
Resource node
HQM Ore Node
A HQM Ore Node gives 20 High Quality Metal Ore, 400 Metal Ore in Rust. See the hits and time for each tool, plus how much each tea tier adds.
- High Quality Metal Ore
- 20
- Metal Ore
- 400
- Health
- 500 HP
Where it lives
on a 4,000 m mapEvery 60 seconds the game adds back what is missing from each spawn group, up to 100 per group, at new random spots in its biomes. In a test, 200 ore nodes taken off the map were all back after 100 seconds. How respawns work.
Best way to gather
| Tool | Hits | Time (s) | High Quality Metal Ore | +Pure tea |
|---|---|---|---|---|
| 15 | 2.2 | 20 | 28 | |
| 11 | 13.8 | 20 | 28 | |
| 22 | 22.0 | ~9 | ~13 | |
| 28 | 25.2 | ~17 | ~24 | |
| 17 | 25.5 | 20 | 28 | |
| 85 | 59.6 | ~8 | ~11 | |
| 52 | 68.4 | ~6 | ~8 | |
| 85 | 85.0 | ~8 | ~11 |
500 HP. Hits assume you never hit the bonus marker. The last hit adds 8 High Quality Metal Ore to a tool that wastes little of each hit. A tool that wastes part of each hit empties it in fewer hits but gets less; a tilde marks an average. The Jackhammer and the Chainsaw count every swing as a bonus hit.
| Tea | High Quality Metal Ore | + Bear Pie | + Rich Bear Pie |
|---|---|---|---|
| No tea | 20 | - | - |
| 24 +20% | 26 +30% | 27 +35% | |
| 26 +30% | 29 +45% | 31 +52.5% | |
| 28 +40% | 32 +60% | 34 +70% | |
| 28 +40% | 32 +60% | 34 +70% | |
| 30 +50% | 35 +75% | 38 +87.5% |
Tea stacks on top of the hot-spot bonus, so drink before mining. Super Serum (event only) gives +400%. A Bear Pie multiplies the tea's bonus by 1.5 (Rich Bear Pie: 1.75) for 15 min, but the tea runs out 2× as fast while the pie lasts. Tea and pie combos shows how long each mix lasts and its ingredients.
Methodology
Tested in game on our own server: the number the game aims for in each population on a 4,000 m map, and how fast 200 removed ore nodes came back. Ore counts change with the terrain of each map. A server can change the settings. Tested on the current version of Rust.
HQM Ore Node: common questions
Where does the HQM Ore Node spawn in Rust?
On a 4,000 m map, Jungle: 1.9 per km² (31 in all); Arid, Temperate, Tundra and Arctic: 1.5 per km² (24 in all). Every 60 seconds the game adds back what is missing from each spawn group, up to 100 per group, at new random spots in its biomes. In a test, 200 ore nodes taken off the map were all back after 100 seconds.
What do you get from a HQM Ore Node?
20 High Quality Metal Ore, 400 Metal Ore. That is the total for a tool that wastes none of a hit, with the bonus the last hit adds. A tool that wastes part of each hit gets less.