Wiki/Building blocks/Stone Low Wall

Stone Low Wall

500 HP50% explosion resist300 Stones5h decay

Destroyed by — explosives

cheapest: 2× C4 (4,400 sulfur)
ExplosiveAmountRaw sulfur
Rocket×45,600
C4×24,400
Satchel×104,800
Beancan Grenade×465,520
Explosive Ammo×2005,000

Whole-block amounts of each craftable explosive to destroy one stone low wall (500 HP, 50% explosion resistance). Raw sulfur is the sulfur in that many explosives.

Siege weapons

Battering Ram×10hits · 51/hit

Direct collision damage, so it hits any face equally (no soft/hard side). Per-hit damage is the ram's Explosion + Blunt damage scaled by this block's own protection.

Destroyed by — guns & melee (soft side)

88 weapons · most efficient first
WeaponDmg/hitHits to destroy
Krieg ShotgunGun12 Gauge Buckshot2.1×239
Pump ShotgunGun12 Gauge Buckshot2.1×239
PitchforkMelee2×250
BlunderbussGunHandmade Shell1.8×278
Double Barrel ShotgunGunHandmade Shell1.8×278
Eoka PistolGunHandmade Shell1.8×278
Waterpipe ShotgunGunHandmade Shell1.8×278
Stone SpearMelee1.75×286
M4 ShotgunGun12 Gauge Buckshot1.68×298
Spas-12 ShotgunGun12 Gauge Buckshot1.575×318
LongswordMelee1.5×334
Vampire StakeMelee1.401×357
Salvaged IcepickMelee1.4×358
Lunar New Year SpearMelee1.25×400
Wooden SpearMelee1.25×400
Combat KnifeMelee1.225×409
Sunken Combat KnifeMelee1.225×409
Abyss Metal PickaxeMelee1.2×417
Baseball BatMelee1.2×417
MaceMelee1.2×417
PickaxeMelee1.2×417
Prototype PickaxeMelee1.2×417
Salvaged CleaverMelee1.2×417
Salvaged SwordMelee1×500
Salvaged AxeMelee0.95×527
Bolt Action RifleGun5.56 Rifle Ammo0.8×625
L96 RifleGun5.56 Rifle Ammo0.8×625
Salvaged HammerMelee0.8×625
JackhammerMelee0.75×667
MacheteMelee0.7×715
High Caliber RevolverGun5.56 Rifle Ammo0.65×770
M249Gun5.56 Rifle Ammo0.65×770
Concrete PickaxeMelee0.64×782
Stone PickaxeMelee0.64×782
PaddleMelee0.6×834
SickleMelee0.6×834
SnowballMelee0.6×834
HMLMGGun5.56 Rifle Ammo0.575×870
Bone KnifeMelee0.56×893
Obsidian Bone KnifeMelee0.56×893
Python RevolverGunPistol Bullet0.55×910
50cal MountedGun5.56 Rifle Ammo0.5×1,000
50cal Mounted LeftGun5.56 Rifle Ammo0.5×1,000
50cal Mounted RightGun5.56 Rifle Ammo0.5×1,000
Abyss Assault RifleGun5.56 Rifle Ammo0.5×1,000
Abyss Metal HatchetMelee0.5×1,000
Assault RifleGun5.56 Rifle Ammo0.5×1,000
BoomerangMelee0.5×1,000
Frontier HatchetMelee0.5×1,000
HatchetMelee0.5×1,000
Ice Assault RifleGun5.56 Rifle Ammo0.5×1,000
Jungle Relic Assault RifleGun5.56 Rifle Ammo0.5×1,000
M39 RifleGun5.56 Rifle Ammo0.5×1,000
Medieval ARGun5.56 Rifle Ammo0.5×1,000
Prototype HatchetMelee0.5×1,000
M92 PistolGunPistol Bullet0.45×1,112
SKSGun5.56 Rifle Ammo0.425×1,177
Butcher KnifeMelee0.4×1,250
LR-300 Assault RifleGun5.56 Rifle Ammo0.4×1,250
M15 Semi-Automatic PistolGunPistol Bullet0.4×1,250
Prototype 17GunPistol Bullet0.4×1,250
Semi-Automatic PistolGunPistol Bullet0.4×1,250
Semi-Automatic RifleGun5.56 Rifle Ammo0.4×1,250
Skinning KnifeMelee0.4×1,250
Space LR-300 Assault RifleGun5.56 Rifle Ammo0.4×1,250
MinigunGun5.56 Rifle Ammo0.375×1,334
MP5A4GunPistol Bullet0.375×1,334
ThompsonGunPistol Bullet0.375×1,334
Candy Cane ClubMelee0.36×1,389
M16A2Gun5.56 Rifle Ammo0.35×1,429
RevolverGunPistol Bullet0.35×1,429
Birthday CakeMelee0.3×1,667
Concrete HatchetMelee0.3×1,667
Custom SMGGunPistol Bullet0.3×1,667
FlashlightMelee0.3×1,667
Stone HatchetMelee0.3×1,667
Bone ClubMelee0.24×2,084
ChainsawMelee0.24×2,084
Krieg chainswordMelee0.24×2,084
Handmade SMGGunPistol Bullet0.2×2,500
Jungle RockMelee0.2×2,500
RockMelee0.2×2,500
SkullMelee0.2×2,500
Abyss TorchMelee0.1×5,000
Cultist Deer TorchMelee0.1×5,000
Industrial TorchMelee0.1×5,000
ShovelMelee0.1×5,000
TorchMelee0.1×5,000

Hits to destroy from the soft (inside) face— the standard raid figure. For guns the hit count equals rounds of the listed ammo. The hard (outside) face takes less. Weapon durability (tools wearing out) isn't factored.

Damage protection

Explosive
50%
blocked
Bullet
99%
blocked
Arrow
100%
blocked
Slash
98%
blocked
Blunt
98%
blocked
Stab
95%
blocked
Fire
100%
blocked

Percentage of each damage type this block absorbs. 100% = immune (e.g. arrows and fire do nothing to stone & metal). The remaining fraction still lands, so enough hits of any type will eventually break it. Note: from the soft (inside) face most weapons do roughly double; from the hard (outside) face, less.

All building blocks