Damage
37.5
per shot
DPS
375
sustained
RPM
600
Magazine
300
3.5s reload
Aim Cone0.8°Hip-fire0.8°Velocity375 m/sEffective range150 mAim sway2Recoil ↑0.5–1°Deploy2.5sNoise100 mIn auto turret40% dmg
Condition390 max durability— wears down with use; the condition bar empties as it takes damage
vs 100 HP3 shots to kill·0.20s TTK(body, point-blank, no armour)
Damage to building (soft side)
Twig7.5/hit×2Wood1.125/hit×223Stone0.375/hit×1,334Sheet Metal0.004/hit×266,667Armored0.004/hit×533,334
Hits to break a wall of each grade from the soft (inside) face — guns count as rounds. The hard face takes more. All building blocks →
Crafting Recipe
Not craftable in-game — this recipe is disabled. Shown for reference (recycle it to recover the materials).
Time
30s
Workbench
Raw materials to farm
Recycling
| Recycler | Guaranteed Output | Extra Output | Efficiency |
|---|---|---|---|
| Recycler | 60 % | ||
| Safe Zone Recycler | 40 % |
Cost Flowbuild · break down · destroy
Qty
Recycle
Recycler60%
Safe Zone40%
Faded bars are chance-based extra output.
Looted From
| Container | Condition | Amount | Chance |
|---|---|---|---|
| Heavy Scientist | 100 % | 1 | 20% |
| Locked Crate (Oil Rig) | 100 % | 1 | 10% |
| Hackable Locked Crate | 100 % | 1 | 10% |
| Ghost Ship Locked Crate | - | 1 | 10 % |
| Locked Crate | - | 1 | 10 % |
| Oil Rig Locked Crate | - | 1 | 10 % |
Fires
Incendiary 5.56 Rifle Ammo42
Explosive 5.56 Rifle Ammo37.51
5.56 Rifle Ammo37.5
HV 5.56 Rifle Ammo37.5
Relationship Map
Every way Minigun connects to the rest of the game.
Loot from6
Loads into1




