Damage
15
Blunt
DPS
12
sustained
Swings/min
46
Reach
1.5
metres
Nutrition
Calories
+100
food
Hydration
+1
water
Heal over time
+10
Throw30 · 18 m/s
Condition10 max durability— wears down with use; the condition bar empties as it takes damage
vs 100 HP7 hits to kill·7.83s TTK(body, point-blank, no armour)
Damage to building (soft side)
Hits to break a wall of each grade from the soft (inside) face — guns count as rounds. The hard face takes more. All building blocks →
