Damage
65
per shot
DPS
542
sustained
RPM
500
Magazine
100
7.5s reload
Aim Cone0.2°Hip-fire4°Velocity375 m/sEffective range150 mAim sway2Recoil ↑3–4°Deploy1.8sNoise100 mIn auto turret35% dmg
Condition500 max durability— wears down with use; the condition bar empties as it takes damage
vs 100 HP2 shots to kill·0.12s TTK(body, point-blank, no armour)
Damage to building (soft side)
Hits to break a wall of each grade from the soft (inside) face — guns count as rounds. The hard face takes more. All building blocks →
Compatible Attachments
Attachments that fit this weapon, grouped by slot — one attachment per slot, same as in-game. This weapon has 3 attachment slots. Compatibility follows the weapon's available mod slots vs. each attachment's slot.
Sight
Muzzle
Crafting Recipe
Not craftable in-game — this recipe is disabled. Shown for reference (recycle it to recover the materials).
Time
3m
Workbench
Raw materials to farm
Recycling
| Recycler | Guaranteed Output | Extra Output | Efficiency |
|---|---|---|---|
| Recycler | 60 % | ||
| Safe Zone Recycler | 40 % |
Cost Flowbuild · break down · destroy
Qty
Recycle
Recycler60%
Safe Zone40%
Faded bars are chance-based extra output.
Looted From
| Container | Condition | Amount | Chance |
|---|---|---|---|
| Patrol Heli Crate | 100 % | 1 | 10% |
| Helicopter Crate | - | 1 | 10 % |
| Bradley Crate | 100 % | 1 | 8.3% |
| APC Crate | - | 1 | 8 % |
| Heavy Scientist | 100 % | 1 | carried |
Fires
Incendiary 5.56 Rifle Ammo72.8
Explosive 5.56 Rifle Ammo65.01
5.56 Rifle Ammo65
HV 5.56 Rifle Ammo65
Relationship Map
Every way M249 connects to the rest of the game.
Crafts from4
Recycles to4
Attachments11
Loads into1




