Condition100 max durability— wears down with use; the condition bar empties as it takes damage
Damage resistance
Bullet10% dmgFire50% dmgMelee50% dmgArrowimmune
Share of each damage type this deployable actually takes — lower is tougher. immune = that damage does nothing; over 100% means it takes extra (e.g. wood burns).
Crafting Recipe
Time
15s
Workbench
No workbench
Blueprint
Must be unlocked
Raw materials to farm
Recycling
| Recycler | Guaranteed Output | Extra Output | Efficiency |
|---|---|---|---|
| Recycler | Wood×90 | Human Skull60% | 60 % |
| Safe Zone Recycler | Wood×60 | Human Skull40% | 40 % |
Cost Flowbuild · break down · destroy
Qty
Recycle
Recycler60%
Safe Zone40%
Faded bars are chance-based extra output.
Destroyed By
Loading raid data…
Destroyed by — explosives
| ×1 | 1,400 sulfur | |
| ×1 | 2,200 sulfur | |
| ×40 | 1,000 sulfur |
Whole amounts to destroy one (200 HP). All raid costs →
Relationship Map
Every way Skull Spikes connects to the rest of the game.
Crafts from2
Recycles to2


