
Damage
- Damage
- 15
- per pellet, 14 a shot
- Velocity
- 225 m/s
- Pellets
- ×14
Compare ammo
| Ammo | Damage | Speedm/s | Full damage tom | Effect | Cost per round | Fired by |
|---|---|---|---|---|---|---|
| 210 (best) | 225 (best) | 10 m | - | |||
| 180 | 100 | 10 m | - | |||
| 150 | 100 | 10 m | +5 Heat, 60% fire, Burns 2.5/s for 10-15 s | |||
| 80 | 225 (best) | 20 m | - |
Damage is the ammo's own, before the gun's scale. The number under a gun is what one shot does from it. Cost is the recipe divided by what one craft makes. Range: full damage to the first distance, a straight fall to the share shown at the second, and that share beyond it.
Hits to kill
| Boss | Hits to kill | Damage per hit |
|---|---|---|
| Bradley APC | No damage | - |
| Patrol Helicopter (body) | 667 | 15 |
Methodology
Tested in game on the current version of Rust. One hit at full health, point blank, with the item's own damage. Fire that keeps burning after the hit is not counted. Patrol Helicopter rows count hits to its body, not its rotors.
Crafting
| Makes | Ingredients | Time | Workbench |
|---|---|---|---|
| 3s | |||
| All raw materialsfor one craft | |||
| Blueprint | What it takes | Scrap |
|---|---|---|
| 30 | ||
| Unlock one of these first, then this one. | ||
| Unlocks nexton the tech tree | ||
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
| None |
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 3s | 30 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Looted from
| Container | Chance | Amount |
|---|---|---|
| 86% | 6-80 | |
| 63% | 6-40 | |
| 49% | 5-29 | |
| 49% | 5-29 | |
| 45% | 6-18 | |
| 12% | 6-18 | |
| 8.5% | 5-11 | |
Deep Sea ScientistSame loot in: Oil Rig Scientist | 8% | 6-18 |
| Monument | Per full clear | Crates |
|---|---|---|
| 9.9 | 3 Ammo Crate2 Tool Crate | |
| 7.7 | 2 Ammo Crate2 Elite Crate1 Tool Crate | |
| 2.9 | 4 Cannon Crate | |
| 2.3 | 4 Elite Crate2 Tool Crate | |
| 1.7 | 3 Elite Crate1 Tool Crate |
What opening every crate and barrel there once gives, on average.
Missions
1 mission| Mission | Amount |
|---|---|
Underwater BountyDive MasterFishing VillageLarge Fishing VillageRepeats after 4 h | 12 |
Seasonal events
Seasonal| Source | Chance | Amount |
|---|---|---|
| 23.5% | 5-12 | |
| 13.3% | 12 |
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Wearing it
Survival
Farming & fishing
Repair
Electrical & stations
Vehicles & mounts
Details
12 Gauge Buckshot: common questions
- How much damage does 12 Gauge Buckshot do?
- 12 Gauge Buckshot deals 15 damage per pellet, 14 pellets a shot.
- Where do you find 12 Gauge Buckshot?
- Craft it at workbench level 2. It drops from Supply Drop (86%), Bradley Heavy Scientist (49%) and Heavy Scientist (49%), plus 11 more. The most from one full clear: Arctic Research Base (9.9), Underwater Lab (7.7) and Tropical Island (2.9). Mission reward: Underwater Bounty (Dive Master). Seasonal: Medium Loot Bag (23.5%) and Large Present (13.3%).
- What does 12 Gauge Buckshot cost to craft?
- 12 Gauge Buckshot crafts for 5 Metal Fragments, 10 Gun Powder.
- What does 12 Gauge Buckshot recycle for?
- Recycling 12 Gauge Buckshot at a powered monument recycler (60%) returns Metal Fragments, 3 Gun Powder, Metal Fragments (50%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.