Wiki/Building blocks/Armored L-Shaped Stairs

Armored L-Shaped Stairs

2,000 HP50% explosion resist25 High Quality Metal12h decay

Destroyed by — explosives

cheapest: 8× C4 (17,600 sulfur)
ExplosiveAmountRaw sulfur
Rocket×1521,000
C4×817,600
Satchel×4622,080
Beancan Grenade×22326,760
Explosive Ammo×79819,950

Whole-block amounts of each craftable explosive to destroy one armored l-shaped stairs (2,000 HP, 50% explosion resistance). Raw sulfur is the sulfur in that many explosives.

Siege weapons

Battering Ram×40hits · 50.5/hit

Direct collision damage, so it hits any face equally (no soft/hard side). Per-hit damage is the ram's Explosion + Blunt damage scaled by this block's own protection.

Destroyed by — guns & melee (soft side)

88 weapons · most efficient first
WeaponDmg/hitHits to destroy
PitchforkMelee0.8×2,500
LongswordMelee0.75×2,667
Stone SpearMelee0.7×2,858
Vampire StakeMelee0.602×3,323
Baseball BatMelee0.6×3,334
MaceMelee0.6×3,334
Salvaged CleaverMelee0.6×3,334
Salvaged IcepickMelee0.6×3,334
Combat KnifeMelee0.525×3,810
Sunken Combat KnifeMelee0.525×3,810
Abyss Metal PickaxeMelee0.5×4,000
Lunar New Year SpearMelee0.5×4,000
PickaxeMelee0.5×4,000
Prototype PickaxeMelee0.5×4,000
Salvaged SwordMelee0.5×4,000
Wooden SpearMelee0.5×4,000
Salvaged AxeMelee0.45×4,445
Salvaged HammerMelee0.4×5,000
MacheteMelee0.35×5,715
JackhammerMelee0.3×6,667
PaddleMelee0.3×6,667
SickleMelee0.3×6,667
SnowballMelee0.3×6,667
Concrete PickaxeMelee0.27×7,408
Stone PickaxeMelee0.27×7,408
Abyss Metal HatchetMelee0.25×8,000
BoomerangMelee0.25×8,000
Frontier HatchetMelee0.25×8,000
HatchetMelee0.25×8,000
Prototype HatchetMelee0.25×8,000
Bone KnifeMelee0.24×8,334
Obsidian Bone KnifeMelee0.24×8,334
Butcher KnifeMelee0.2×10,000
Skinning KnifeMelee0.2×10,000
Candy Cane ClubMelee0.18×11,112
Birthday CakeMelee0.15×13,334
Concrete HatchetMelee0.15×13,334
FlashlightMelee0.15×13,334
Stone HatchetMelee0.15×13,334
Bone ClubMelee0.12×16,667
ChainsawMelee0.12×16,667
Krieg chainswordMelee0.12×16,667
Jungle RockMelee0.1×20,000
RockMelee0.1×20,000
SkullMelee0.1×20,000
Abyss TorchMelee0.05×40,000
Cultist Deer TorchMelee0.05×40,000
Industrial TorchMelee0.05×40,000
ShovelMelee0.05×40,000
TorchMelee0.05×40,000
Krieg ShotgunGun12 Gauge Buckshot0.021×95,239
Pump ShotgunGun12 Gauge Buckshot0.021×95,239
BlunderbussGunHandmade Shell0.018×111,112
Double Barrel ShotgunGunHandmade Shell0.018×111,112
Eoka PistolGunHandmade Shell0.018×111,112
Waterpipe ShotgunGunHandmade Shell0.018×111,112
M4 ShotgunGun12 Gauge Buckshot0.017×119,048
Spas-12 ShotgunGun12 Gauge Buckshot0.016×126,985
Bolt Action RifleGun5.56 Rifle Ammo0.008×250,001
L96 RifleGun5.56 Rifle Ammo0.008×250,001
High Caliber RevolverGun5.56 Rifle Ammo0.006×307,693
M249Gun5.56 Rifle Ammo0.006×307,693
HMLMGGun5.56 Rifle Ammo0.006×347,827
Python RevolverGunPistol Bullet0.005×363,637
50cal MountedGun5.56 Rifle Ammo0.005×400,001
50cal Mounted LeftGun5.56 Rifle Ammo0.005×400,001
50cal Mounted RightGun5.56 Rifle Ammo0.005×400,001
Abyss Assault RifleGun5.56 Rifle Ammo0.005×400,001
Assault RifleGun5.56 Rifle Ammo0.005×400,001
Ice Assault RifleGun5.56 Rifle Ammo0.005×400,001
Jungle Relic Assault RifleGun5.56 Rifle Ammo0.005×400,001
M39 RifleGun5.56 Rifle Ammo0.005×400,001
Medieval ARGun5.56 Rifle Ammo0.005×400,001
M92 PistolGunPistol Bullet0.004×444,445
SKSGun5.56 Rifle Ammo0.004×470,589
LR-300 Assault RifleGun5.56 Rifle Ammo0.004×500,001
M15 Semi-Automatic PistolGunPistol Bullet0.004×500,001
Prototype 17GunPistol Bullet0.004×500,001
Semi-Automatic PistolGunPistol Bullet0.004×500,001
Semi-Automatic RifleGun5.56 Rifle Ammo0.004×500,001
Space LR-300 Assault RifleGun5.56 Rifle Ammo0.004×500,001
MinigunGun5.56 Rifle Ammo0.004×533,334
MP5A4GunPistol Bullet0.004×533,334
ThompsonGunPistol Bullet0.004×533,334
M16A2Gun5.56 Rifle Ammo0.003×571,429
RevolverGunPistol Bullet0.003×571,429
Custom SMGGunPistol Bullet0.003×666,667
Handmade SMGGunPistol Bullet0.002×1,000,001

Hits to destroy from the soft (inside) face— the standard raid figure. For guns the hit count equals rounds of the listed ammo. The hard (outside) face takes less. Weapon durability (tools wearing out) isn't factored.

Damage protection

Explosive
50%
blocked
Bullet
99.99%
blocked
Arrow
100%
blocked
Slash
99%
blocked
Blunt
99%
blocked
Stab
98%
blocked
Fire
100%
blocked

Percentage of each damage type this block absorbs. 100% = immune (e.g. arrows and fire do nothing to stone & metal). The remaining fraction still lands, so enough hits of any type will eventually break it. Note: from the soft (inside) face most weapons do roughly double; from the hard (outside) face, less.

All building blocks