
Damage
- Damage
- 65
- per shot
- DPS
- 542
- before reload
- Rate of fire
- 500
- rounds a minute, full auto
- Magazine
- 100
- 7.5 s reload
- Aim cone
- 0.2°
- Hip-fire cone
- 4.2°
- Aim sway
- 2
- Recoil (vertical)
- 3–4°
- Deploy
- 1.8s
- In auto turret
- 45% dmg
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Speedm/s | Effect |
|---|---|---|---|---|---|---|
| 65 | 130 | 2 | 4 | 487.5 | - | |
| 72.8 (best) | 145.6 (best) | 2 | 3 (best) | 292.5 | +7.8 Heat, 30% fire | |
| 65.01 | 130.03 | 2 | 3 (best) | 292.5 | +0.01 Explosion, 5% fire, 1.5 m splash, 5 Explosion | |
| 65 | 130 | 2 | 4 | 585 (best) | - |
Chest hits at point blank on a 100 HP player. Full damage to 26 m, down to 80% at 130 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves.
- Head
- 130 (highest)
- ×2, 1 shot
- Chest
- 65
- ×1, 2 shots
- Stomach
- 65
- ×1, 2 shots
- Arm
- 65
- ×1, 2 shots
- Leg
- 48.75
- ×0.75, 3 shots
Wear and sound
- Shots before it breaks
- 2000
- With Explosive 5.56 Rifle Ammo
- 667
- A shot carries to animals
- 50 m
- With a silencer
- 20 m
Wear counts from a new weapon. Every trigger pull is one shot, however many pellets it fires.
Shots to kill by armour
Chest hits with 5.56 Rifle Ammo, point blank. Armour protection was tested in game. Time to kill calculator
- naked20.12 s
- wood armor20.12 s
- hoodie + pants20.12 s
- bucket helmet + jacket20.12 s
- diving suit20.12 s
- cowl + fur20.12 s
- hazmat30.24 s
- bone armor30.24 s
- riot helmet + jacket30.24 s
- wolf headdress + bone30.24 s
- arctic suit30.24 s
- nomad suit30.24 s
- spacesuit30.24 s
- roadsign + coffee can40.36 s
- full metal40.36 s
- roadsign + facemask40.36 s
- chest plate + coffee can40.36 s
- heavy plate70.72 s
Shots to kill, then seconds. Hover a kit for its damage per hit.
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 13 | 1 | |
| 1.95 | 129 | |
| 0.65 | 770 | |
| 0.006 | 153,847 | |
| 0.006 | 307,693 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Looted from
| Container | Chance |
|---|---|
| 10% | |
| 8.3% |
Carried gear, no drop chance: Heavy ScientistBradley Heavy Scientist
Seasonal events
Seasonal| Source | Chance | Amount |
|---|---|---|
| 16.7% | 1 |
Compatible Attachments
Holds 3 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments · Compare with attachments
- Damage
- 65
- per shot
- RPM
- 500
- rounds a minute
- DPS
- 542
- while firing
- Magazine
- 100
- rounds
- Reload
- 7.5s
- Aim cone
- 0.2°
- Hip-fire
- 4.2°
- Aim sway
- 2°
- Velocity
- 487.5 m/s
- Recoil (vertical)
- 3–4°
One attachment per slot, 3 at most. Lights, lasers, scopes and burst mode count as switched on. DPS leaves out reloads.
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | No | 21 |
A half-worn item costs about half and loses half as much.
Electrical & stations
Vehicles & mounts
Details
Skins
Apply with the Repair Bench. Prices are Steam Market USD.
Loading skinsM249: common questions
- How much damage does M249 do?
- M249 deals 65 damage per shot and fires 500 rounds per minute from a 100-round magazine.
- Where do you find M249?
- It drops from Patrol Heli Crate (10%) and Bradley Crate (8.3%). Seasonal: Large Loot Bag (16.7%).
- What does M249 recycle for?
- Recycling M249 at a powered monument recycler (60%) returns 24 High Quality Metal, 3 Metal Spring, 3 Gears, Rifle Body (60%), Metal Spring (60%), Gears (60%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.