
Fishing Village Loot
2 copies on a 4000 map.

- Loot containers
- 7
- average on spawn
- Scrap from one clear
- 21
- at least, every container opened once
- Radiation
- None
- Other layouts
- One other layout has 16 containers.
- Puzzle
- No keycard readers
- NPCs
- None
- Ovens and refineries
- None
- Safe zone
- Yes, see safe-zone vendors
- Monument area
- 200 × 200 m, 200 m tall
- No building
- 100 m radius around the centre
- Chinook crate drop
- No
- Patrol heli crash site
- No
- Train tunnel entrance
- No
- Also here
Shops here
3 shops, 16 offersBoat Vendor4 offers
| You get | You pay |
|---|---|
Fish Exchange6 offers
| It buys | It pays |
|---|---|
Show 1 more
| It buys | It pays |
|---|---|
Shop Keeper6 offers
| You get | You pay |
|---|---|
Show 1 more
| You get | You pay |
|---|---|
Base prices in scrap, best offers first. All shop prices lists every offer and how prices drift.
Missions here
6 missions| Mission | Giver | Rewards |
|---|---|---|
| Tackle the Day | Fisherman | |
| Go Fish | Fisherman | |
| Oiled Up | Fisherman | |
| Shark Hunt | Dive Master | |
| Underwater Bounty | Dive Master | |
| An Important Broadcast | Dive Master |
Talk to the NPC to take a mission. Each mission page lists its steps and repeat timer. All missions compares them.
Fishing Village loot on spawn
at least 21 scrap total| Container | Count | Scrap each | Total |
|---|---|---|---|
| Loot Barrel | 2 | 2 | 4 |
| Loot Barrel II | 2 | 2 | 4 |
| Crate | 1 | 5 | 5 |
| Shore Crate | 1 | 0 | 0 |
| Vehicle Parts Crate | 1 | 8+ | 8+ |
Opening everything once gives at least 21 scrap. Crates respawn on the monument's own timers. What you find here lists every item they give.
What you find here
171 items, average per full clear| Components 18 items | Per clear |
|---|---|
| 1.2 | |
| 1.1 | |
| 1 | |
| 0.6 | |
| 0.5 |
Show 13 more
| 0.4 | |
| 0.4 | |
| 0.3 | |
| 0.3 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Weapons 14 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 9 more
| under 0.1 | |
| under 0.1 | |
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| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Attachments 1 item | Per clear |
|---|---|
| under 0.1 |
| Explosives 2 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 |
| Medical 1 item | Per clear |
|---|---|
| 0.4 |
| Resources 1 item | Per clear |
|---|---|
| 13 |
| Attire 25 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 20 more
| under 0.1 | |
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| under 0.1 |
| Tools 8 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 3 more
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Electrical 42 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 37 more
| under 0.1 | |
| under 0.1 | |
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| under 0.1 | |
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| under 0.1 | |
| under 0.1 |
| Building 17 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 12 more
| under 0.1 | |
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| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Items 23 items | Per clear |
|---|---|
| 0.4 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
Show 18 more
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
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| under 0.1 | |
| under 0.1 |
| Traps 5 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 | |
| under 0.1 |
| Food 11 items | Per clear |
|---|---|
| 0.3 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 |
Show 6 more
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 | |
| 0.2 |
| Siege and mounted 1 item | Per clear |
|---|---|
| under 0.1 |
| Fun 2 items | Per clear |
|---|---|
| under 0.1 | |
| under 0.1 |
What opening every crate and barrel above once gives, on average, most first. The figures are the ones on each item's own page. Blueprints are not counted. Not counted, because no loot table was tested for them yet: Vehicle Parts Crate (1). A full clear gives a little more than shown.
Fishing Village pickups
inside the monument area| Pickup | Count |
|---|---|
| Hemp | 6 |
| Mushroom | 2 |
| Stones | 2 |
| Wood | 2 |
| Green Berry | 1 |
| Metal Ore | 1 |
| Sulfur Ore | 1 |
| Yellow Berry | 1 |
Hemp, berries, mushrooms and ore you pick up by hand, counted inside the monument area right after the map loads. They spawn at random points, so this is an average and a map can have more or fewer.
Fishing Village spawns and respawn times
most alive at once| Spawns | Max at once | Per respawn | Respawn |
|---|---|---|---|
| 4 | 2 to 4 | 15 to 30 min | |
| 3 | 2 to 3 | 15 to 20 min | |
| 2 | 1 to 2 | 15 to 37 min | |
| 1 | 1 | 30 to 37 min | |
| 3 | - | no respawn timer | |
| 1 | - | no respawn timer | |
| 1 | - | no respawn timer | |
| 1 | - | no respawn timer | |
| 1 | - | no respawn timer |
A row with several items fills each spot with one of them at the odds shown. A timed row starts with one respawn's worth and adds that many each respawn until it reaches the max. Respawn times hold up to 150 players online; more players make them faster. Rows with no respawn timer fill once when the monument loads.
Methodology
Tested in game on live 4000 maps on our own server: loot containers by type (the average of 8 placed copies; containers spawn at random points, so a map can have a few more or fewer), recyclers, workbenches, research tables, repair benches, keycard readers and their tier, pickups inside the monument area, fuse boxes, NPC capacity, radiation per second and every spawner's limit and respawn time. NPCs are the monument's own guards; tunnel dwellers in a train station below and roadside scientists are not counted. Shop offers, stock and mission rewards are those of the NPCs standing at the monument, tested in game. No-building areas, Chinook drop zones, crash sites, train tunnel links and puzzle wiring were tested the same way. Scrap estimates use the measured average scrap per opening of each container type; a container not yet tested counts its guaranteed scrap, marked +. What you find here is each container count times the tested chance and average amount of every item in it, the same figures as the item pages. Tested on the current version of Rust.
Similar monuments
loot containersFishing Village: common questions
- What loot is at Fishing Village in Rust?
- About 7 loot containers on spawn, the most common are Loot Barrel (2), Loot Barrel II (2), Crate (1). Opening all of them once gives at least 21 scrap.
- What keycard do you need at Fishing Village?
- None. Fishing Village has no keycard readers.
- How much radiation is at Fishing Village?
- None. Fishing Village has no radiation zones.
- Does Fishing Village have a recycler?
- No. It is a safe zone.