Wiki/Building blocks/Twig Floor / Ceiling

Twig Floor / Ceiling

10 HP0% explosion resist50 Wood1h decay

Destroyed by — explosives

cheapest: 2× Explosive Ammo (50 sulfur)
ExplosiveAmountRaw sulfur
Rocket×11,400
C4×12,200
Satchel×1480
Beancan Grenade×1120
Explosive Ammo×250

Whole-block amounts of each craftable explosive to destroy one twig floor / ceiling (10 HP, 0% explosion resistance). Raw sulfur is the sulfur in that many explosives.

Siege weapons

Battering Ram×1hits · 110/hit

Direct collision damage, so it hits any face equally (no soft/hard side). Per-hit damage is the ram's damage scaled by this block's own protection.

Destroyed by — guns & melee (soft side)

88 weapons · most efficient first
WeaponDmg/hitHits to destroy
Baseball BatMelee12×1
BlunderbussGunHandmade Shell36×1
Bolt Action RifleGun5.56 Rifle Ammo16×1
Double Barrel ShotgunGunHandmade Shell36×1
Eoka PistolGunHandmade Shell36×1
High Caliber RevolverGun5.56 Rifle Ammo13×1
HMLMGGun5.56 Rifle Ammo11.5×1
Krieg ShotgunGun12 Gauge Buckshot42×1
L96 RifleGun5.56 Rifle Ammo16×1
LongswordMelee15×1
M249Gun5.56 Rifle Ammo13×1
M4 ShotgunGun12 Gauge Buckshot33.6×1
MaceMelee12×1
Pump ShotgunGun12 Gauge Buckshot42×1
Python RevolverGunPistol Bullet11×1
Salvaged CleaverMelee12×1
Spas-12 ShotgunGun12 Gauge Buckshot31.5×1
Waterpipe ShotgunGunHandmade Shell36×1
50cal MountedGun5.56 Rifle Ammo10×2
50cal Mounted LeftGun5.56 Rifle Ammo10×2
50cal Mounted RightGun5.56 Rifle Ammo10×2
Abyss Assault RifleGun5.56 Rifle Ammo10×2
Abyss Metal PickaxeMelee6×2
Assault RifleGun5.56 Rifle Ammo10×2
Combat KnifeMelee7×2
Custom SMGGunPistol Bullet6×2
Ice Assault RifleGun5.56 Rifle Ammo10×2
Jungle Relic Assault RifleGun5.56 Rifle Ammo10×2
LR-300 Assault RifleGun5.56 Rifle Ammo8×2
M15 Semi-Automatic PistolGunPistol Bullet8×2
M16A2Gun5.56 Rifle Ammo7×2
M39 RifleGun5.56 Rifle Ammo10×2
M92 PistolGunPistol Bullet9×2
MacheteMelee7×2
Medieval ARGun5.56 Rifle Ammo10×2
MinigunGun5.56 Rifle Ammo7.5×2
MP5A4GunPistol Bullet7.5×2
PaddleMelee6×2
PickaxeMelee6×2
PitchforkMelee8×2
Prototype 17GunPistol Bullet8×2
Prototype PickaxeMelee6×2
RevolverGunPistol Bullet7×2
Salvaged AxeMelee8×2
Salvaged HammerMelee8×2
Salvaged IcepickMelee8×2
Salvaged SwordMelee10×2
Semi-Automatic PistolGunPistol Bullet8×2
Semi-Automatic RifleGun5.56 Rifle Ammo8×2
SickleMelee6×2
SKSGun5.56 Rifle Ammo8.5×2
SnowballMelee6×2
Space LR-300 Assault RifleGun5.56 Rifle Ammo8×2
Stone SpearMelee7×2
Sunken Combat KnifeMelee7×2
ThompsonGunPistol Bullet7.5×2
Vampire StakeMelee8.005×2
Abyss Metal HatchetMelee5×3
BoomerangMelee5×3
Butcher KnifeMelee4×3
Candy Cane ClubMelee3.6×3
Concrete PickaxeMelee3.4×3
Frontier HatchetMelee5×3
Handmade SMGGunPistol Bullet4×3
HatchetMelee5×3
Lunar New Year SpearMelee5×3
Prototype HatchetMelee5×3
Skinning KnifeMelee4×3
Stone PickaxeMelee3.4×3
Wooden SpearMelee5×3
Birthday CakeMelee3×4
Bone KnifeMelee3.2×4
Concrete HatchetMelee3×4
FlashlightMelee3×4
JackhammerMelee3×4
Obsidian Bone KnifeMelee3.2×4
Stone HatchetMelee3×4
Bone ClubMelee2.4×5
ChainsawMelee2.4×5
Krieg chainswordMelee2.4×5
Jungle RockMelee2×6
RockMelee2×6
SkullMelee2×6
Abyss TorchMelee1×11
Cultist Deer TorchMelee1×11
Industrial TorchMelee1×11
ShovelMelee1×11
TorchMelee1×11

Hits to destroy from the soft (inside) face— the standard raid figure. For guns the hit count equals rounds of the listed ammo. The hard (outside) face takes less. Weapon durability (tools wearing out) isn't factored.

Damage protection

Bullet
80%
blocked
Arrow
80%
blocked
Slash
80%
blocked
Blunt
80%
blocked
Stab
80%
blocked
Fire
50%
blocked

Percentage of each damage type this block absorbs. 100% = immune (e.g. arrows and fire do nothing to stone & metal). The remaining fraction still lands, so enough hits of any type will eventually break it. Note: from the soft (inside) face most weapons do roughly double; from the hard (outside) face, less.

All building blocks