Condition100 max durability— wears down with use; the condition bar empties as it takes damage
Damage resistance
Explosive80% dmgBulletimmuneFireimmuneMeleeimmuneArrowimmune
Share of each damage type this deployable actually takes — lower is tougher. immune = that damage does nothing; over 100% means it takes extra (e.g. wood burns).
Crafting Recipe
Time
30s
Workbench
No workbench
Blueprint
Default (known from start)
Recycling
| Recycler | Guaranteed Output | Extra Output | Efficiency |
|---|---|---|---|
| Recycler | Metal Fragments×120 | 60 % | |
| Safe Zone Recycler | 40 % |
Cost Flowbuild · break down · destroy
Qty
Build
30sNo workbench
×200
Raid
250 HPExplosive 5.56best×63
1,575 sul
Satchel Charge×4
1,920 sul
C4×1
2,200 sul
Rocket×2
2,800 sul
Cheapest sulfur cost first.
Destroyed By
Loading raid data…
Destroyed by — explosives
| ×2 | 2,800 sulfur | |
| ×1 | 2,200 sulfur | |
| ×63 | 1,575 sulfur |
Whole amounts to destroy one (250 HP). All raid costs →
Relationship Map
Every way Sheet Metal Double Door connects to the rest of the game.
Crafts from1
Recycles to1

