Damage
30
Blunt
DPS
24
sustained
Swings/min
48
Reach
2.75
metres
Throw40 · 20 m/s
Condition300 max durability— wears down with use; the condition bar empties as it takes damage
vs 100 HP4 hits to kill·3.75s TTK(body, point-blank, no armour)
Damage to building (soft side)
Hits to break a wall of each grade from the soft (inside) face — guns count as rounds. The hard face takes more. All building blocks →
Crafting Recipe
Time
30s
Workbench
No workbench
Blueprint
Must be unlocked
Raw materials to farm
Research: 15 scrap at a Research Table
Tech tree
Unlocked right after:
Salvaged Hammer
Leads to:
Kayak
The workbench tech-tree path (you research predecessors first) — see the full Workbench Tech Tree. Or research a found one for 15 scrap (above).Recycling
| Recycler | Guaranteed Output | Extra Output | Efficiency |
|---|---|---|---|
| Recycler | Metal Fragments×9 Wood×120 | Metal Blade60% | 60 % |
| Safe Zone Recycler | Metal Fragments×6 Wood×80 | Metal Blade40% | 40 % |
Cost Flowbuild · break down · destroy
Qty
Build
30sNo workbench
Raw to farm
Recycle
Recycler60%
Safe Zone40%
Faded bars are chance-based extra output.
Looted From
| Container | Condition | Amount | Chance |
|---|---|---|---|
| Primitive Crate | - | 1 | 5 % |
| Basic Crate | 100 % | 1 | 4.8% |
| Scarecrow | 100 % | 1 | 3.3% |
| Gingerbread Man | 100 % | 1 | 3.3% |
| Tunnel Dweller | 100 % | 1 | 2.2% |
| Underwater Dweller | 100 % | 1 | 2.2% |
| Loot Barrel II | 100 % | 1 | 1.1% |
| Loot Barrel | 100 % | 1 | 1.1% |
| Barrel | - | 1 | 1 % |
Relationship Map
Every way Paddle connects to the rest of the game.
Crafts from3
Recycles to3
Loot from9
Unlocked after1
Unlocks next1



