Damage
5
Blunt
DPS
4
sustained
Swings/min
46
Reach
1.5
metres
Condition50 max durability— wears down with use; the condition bar empties as it takes damage
vs 100 HP20 hits to kill·24.78s TTK(body, point-blank, no armour)
Damage to building (soft side)
Hits to break a wall of each grade from the soft (inside) face — guns count as rounds. The hard face takes more. All building blocks →
Crafting Recipe
Time
30s
Workbench
No workbench
Blueprint
Default (known from start)
Raw materials to farm
Recycling
| Recycler | Guaranteed Output | Extra Output | Efficiency |
|---|---|---|---|
| Recycler | Wood×18 | Cloth60% Low Grade Fuel60% | 60 % |
| Safe Zone Recycler | Wood×12 | Cloth40% Low Grade Fuel40% | 40 % |
Cost Flowbuild · break down · destroy
Qty
Build
30sNo workbench
Raw to farm
Recycle
Recycler60%
Safe Zone40%
Faded bars are chance-based extra output.
Relationship Map
Every way Torch connects to the rest of the game.
Crafts from3
Recycles to3



