oil Rig (under 0.1) and Military Tunnel (under 0.1). Mission box: Treasure box (1.6%).
- What does High Caliber Revolver cost to craft?
- High Caliber Revolver crafts for 4 Metal Pipe, 1 Metal Spring, 1 Gears, 6 High Quality Metal.
- What does High Caliber Revolver recycle for?
- Recycling High Caliber Revolver at a powered monument recycler (60%) returns 2 Metal Pipe, 3 High Quality Metal, Metal Pipe (40%), Metal Spring (60%), Gears (60%), High Quality Metal (60%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.