
Damage
- Damage
- 40
- per shot
- DPS
- 229
- before reload
- Rate of fire
- 343
- rounds a minute
- Magazine
- 16
- 4.4 s reload
- Aim cone
- 0.25°
- Hip-fire cone
- 2.05°
- Aim sway
- 1
- Recoil (vertical)
- 2–3°
- Deploy
- 1.15s
- In auto turret
- 28% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Speedm/s | Effect |
|---|---|---|---|---|---|---|
| 40 | 80 | 3 | 6 | 375 | - | |
| 44.8 (best) | 89.6 (best) | 3 | 5 (best) | 225 | +4.8 Heat, 30% fire | |
| 40.01 | 80.02 | 3 | 5 (best) | 225 | +0.01 Explosion, 5% fire, 1.5 m splash, 5 Explosion | |
| 40 | 80 | 3 | 6 | 450 (best) | - |
Chest hits at point blank on a 100 HP player. Full damage to 20 m, down to 80% at 100 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 80 (highest)
- ×2, 2 shots
- Chest
- 40
- ×1, 3 shots
- Stomach
- 40
- ×1, 3 shots
- Arm
- 40
- ×1, 3 shots
- Leg
- 30
- ×0.75, 4 shots
Wear and sound
- Shots before it breaks
- 400
- With Explosive 5.56 Rifle Ammo
- 134
- A shot carries to animals
- 50 m
- With a silencer
- 20 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with 5.56 Rifle Ammo, point blank. Armour protection was tested in game. Time to kill calculator
- naked30.35 s
- wood armor30.35 s
- bucket helmet + jacket30.35 s
- diving suit30.35 s
- cowl + fur30.35 s
- hazmat40.525 s
- bone armor40.525 s
- hoodie + pants40.525 s
- riot helmet + jacket40.525 s
- wolf headdress + bone40.525 s
- arctic suit40.525 s
- nomad suit40.525 s
- spacesuit40.525 s
- roadsign + coffee can50.7 s
- roadsign + facemask50.7 s
- full metal60.875 s
- chest plate + coffee can60.875 s
- heavy plate101.575 s
Shots to kill, then seconds. Hover a kit for its damage per hit.
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 8 | 2 | |
| 1.2 | 209 | |
| 0.4 | 1,250 | |
| 0.004 | 250,001 | |
| 0.004 | 500,001 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 25s | 60 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Buy
1 shop| Shop | Price |
|---|---|
Travelling VendorStocks 7 of 16 offersUsually 100 to 12020% of the time 80 to 100 |
Looted from
| Container | Chance | Amount |
|---|---|---|
| 39% | 1-4 | |
| 22% | 1-2 | |
| 1.3% | 1-2 | |
| 0.8% | 1-3 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 |
Carried gear, no drop chance: Bandit Guard
| Monument | Per full clear | Crates |
|---|---|---|
| under 0.1 | 19 Military Crate4 Elite Crate | |
| under 0.1 | 8 Military Crate1 Locked Crate (Oil Rig)2 Elite Crate | |
| under 0.1 | 1 Locked Crate (Oil Rig)5 Military Crate1 Elite Crate | |
| under 0.1 | 7 Military Crate2 Elite Crate | |
| under 0.1 | 8 Military Crate1 Elite Crate |
What opening every crate and barrel there once gives, on average.
Missions
2 missions| Mission | Chance | Amount |
|---|---|---|
Oil Rig Raid (bonus)CZ-721OutpostRepeats after 1.5 hOptional objective | - | 3 |
| 1.6% | 1-2 |
| Ground | Chance per dig spot | Amount per find |
|---|---|---|
| 4.1% | 1 |
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Compatible Attachments
Holds 4 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
- Damage
- 40
- per shot
- RPM
- 343
- rounds a minute
- DPS
- 229
- while firing
- Magazine
- 16
- rounds
- Reload
- 4.4s
- Aim cone
- 0.25°
- Hip-fire
- 2.05°
- Aim sway
- 1°
- Velocity
- 375 m/s
- Recoil (vertical)
- 2–3°
One attachment per slot, 4 at most. Lights, lasers, scopes and burst mode count as switched on. DPS leaves out reloads.
Crafting
| Makes | Ingredients | Time | Workbench |
|---|---|---|---|
| 25s | |||
| Blueprint | What it takes | Scrap |
|---|---|---|
| 60 | ||
| Unlock one of these first, then this one. | ||
| Unlocks nexton the tech tree | ||
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 14 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
Apply with the Repair Bench. Prices are Steam Market USD.
Loading skinsSemi-Automatic Rifle: common questions
- How much damage does Semi-Automatic Rifle do?
- Semi-Automatic Rifle deals 40 damage per shot and fires 343 rounds per minute from a 16-round magazine.
- Where do you find Semi-Automatic Rifle?
- Craft it at workbench level 2. Buy it at Travelling Vendor (80 to 120 Scrap). It drops from Supply Drop (39%), Locked Crate (1.3%) and Elite Crate (0.8%), plus 7 more. The most from one full clear: Missile Silo (under 0.1), Large Oil Rig (under 0.1) and Oil Rig (under 0.1). Mission reward: Oil Rig Raid (CZ-721). Mission box: Treasure box (1.6%). Dig it up with a metal detector: Deep Sea (4.1%).
- What does Semi-Automatic Rifle cost to craft?
- Semi-Automatic Rifle crafts for 1 Semi Automatic Body, 1 Metal Spring, 450 Metal Fragments, 4 High Quality Metal.
- What does Semi-Automatic Rifle recycle for?
- Recycling Semi-Automatic Rifle at a powered monument recycler (60%) returns 270 Metal Fragments, 2 High Quality Metal, Semi Automatic Body (60%), Metal Spring (60%), High Quality Metal (40%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.