
Tools & durability
| Resource | Power per hit | Swings to break |
|---|---|---|
| Ore | 50 | ~1,499 |
| Flesh | 5 | ~1,000 |
Power is the damage to the node per swing. Swings are counted from 500 condition.
What it farms
| Target | You get | Hits | Times | Tool lasts |
|---|---|---|---|---|
| Ore nodes | ||||
| 10 | 12.5 | 149 | ||
| 10 | 12.5 | 149 | ||
| 10 | 12.5 | 149 | ||
| 11 | 13.8 | 136 | ||
| Animals | ||||
| 21 | 26.3 | 47 | ||
| 23 | 28.8 | 43 | ||
| 21 | 26.3 | 47 | ||
| 22 | 27.5 | 45 | ||
| 20 | 25.0 | 50 | ||
| 21 | 26.3 | 47 | ||
Each row is one full target, with the bonus the last hit adds. Gathering teas add to it. Hits assume you never hit the bonus marker. The Salvaged Icepick wastes part of every hit on animals, so it gets less than the full amount there and those counts are averages. Compare every tool.
- The Salvaged Icepick also mines the Satellite Remains and breaks the monument blockers.
The Salvaged Icepick also skins 9 more animals and the bodies of 26 kinds of NPC
Animals: Bull, Cow, Crocodile, Horse, Panther, Shark, Sheep, Snake, Tiger.NPCs: Arctic Scientist, Bandit Camp Guard, Cargo Ship Scientist, Dive Master, Excavator Scientist, Fisherman, Heavy Scientist, Heavy Scientist With Flamethrower, Heavy Scientist With Minigun, Hunter, Lumberjack, Military Base Scientist, Military Tunnel Scientist, Miner, Naval Scientist, Newman, NVG Scientist, Outbreak Scientist, Outpost Scientist, Patrol Scientist, PT Boat Scientist, RHIB Scientist, Stablehand, Tunnel Dweller, Underwater Dweller, Vagabond. Each page says what its body gives.
- As a weapon
- 40 Stab + Slash per hit. 3 hits kill a naked 100 HP player in 2.50s. See Damage
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| 20% | Yes | 21 |
A half-worn item costs about half and loses half as much.
Wearing it
Survival
Farming & fishing
Electrical & stations
Vehicles & mounts
Details
Methodology
Tested in game: we gave the Salvaged Icepick to a player on our own server and used it on every ore node and every animal in the table above until it was empty, three times each, and counted the hits, the wear and every item it handed out. Time is the hits times the swing time. Tested on the current version of Rust.
Craft
| Workbench | Craft time | Blueprint |
|---|---|---|
| 25s | 60 scrap to research |
Ingredients and the blueprint steps are on the Craft tab.
Looted from
| Container | Chance | Amount |
|---|---|---|
| 2% | 1 | |
| 1.3% | 1-2 | |
| 1.3% | 1 | |
| 0.8% | 1-3 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 |
| Monument | Per full clear | Crates |
|---|---|---|
| 0.2 | 8 Tool Crate8 Military Crate | |
| 0.2 | 19 Military Crate2 Tool Crate4 Elite Crate | |
| under 0.1 | 4 Tool Crate2 Military Crate | |
| under 0.1 | 7 Military Crate2 Tool Crate | |
| under 0.1 | 8 Military Crate1 Locked Crate (Oil Rig)2 Elite Crate |
What opening every crate and barrel there once gives, on average.
Missions
1 mission| Mission | Chance | Amount |
|---|---|---|
| 1.6% | 1-2 |
| Ground | Chance per dig spot | Amount per find |
|---|---|---|
| 4.5% | 1 |
Methodology
Best places to find it. Worked out from loot tables tested in game. A crate that has not been tested yet is left out, so a monument can give more than shown.
Crafting
| Makes | Ingredients | Time | Workbench |
|---|---|---|---|
| 25s | |||
| All raw materialsfor one craft | |||
| Blueprint | What it takes | Scrap |
|---|---|---|
| 60 | ||
| Unlock one of these first, then this one. | ||
| Unlocks nexton the tech tree | ||
Recycling
| Recycler | Always | Chance of one more |
|---|---|---|
One item at full condition. Scrap is an average: the part after the point carries over to the next item.
Damage
- Damage
- 40
- Stab + Slash
- DPS
- 32
- before reload
- Swings a minute
- 48
- rounds a minute
- Reach
- 1.5 m
3 hits to kill a 100 HP player, 2.50 s to kill. Chest hits, point blank, no armour.
- Throw
- 15 · 18 m/s
- Head
- 80 (highest)
- ×2, 2 hits
- Chest
- 40
- ×1, 3 hits
- Stomach
- 40
- ×1, 3 hits
- Arm
- 40
- ×1, 3 hits
- Leg
- 30
- ×0.75, 4 hits
Damage to buildings
| Wall grade | Per hit | Hits to break |
|---|---|---|
| 8 | 2 | |
| 6 | 42 | |
| 1.4 | 358 | |
| 0.6 | 1,667 | |
| 0.6 | 3,334 |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. All building blocks
Skins
Apply with the Repair Bench. Prices are Steam Market USD.
Loading skinsSalvaged Icepick: common questions
- How much damage does Salvaged Icepick do?
- Salvaged Icepick deals 40 damage per swing and swings 48 times per minute.
- Where do you find Salvaged Icepick?
- Craft it at workbench level 2. It drops from Tool Box (2%), Locked Crate (1.3%) and Underwater Crate (Basic) (1.3%), plus 8 more. The most from one full clear: Airfield (0.2), Missile Silo (0.2) and Ferry Terminal (under 0.1). Mission box: Treasure box (1.6%). Dig it up with a metal detector: Forest (4.5%).
- What does Salvaged Icepick cost to craft?
- Salvaged Icepick crafts for 1 Metal Pipe, 5 Metal Blade.
- What does Salvaged Icepick recycle for?
- Recycling Salvaged Icepick at a powered monument recycler (60%) returns 3 Metal Blade, Metal Pipe (60%). Safe-zone recyclers pay 40%; the Power Plant red recycler pays 75%.