
Damage
- Damage
- 50
- per shot
- DPS
- 286
- before reload
- Rate of fire
- 343
- rounds a minute
- Magazine
- 20
- 3.25 s reload
- Aim cone
- 0.1°
- Hip-fire cone
- 3.1°
- Aim sway
- 1
- Recoil (vertical)
- 3–4°
- Deploy
- 1s
- In auto turret
- 40% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Speedm/s | Effect |
|---|---|---|---|---|---|---|
| 50 | 100 | 2 | 5 | 468.8 | - | |
| 56 (best) | 112 (best) | 2 | 4 (best) | 281.3 | +6 Heat, 30% fire | |
| 50.01 | 100.02 | 2 | 4 (best) | 281.3 | +0.01 Explosion, 5% fire, 1.5 m splash, 5 Explosion | |
| 50 | 100 | 2 | 5 | 562.5 (best) | - |
Chest hits at point blank on a 100 HP player. Full damage to 30 m, down to 80% at 150 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 100 (highest)
- ×2, 1 shot
- Chest
- 50
- ×1, 2 shots
- Stomach
- 50
- ×1, 2 shots
- Arm
- 50
- ×1, 2 shots
- Leg
- 37.5
- ×0.75, 3 shots
Wear and sound
- Shots before it breaks
- 400
- With Explosive 5.56 Rifle Ammo
- 134
- A shot carries to animals
- 50 m
- With a silencer
- 20 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with 5.56 Rifle Ammo, point blank. Armour protection was tested in game. Time to kill calculator
- naked20.175 s
- diving suit20.175 s
- hazmat30.35 s
- wood armor30.35 s
- bone armor30.35 s
- hoodie + pants30.35 s
- bucket helmet + jacket30.35 s
- wolf headdress + bone30.35 s
- arctic suit30.35 s
- nomad suit30.35 s
- spacesuit30.35 s
- cowl + fur30.35 s
- roadsign + coffee can40.525 s
- roadsign + facemask40.525 s
- riot helmet + jacket40.525 s
- full metal50.7 s
- chest plate + coffee can50.7 s
- heavy plate81.225 s
Shots to kill, then seconds. Hover a kit for its damage per hit.
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 10 | 2 | |
| 1.5 | 167 | |
| 0.5 | 1,000 | |
| 0.005 | 200,001 | |
| 0.005 | 400,001 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Buy
2 shops| Shop | Price |
|---|---|
Bandit Camp: Black MarketBandit CampBase price800 right after a wipe200 to 800 with demand | |
Looted from
| Container | Chance | Amount |
|---|---|---|
| 18% | 1-2 | |
| 9.6% | 1 | |
| 1.2% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.9% | 1 | |
| 0.5% | 1 |
Carried gear, no drop chance: Tunnel Dweller
| Monument | Per full clear | Crates |
|---|---|---|
| under 0.1 | 4 Elite Crate | |
| under 0.1 | 3 Elite Crate | |
| under 0.1 | 2 Elite Crate | |
| under 0.1 | 2 Elite Crate | |
| under 0.1 | 2 Elite Crate |
What opening every crate and barrel there once gives, on average.
Seasonal events
Seasonal| Source | Chance | Amount |
|---|---|---|
| - | 1 | |
| 16.7% | 1 |
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Compatible Attachments
Holds 3 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
- Damage
- 50
- per shot
- RPM
- 343
- rounds a minute
- DPS
- 286
- while firing
- Magazine
- 20
- rounds
- Reload
- 3.25s
- Aim cone
- 0.1°
- Hip-fire
- 3.1°
- Aim sway
- 1°
- Velocity
- 468.8 m/s
- Recoil (vertical)
- 3–4°
One attachment per slot, 3 at most. Lights, lasers, scopes and burst mode count as switched on. DPS leaves out reloads.
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | No | 14 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
Apply with the Repair Bench. Prices are Steam Market USD.
Loading skinsM39 Rifle: common questions
- How much damage does M39 Rifle do?
- M39 Rifle deals 50 damage per shot and fires 343 rounds per minute from a 20-round magazine.
- Where do you find M39 Rifle?
- Buy it at Bandit Camp: Black Market (base price 400 Scrap) and Floating City: Bandit Weapons Shop (400 Scrap). It drops from Supply Drop (18%), Elite Crate (1.2%) and Bradley Heavy Scientist (0.9%), plus 3 more. The most from one full clear: Missile Silo (under 0.1), Military Tunnel (under 0.1) and Ghost Ship (under 0.1). Seasonal: the Advent calendar on Dec 22 and Large Loot Bag (16.7%).
- What does M39 Rifle recycle for?
- Recycling M39 Rifle at a powered monument recycler (60%) returns 2 Metal Spring, 30 High Quality Metal, Rifle Body (60%), Metal Spring (40%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.