

Minigun
A military issue belt-fed machine gun that must be spun up to fire. Fires rapidly at the expense of movement speed.
Damage
- Damage
- 37.5
- per shot
- DPS
- 375
- before reload
- Rate of fire
- 600
- rounds a minute, full auto
- Magazine
- 300
- 3.5 s reload
- Aim cone
- 0.8°
- Hip-fire cone
- 1.6°
- Aim sway
- 2
- Recoil (vertical)
- 0.5–1°
- Deploy
- 2.5s
- In auto turret
- 30% dmg
Damage by ammo
| Ammo | Damage | Shots to killno armour | Shots to killfull metal | Speedm/s | Effect |
|---|---|---|---|---|---|
| 37.5 | 3 | 6 | 525 | - | |
| 42 (best) | 3 | 5 (best) | 315 | +4.5 Heat, 30% fire | |
| 37.51 | 3 | 5 (best) | 315 | +0.01 Explosion, 5% fire, 1.5 m splash, 5 Explosion | |
| 37.5 | 3 | 6 | 630 (best) | - |
Full damage to 20 m, down to 80% at 100 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- -
- no head hit
- Chest
- 37.5 (highest)
- ×1, 3 shots
- Stomach
- 37.5 (highest)
- ×1, 3 shots
- Arm
- 37.5 (highest)
- ×1, 3 shots
- Leg
- 28.13
- ×0.75, 4 shots
Wear and sound
- Shots before it breaks
- 1560
- With Explosive 5.56 Rifle Ammo
- 520
- A shot carries to animals
- 50 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with 5.56 Rifle Ammo, point blank. Armour protection was tested in game. Time to kill calculator
- naked3 shots0.2 seconds
- wood armor3 shots0.2 seconds
- diving suit3 shots0.2 seconds
- cowl + fur3 shots0.2 seconds
- hazmat4 shots0.3 seconds
- bone armor4 shots0.3 seconds
- hoodie + pants4 shots0.3 seconds
- bucket helmet + jacket4 shots0.3 seconds
- wolf headdress + bone4 shots0.3 seconds
- arctic suit4 shots0.3 seconds
- nomad suit4 shots0.3 seconds
- spacesuit4 shots0.3 seconds
- riot helmet + jacket5 shots0.4 seconds
- roadsign + coffee can6 shots0.5 seconds
- full metal6 shots0.5 seconds
- roadsign + facemask6 shots0.5 seconds
- chest plate + coffee can6 shots0.5 seconds
- heavy plate11 shots1 seconds
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 7.5 | 2 | |
| 1.125 | 223 | |
| 0.375 | 1,334 | |
| 0.004 | 266,667 | |
| 0.004 | 533,334 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Looted from
| Container | Chance |
|---|---|
| 10% | |
| 5% |
| Monument | Per full clear | Crates |
|---|---|---|
| under 0.1 | 1 Locked Crate (Oil Rig) | |
| under 0.1 | 1 Locked Crate (Oil Rig) |
What opening every crate and barrel there once gives, on average.
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Recycling
one item at full condition| Recycler | Always | Chance of one more |
|---|---|---|
| None | ||
Wearing it
Survival
Farming & fishing
Repair
Electrical & stations
Vehicles & mounts
Details
Skins
Apply with the Repair Bench.
Loading skinsMinigun: common questions
- How much damage does Minigun do?
- Minigun deals 37.5 damage per shot and fires 600 rounds per minute from a 300-round magazine.
- Where do you find Minigun?
- It drops from Locked Crate (10%) and Heavy Scientist (5%). The most from one full clear: Large Oil Rig (under 0.1) and Oil Rig (under 0.1).
- What does Minigun recycle for?
- Recycling Minigun at a powered monument recycler (60%) returns 30 High Quality Metal, 2 Rifle Body, 3 Metal Spring, 7 Metal Pipe, Rifle Body (40%), Metal Spring (60%), Metal Pipe (20%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.