

Satchel Charge
Small explosive package constructed of beancan grenades. Useful for destroying wood and sheet metal doors.
Repair
Wearing it
Survival
Farming & fishing
Electrical & stations
Vehicles & mounts
Details
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 5s | 60 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Looted from
| Container | Chance | Amount |
|---|---|---|
| 49% | 2-4 | |
| 29% | 2 | |
| 8.6% | 2 | |
| 1.1% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
Deep Sea ScientistSame loot in: Oil Rig Scientist | 0.2% | 1 |
| 0.2% | 1 |
| Monument | Per full clear | Crates |
|---|---|---|
| 0.2 | 1 Locked Crate (Oil Rig)6 Crate | |
| 0.2 | 1 Locked Crate (Oil Rig)5 Crate | |
| 0.1 | 17 Crate | |
| 0.1 | 16 Crate | |
| 0.1 | 16 Crate |
What opening every crate and barrel there once gives, on average.
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Crafting
| Makes | Ingredients | Time | Workbench |
|---|---|---|---|
| 5s | |||
| All raw materialsfor one craft | |||
| Blueprint | What it takes | Scrap |
|---|---|---|
| 60 | ||
| Unlock one of these first, then this one. | ||
Recycling
one item at full condition| Recycler | Always | Chance of one more |
|---|---|---|
Hits to kill
| Boss | Hits to kill | Damage per hit |
|---|---|---|
| Bradley APC | 39 | 26.25 |
| Patrol Helicopter (body) | 22 | 475 |
Methodology
Tested in game on the current version of Rust. One hit at full health, point blank, with the item's own damage. Fire that keeps burning after the hit is not counted. Patrol Helicopter rows count hits to its body, not its rotors.
Explosion
- Damage
- 475
- at the centre
- Blast
- 4 m
- radius
- Fuse
- 6 to 12 s
- 20% dud chance
- Blunt damage
- 200
- Stab damage
- 200
- Explosion damage
- 75
Damage at the centre by type, before armour. It falls in a straight line from the full-damage radius to the edge. Raiding a base? The Raid Planner shows how many it takes to break any wall, door or deployable.
Damage to buildings
| Wall grade | Amount to destroy |
|---|---|
| 1 | |
| 3 | |
| 10 | |
| 23 | |
| 46 |
Amounts are per whole wall. All building blocks
Skins
Apply with the Repair Bench.
Loading skinsSatchel Charge: common questions
- How many Satchel Charges does it take to clear a monument blocker?
- It takes 1 Satchel Charge for the Barrels, Barrels Long, Trolley and Vent Cage; 5 Satchel Charges for the Barricades, Blast Door, Collapse, Desks, Lockers and Terminals.
- Where do you find Satchel Charge?
- Craft it at workbench level 1. It drops from Supply Drop (49%), Locked Crate (8.6%) and Underwater Crate (Advanced) (1.1%), plus 5 more. The most from one full clear: Large Oil Rig (0.2), Oil Rig (0.2) and Airfield (0.1).
- What does Satchel Charge cost to craft?
- Satchel Charge crafts for 4 Beancan Grenade, 1 Small Stash, 1 Rope.
- What does Satchel Charge recycle for?
- Recycling Satchel Charge at a powered monument recycler (60%) returns 2 Beancan Grenade, Beancan Grenade (40%), Small Stash (60%), Rope (60%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.