Fishing Village Loot

2 copies on a 4000 map.

Fishing Village monument in Rust
Loot containers
7
average on spawn
Scrap from one clear
21
at least, every container opened once
Radiation
None
Other layouts
One other layout has 16 containers.
Puzzle
No keycard readers
NPCs
None
Ovens and refineries
None
Safe zone
Monument area
200 × 200 m, 200 m tall
No building
100 m radius around the centre
Chinook crate drop
No
Patrol heli crash site
No
Train tunnel entrance
No
Also here
Bandit Sentry ×4, Boat Vendor, Mission giver (Fisherman, Dive Master), Shopkeeper

Shops here

3 shops, 16 offers

Boat Vendor4 offers

Boat Vendor offers
You getYou pay
Diver propulsion vehicle×200
Torpedo×75
Kayak×50
Paddle×25

Fish Exchange6 offers

Fish Exchange offers
It buysIt pays
Small Shark×90
Orange Roughy×75
Catfish×65
Salmon×55
Yellow Perch×50
Show 1 more
Fish Exchange more offers
It buysIt pays
Small Trout×30

Shop Keeper6 offers

Shop Keeper offers
You getYou pay
Handmade Fishing Rod×80
Worm×50
Diving Tank×35
Diving Fins×25
Wetsuit×20
Show 1 more
Shop Keeper more offers
You getYou pay
Diving Mask×15

Base prices in scrap, best offers first. All shop prices lists every offer and how prices drift.

Missions here

6 missions

Talk to the NPC to take a mission. Each mission page lists its steps and repeat timer. All missions compares them.

Fishing Village loot on spawn

at least 21 scrap total

Opening everything once gives at least 21 scrap. Crates respawn on the monument's own timers. What you find here lists every item they give.

What you find here

171 items, average per full clear
Weapons, 14 items
Weapons 14 itemsPer clear
Paddleunder 0.1
Waterpipe Shotgununder 0.1
Combat Knifeunder 0.1
Salvaged Cleaverunder 0.1
Revolverunder 0.1
Show 9 more
Boomerangunder 0.1
Salvaged Swordunder 0.1
Compound Bowunder 0.1
Handmade SMGunder 0.1
Speargununder 0.1
Double Barrel Shotgununder 0.1
Bee Grenadeunder 0.1
Maceunder 0.1
Mini Crossbowunder 0.1
Attachments, 1 item
Attachments 1 itemPer clear
Weapon flashlightunder 0.1
Explosives, 2 items
Explosives 2 itemsPer clear
Beancan Grenadeunder 0.1
Satchel Chargeunder 0.1
Medical, 1 item
Medical 1 itemPer clear
Anti-Radiation Pills0.4
Resources, 1 item
Resources 1 itemPer clear
Scrap13
Attire, 25 items
Attire 25 itemsPer clear
Leather Glovesunder 0.1
Tank Topunder 0.1
Boonie Hatunder 0.1
Bandana Maskunder 0.1
Improvised Balaclavaunder 0.1
Show 20 more
Baseball Capunder 0.1
Shortsunder 0.1
Hazmat Suitunder 0.1
Diving Maskunder 0.1
Diving Tankunder 0.1
Beenie Hatunder 0.1
Wetsuitunder 0.1
Diving Finsunder 0.1
Prisoner Hoodunder 0.1
Pantsunder 0.1
T-Shirtunder 0.1
Bucket Helmetunder 0.1
Miners Hatunder 0.1
Riot Helmetunder 0.1
Shirtunder 0.1
Jacketunder 0.1
Snow Jacketunder 0.1
Hot Air Balloon Armorunder 0.1
Reinforced Wooden Shieldunder 0.1
Longsleeve T-Shirtunder 0.1
Tools, 8 items
Tools 8 itemsPer clear
Water Bucketunder 0.1
Binocularsunder 0.1
Flareunder 0.1
Metal Detectorunder 0.1
Pickaxeunder 0.1
Show 3 more
Hatchetunder 0.1
RF Transmitterunder 0.1
Salvaged Hammerunder 0.1
Electrical, 42 items
Electrical 42 itemsPer clear
Igniterunder 0.1
Splitterunder 0.1
Switchunder 0.1
Large Solar Panelunder 0.1
Pressure Padunder 0.1
Show 37 more
XOR Switchunder 0.1
Small Rechargeable Batteryunder 0.1
Timerunder 0.1
Blockerunder 0.1
OR Switchunder 0.1
Electrical Branchunder 0.1
AND Switchunder 0.1
Flasher Lightunder 0.1
Siren Lightunder 0.1
Root Combinerunder 0.1
Sprinklerunder 0.1
RAND Switchunder 0.1
Door Controllerunder 0.1
Electric Heaterunder 0.1
Fluid Combinerunder 0.1
Fluid Splitterunder 0.1
Fridgeunder 0.1
HBHF Sensorunder 0.1
Medium Rechargeable Batteryunder 0.1
Fluid Switch & Pumpunder 0.1
Reactive Targetunder 0.1
Storage Adaptorunder 0.1
Buttonunder 0.1
Counterunder 0.1
Hopperunder 0.1
Industrial Combinerunder 0.1
Industrial Conveyorunder 0.1
Industrial Splitterunder 0.1
Laser Detectorunder 0.1
Ceiling Lightunder 0.1
Large Rechargeable Batteryunder 0.1
Memory Cellunder 0.1
RF Pagerunder 0.1
Audio Alarmunder 0.1
RF Receiverunder 0.1
Small Generatorunder 0.1
Tesla Coilunder 0.1
Building, 17 items
Building 17 itemsPer clear
Wood Shuttersunder 0.1
Wooden Barricadeunder 0.1
Wooden Barricade Coverunder 0.1
Stone Barricadeunder 0.1
Sandbag Barricadeunder 0.1
Show 12 more
Items, 23 items
Items 23 itemsPer clear
Water Jug0.4
Bear Skin Rugunder 0.1
Triangle Planter Boxunder 0.1
Stone Fireplaceunder 0.1
Rugunder 0.1
Show 18 more
Salvaged Shelvesunder 0.1
Mail Boxunder 0.1
Large Planter Boxunder 0.1
Spinning Wheelunder 0.1
Tuna Can Lampunder 0.1
Tableunder 0.1
Water Barrelunder 0.1
Huge Wooden Signunder 0.1
Large Wooden Signunder 0.1
Kayakunder 0.1
Engineering Workbenchunder 0.1
Wooden Armor Insertunder 0.1
Chairunder 0.1
Chicken Coopunder 0.1
Cooking Workbenchunder 0.1
Bedunder 0.1
Drop Boxunder 0.1
Mixing Tableunder 0.1
Traps, 5 items
Traps 5 itemsPer clear
Wooden Floor Spikesunder 0.1
Snap Trapunder 0.1
Shotgun Trapunder 0.1
Tin Can Alarmunder 0.1
Flame Turretunder 0.1
Food, 11 items
Food 11 itemsPer clear
Pickles0.3
Granola Bar0.2
Corn0.2
Small Water Bottle0.2
Can of Tuna0.2
Show 6 more
Siege and mounted, 1 item
Siege and mounted 1 itemPer clear
Siege Towerunder 0.1
Fun, 2 items
Fun 2 itemsPer clear
Acoustic Guitarunder 0.1
Telephoneunder 0.1

What opening every crate and barrel above once gives, on average, most first. The figures are the ones on each item's own page. Blueprints are not counted. Not counted, because no loot table was tested for them yet: Vehicle Parts Crate (1). A full clear gives a little more than shown.

Fishing Village pickups

inside the monument area

Hemp, berries, mushrooms and ore you pick up by hand, counted inside the monument area right after the map loads. They spawn at random points, so this is an average and a map can have more or fewer.

Fishing Village spawns and respawn times

most alive at once
SpawnsMax at oncePer respawnRespawn
42 to 415 to 30 min
32 to 315 to 20 min
21 to 215 to 37 min
1130 to 37 min
3-no respawn timer
1-no respawn timer
1-no respawn timer
1-no respawn timer
1-no respawn timer

A row with several items fills each spot with one of them at the odds shown. A timed row starts with one respawn's worth and adds that many each respawn until it reaches the max. Respawn times hold up to 150 players online; more players make them faster. Rows with no respawn timer fill once when the monument loads.

Methodology

Tested in game on live 4000 maps on our own server: loot containers by type (the average of 8 placed copies; containers spawn at random points, so a map can have a few more or fewer), recyclers, workbenches, research tables, repair benches, keycard readers and their tier, pickups inside the monument area, fuse boxes, NPC capacity, radiation per second and every spawner's limit and respawn time. NPCs are the monument's own guards; tunnel dwellers in a train station below and roadside scientists are not counted. Shop offers, stock and mission rewards are those of the NPCs standing at the monument, tested in game. No-building areas, Chinook drop zones, crash sites, train tunnel links and puzzle wiring were tested the same way. Scrap estimates use the measured average scrap per opening of each container type; a container not yet tested counts its guaranteed scrap, marked +. What you find here is each container count times the tested chance and average amount of every item in it, the same figures as the item pages. Tested on the current version of Rust.

Similar monuments

loot containers

Fishing Village: common questions

What loot is at Fishing Village in Rust?
About 7 loot containers on spawn, the most common are Loot Barrel (2), Loot Barrel II (2), Crate (1). Opening all of them once gives at least 21 scrap.
What keycard do you need at Fishing Village?
None. Fishing Village has no keycard readers.
How much radiation is at Fishing Village?
None. Fishing Village has no radiation zones.
Does Fishing Village have a recycler?
No. It is a safe zone.