
Tools & durability
| Resource | Power per hit | Swings to break |
|---|---|---|
| Ore | 30 | ~400 |
| Flesh | 5 | ~400 |
Power is the damage to the node per swing. Swings are counted from 400 condition.
What it farms
| Target | You get | Hits | Times | Tool lasts |
|---|---|---|---|---|
| Ore nodes | ||||
| 17 | 25.5 | 23 | ||
| 17 | 25.5 | 23 | ||
| 17 | 25.5 | 23 | ||
| 17 | 25.5 | 23 | ||
| Animals | ||||
| 18 | 27.3 | 22 | ||
| 15 | 22.7 | 26 | ||
| 17 | 25.8 | 23 | ||
| 18 | 27.3 | 22 | ||
| 10 | 15.2 | 40 | ||
| 16 | 24.2 | 25 | ||
Each row is one full target, with the bonus the last hit adds. Gathering teas add to it. Hits assume you never hit the bonus marker. The Pickaxe wastes part of every hit on animals, so it gets less than the full amount there and those counts are averages. Compare every tool.
- The Pickaxe also mines the Satellite Remains and breaks the monument blockers.
The Pickaxe also skins 9 more animals and the bodies of 26 kinds of NPC
Animals: Bull, Cow, Crocodile, Horse, Panther, Shark, Sheep, Snake, Tiger.NPCs: Arctic Scientist, Bandit Camp Guard, Cargo Ship Scientist, Dive Master, Excavator Scientist, Fisherman, Heavy Scientist, Heavy Scientist With Flamethrower, Heavy Scientist With Minigun, Hunter, Lumberjack, Military Base Scientist, Military Tunnel Scientist, Miner, Naval Scientist, Newman, NVG Scientist, Outbreak Scientist, Outpost Scientist, Patrol Scientist, PT Boat Scientist, RHIB Scientist, Stablehand, Tunnel Dweller, Underwater Dweller, Vagabond. Each page says what its body gives.
- As a weapon
- 30 Stab + Slash per hit. 4 hits kill a naked 100 HP player in 4.50s. See Damage
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 20 |
A half-worn item costs about half and loses half as much.
Wearing it
Survival
Farming & fishing
Electrical & stations
Vehicles & mounts
Details
Methodology
Tested in game: we gave the Pickaxe to a player on our own server and used it on every ore node and every animal in the table above until it was empty, three times each, and counted the hits, the wear and every item it handed out. Time is the hits times the swing time. Tested on the current version of Rust.
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 15s | 30 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Buy
4 shops| Shop | Price |
|---|---|
Outpost: Tools & StuffOutpostBase price100 right after a wipe25 to 100 with demand | |
Water Well: Shop KeeperWater WellStocks 7 of 19 offersUsually 30 to 4010% of the time 20 to 30 | |
Floating City: Casino Bar ShopkeeperFloating CityStocks 7 of 19 offersUsually 30 to 4010% of the time 20 to 30 | |
Floating City: Medical shopFloating CityStocks 7 of 11 offersUsually 30 to 4010% of the time 20 to 30 |
Looted from
| Container | Chance | Amount |
|---|---|---|
| 36% | 1-3 | |
| 24% | 1-2 | |
Bandit GuardSame loot in: Outpost Peacekeeper | 17% | 1 |
| 11% | 1 | |
| 7.8% | 1 | |
| 5.2% | 1 | |
| 2.6% | 1 | |
| 1.1% | 1 |
| Monument | Per full clear | Crates |
|---|---|---|
| 1 | 8 Tool Crate17 Crate3 Mining Crate | |
| 0.5 | 4 Tool Crate14 Crate | |
| 0.4 | 4 Cannon Crate1 Crate | |
| 0.3 | 3 Tool Crate5 Crate | |
| 0.3 | 2 Tool Crate16 Crate |
What opening every crate and barrel there once gives, on average.
| Ground | Chance per dig spot | Amount per find |
|---|---|---|
| 22.7% | 1 |
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Crafting
| Blueprint | What it takes | Scrap |
|---|---|---|
| 30 | ||
| Unlock one of these first, then this one. | ||
| Unlocks nexton the tech tree | ||
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
| None | ||
| None |
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Damage
- Damage
- 30
- Stab + Slash
- DPS
- 20
- before reload
- Swings a minute
- 40
- rounds a minute
- Reach
- 1.5 m
4 hits to kill a 100 HP player, 4.50 s to kill. Chest hits, point blank, no armour.
- Throw
- 20 · 18 m/s
- Head
- 60 (highest)
- ×2, 2 hits
- Chest
- 30
- ×1, 4 hits
- Stomach
- 30
- ×1, 4 hits
- Arm
- 30
- ×1, 4 hits
- Leg
- 22.5
- ×0.75, 5 hits
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 6 | 2 | |
| 4 | 63 | |
| 1.2 | 417 | |
| 0.5 | 2,000 | |
| 0.5 | 4,000 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Skins
2Apply with the Repair Bench. Prices are Steam Market USD.
Loading skins

- Throw damage
- 15 (base 20)
Pickaxe: common questions
- How much damage does Pickaxe do?
- Pickaxe deals 30 damage per swing and swings 40 times per minute.
- Where do you find Pickaxe?
- Craft it at workbench level 1. Buy it at Outpost: Tools & Stuff (base price 50 Scrap), Water Well: Shop Keeper (20 to 40 Scrap), Floating City: Casino Bar Shopkeeper (20 to 40 Scrap) and Floating City: Medical shop (20 to 40 Scrap). It drops from Military Tunnel Scientist (36%), Road Scientist (24%) and Bandit Guard (17%), plus 10 more. The most from one full clear: Airfield (1), Ferry Terminal (0.5) and Tropical Island (0.4). Dig it up with a metal detector: Forest (22.7%).
- What does Pickaxe cost to craft?
- Pickaxe crafts for 100 Wood, 125 Metal Fragments.
- What does Pickaxe recycle for?
- Recycling Pickaxe at a powered monument recycler (60%) returns 60 Wood, 75 Metal Fragments. Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.