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Rust TTK Calculator

Shots and seconds to kill a player in any armour kit. Armour protection was tested in game on our own server.

1

Which gun?

Tap a common one, or pick any gun from the list.

Common
2

Which ammo?

3

Any attachments?

One per slot. Only the ones that change damage, fire rate, range or magazine.

Magazine
Muzzle
4

What are they wearing?

Kits were tested together, as players wear them.

5

Where do you hit, and how far away?

5.56 Rifle Ammo from the Assault Rifle does 100% of its damage at 5 m.

Time to kill
0.533seconds
The Assault Rifle kills full metal in 5 chest shots at 5 m.
Shots (100 HP)
5
Damage per hit
23HP
Gets through
45%
of chest damage
Fire delay
0.133s

5.56 Rifle Ammo: 50 Bullet per projectile, × the weapon's 1 damage scale, × the measured 45% that reaches the chest through full metal.

Every kit

Assault Rifle · chest · 5 m
KitGets throughPer hitShotsSeconds
Naked100%5020.133
Hazmat SuitHazmat70%3530.267
Coffee Can HelmetRoad Sign JacketRoadsign + coffee can50%2540.4
Metal FacemaskMetal Chest PlateFull metal45%22.550.533
Heavy Plate HelmetHeavy Plate JacketHeavy plate25%12.580.933
Wood Armor HelmetWood ChestplateWood armor90%4530.267
Bone ArmorBone HelmetBone armor75%37.530.267
HoodiePantsHoodie + pants80%4030.267
Metal FacemaskRoad Sign JacketRoadsign + facemask50%2540.4
Coffee Can HelmetMetal Chest PlateChest plate + coffee can45%22.550.533
Riot HelmetJacketRiot helmet + jacket65%32.540.4
Bucket HelmetJacketBucket helmet + jacket85%42.530.267
Wolf HeaddressBone ArmorWolf headdress + bone75%37.530.267
Arctic SuitArctic suit70%3530.267
Nomad SuitNomad suit70%3530.267
Space SuitSpacesuit70%3530.267
WetsuitDiving MaskDiving suit100%5020.133
Burlap HeadwrapHide PonchoCowl + fur90%4530.267

Tap a row to use that kit above.

Rust Weapon Damage Over Distance

Pick a distance above. From an AK, 5.56 rifle ammo holds full damage to 20 m, then falls to 80% by 100 m. Wooden arrows hold to 10 m and fall to 80% by 60 m. Some guns stretch or shrink that range: the Bolt Action holds full damage to 35 m and the Semi-Automatic Pistol only to 5 m. Past the far mark the multiplier stays put. That is on top of armour.

Headshots and limbs

Where you hit changes the damage after armour. Rifle, pistol and slug rounds do double damage to the head, arrows and thrown weapons 1.5 times, buckshot 1.25 times. Every round does 75% to the legs and feet. Chest, stomach and arms take the base damage.

Methodology

Ammo damage and each gun's damage scale, fire delay, magazine and reload are the weapons' own settings. Time to kill counts from the first shot, a reload when the magazine runs dry (shell-by-shell guns load only the rounds still needed), and the pause between bursts on burst-fire guns. An attachment changes damage, fire delay, range or magazine by its own settings. Armour protection and the head and limb multipliers were tested in game on our own server: every clothing item and every kit, against bullet, arrow, melee, explosion, fire, cold, radiation and bite damage, on every hit area. Explosive rounds and fire arrows add splash around the hit, which armour stops less; heavy plate and wood armour take extra fire splash. Distance uses each round's own damage falloff and each gun's range scale. Every pellet hits, armour is new, and bleeding and fire after the hit are not counted. Tested on the current version of Rust.

Kits: naked, hazmat, roadsign with coffee can, full metal (facemask and chest plate), heavy plate, wood, bone, and hoodie with pants. Pick a single item to see what one piece does on its own. Kit cost calculator

Rust time to kill: common questions

How many AK shots to kill full metal?
5 chest shots at 5 m, 0.533 s of fire. A naked player takes 2 (0.133 s).
Is heavy plate worth it?
Against an AK it takes 8 chest shots to kill heavy plate (0.933 s), against 5 for full metal.
How many shots to kill someone in hazmat?
3 AK chest shots at 5 m (0.267 s).
How many Bolt Action shots to kill full metal?
3 chest shots at 5 m. An MP5 takes 6 (0.5 s).