Wiki/Building blocks/Sheet Metal Window Wall

Sheet Metal Window Wall

1,000 HP50% explosion resist200 Metal Fragments8h decay

Destroyed by — explosives

cheapest: 4× C4 (8,800 sulfur)
ExplosiveAmountRaw sulfur
Rocket×811,200
C4×48,800
Satchel×2311,040
Beancan Grenade×11213,440
Explosive Ammo×3999,975

Whole-block amounts of each craftable explosive to destroy one sheet metal window wall (1,000 HP, 50% explosion resistance). Raw sulfur is the sulfur in that many explosives.

Siege weapons

Battering Ram×20hits · 50.5/hit

Direct collision damage, so it hits any face equally (no soft/hard side). Per-hit damage is the ram's Explosion + Blunt damage scaled by this block's own protection.

Destroyed by — guns & melee (soft side)

88 weapons · most efficient first
WeaponDmg/hitHits to destroy
PitchforkMelee0.8×1,250
LongswordMelee0.75×1,334
Stone SpearMelee0.7×1,429
Vampire StakeMelee0.602×1,662
Baseball BatMelee0.6×1,667
MaceMelee0.6×1,667
Salvaged CleaverMelee0.6×1,667
Salvaged IcepickMelee0.6×1,667
Combat KnifeMelee0.525×1,905
Sunken Combat KnifeMelee0.525×1,905
Abyss Metal PickaxeMelee0.5×2,000
Lunar New Year SpearMelee0.5×2,000
PickaxeMelee0.5×2,000
Prototype PickaxeMelee0.5×2,000
Salvaged SwordMelee0.5×2,000
Wooden SpearMelee0.5×2,000
Salvaged AxeMelee0.45×2,223
Salvaged HammerMelee0.4×2,500
MacheteMelee0.35×2,858
JackhammerMelee0.3×3,334
PaddleMelee0.3×3,334
SickleMelee0.3×3,334
SnowballMelee0.3×3,334
Concrete PickaxeMelee0.27×3,704
Stone PickaxeMelee0.27×3,704
Abyss Metal HatchetMelee0.25×4,000
BoomerangMelee0.25×4,000
Frontier HatchetMelee0.25×4,000
HatchetMelee0.25×4,000
Prototype HatchetMelee0.25×4,000
Bone KnifeMelee0.24×4,167
Obsidian Bone KnifeMelee0.24×4,167
Butcher KnifeMelee0.2×5,000
Skinning KnifeMelee0.2×5,000
Candy Cane ClubMelee0.18×5,556
Birthday CakeMelee0.15×6,667
Concrete HatchetMelee0.15×6,667
FlashlightMelee0.15×6,667
Stone HatchetMelee0.15×6,667
Bone ClubMelee0.12×8,334
ChainsawMelee0.12×8,334
Krieg chainswordMelee0.12×8,334
Jungle RockMelee0.1×10,000
RockMelee0.1×10,000
SkullMelee0.1×10,000
Abyss TorchMelee0.05×20,000
Cultist Deer TorchMelee0.05×20,000
Industrial TorchMelee0.05×20,000
ShovelMelee0.05×20,000
TorchMelee0.05×20,000
Krieg ShotgunGun12 Gauge Buckshot0.021×47,620
Pump ShotgunGun12 Gauge Buckshot0.021×47,620
BlunderbussGunHandmade Shell0.018×55,556
Double Barrel ShotgunGunHandmade Shell0.018×55,556
Eoka PistolGunHandmade Shell0.018×55,556
Waterpipe ShotgunGunHandmade Shell0.018×55,556
M4 ShotgunGun12 Gauge Buckshot0.017×59,524
Spas-12 ShotgunGun12 Gauge Buckshot0.016×63,493
Bolt Action RifleGun5.56 Rifle Ammo0.008×125,001
L96 RifleGun5.56 Rifle Ammo0.008×125,001
High Caliber RevolverGun5.56 Rifle Ammo0.006×153,847
M249Gun5.56 Rifle Ammo0.006×153,847
HMLMGGun5.56 Rifle Ammo0.006×173,914
Python RevolverGunPistol Bullet0.005×181,819
50cal MountedGun5.56 Rifle Ammo0.005×200,001
50cal Mounted LeftGun5.56 Rifle Ammo0.005×200,001
50cal Mounted RightGun5.56 Rifle Ammo0.005×200,001
Abyss Assault RifleGun5.56 Rifle Ammo0.005×200,001
Assault RifleGun5.56 Rifle Ammo0.005×200,001
Ice Assault RifleGun5.56 Rifle Ammo0.005×200,001
Jungle Relic Assault RifleGun5.56 Rifle Ammo0.005×200,001
M39 RifleGun5.56 Rifle Ammo0.005×200,001
Medieval ARGun5.56 Rifle Ammo0.005×200,001
M92 PistolGunPistol Bullet0.004×222,223
SKSGun5.56 Rifle Ammo0.004×235,295
LR-300 Assault RifleGun5.56 Rifle Ammo0.004×250,001
M15 Semi-Automatic PistolGunPistol Bullet0.004×250,001
Prototype 17GunPistol Bullet0.004×250,001
Semi-Automatic PistolGunPistol Bullet0.004×250,001
Semi-Automatic RifleGun5.56 Rifle Ammo0.004×250,001
Space LR-300 Assault RifleGun5.56 Rifle Ammo0.004×250,001
MinigunGun5.56 Rifle Ammo0.004×266,667
MP5A4GunPistol Bullet0.004×266,667
ThompsonGunPistol Bullet0.004×266,667
M16A2Gun5.56 Rifle Ammo0.003×285,715
RevolverGunPistol Bullet0.003×285,715
Custom SMGGunPistol Bullet0.003×333,334
Handmade SMGGunPistol Bullet0.002×500,001

Hits to destroy from the soft (inside) face— the standard raid figure. For guns the hit count equals rounds of the listed ammo. The hard (outside) face takes less. Weapon durability (tools wearing out) isn't factored.

Damage protection

Explosive
50%
blocked
Bullet
99.99%
blocked
Arrow
100%
blocked
Slash
99%
blocked
Blunt
99%
blocked
Stab
98%
blocked
Fire
100%
blocked

Percentage of each damage type this block absorbs. 100% = immune (e.g. arrows and fire do nothing to stone & metal). The remaining fraction still lands, so enough hits of any type will eventually break it. Note: from the soft (inside) face most weapons do roughly double; from the hard (outside) face, less.

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